You are not logged in.
Installed Postal 2 fudge pack(native linux), but I have a problem with the original Postal 2 game.
The expansions(Apocalypse Weekend, etc.) works quite well, but Postal 2 crashes just after loading Monday after choosing new game.
When running from a terminal i get:
Signal: SIGSEGV [segmentation fault]
Aborting.
Crash information will be saved to your logfile.
Segmenteringsfel
And here's my Postal2.log file just after the crash:
Log: Log file open, Sun Nov 9 13:49:30 2008
Init: Name subsystem initialized
Init: Version: 1409
Init: Compiled: Apr 26 2006 00:33:28
Init: Command line:
Init: Base directory: /usr/local/games/postal2game/System/
Init: Character set: Unicode
Init: (This is Linux patch version 1409.2)
Init: Object subsystem initialized
Init: OS Type=x86 Linux
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: No CPU type detection on this platform.
Init: CPU Speed=1912.653809 MHz
Init: File handle limit is soft=(1024), hard=(1024).
Init: Unreal engine initialized
Init: Detected 1 joysticks
Init: Joystick [0] : Mega World USB Game Controllers
Init: Joystick has 12 buttons
Init: Joystick has 0 hats
Init: Joystick has 0 balls
Init: JoystickHatNumber exceeds the number of detected hats, setting to 0.
Init: Joystick has 6 axes
Init: SDLClient initialized.
Log: Initializing OpenGLDrv...
Init: Initializing OpenGLDrv...
Log: binding OpenGL library...
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: Avg_Fat.ka
Log: (Karma): Loading: Avg_Big.ka
Log: (Karma): Loading: All_Fat.kaw
Log: (Karma): Loading: Avg_Fem_Skel.ka
Log: (Karma): Loading: All_Big.kaw
Log: (Karma): Loading: Avg_Fem.ka
Log: (Karma): Loading: Avg_Dude.ka
Log: (Karma): Loading: All_Fem.kaw
Log: (Karma): Loading: Avg_Big_Skel.ka
Log: (Karma): Loading: All_Mini.kaw
Log: (Karma): Loading: Avg_Dude_Skel.ka
Log: (Karma): Loading: Avg_Mini.ka
Log: (Karma): Loading: Avg_Mini_Skel.ka
Log: (Karma): Loading: All_Characters.kaw
Log: (Karma): Loading: Avg_Fat_Skel.ka
Log: (Karma): Finished Creating MeAssetDB (10 Assets).
Log: LoadMap: Entry
Log: Game class is 'GameInfo'
Log: Initializing PhysicsVolumes list
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Entry.DialogLoader0 Preloading dialog...
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogFemaleCop
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogMaleCop
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogDude
Log: Browse: startup.fuk?Name=Player?Class=People.PostalDude?team=255
Log: LoadMap: startup.fuk?Name=Player?Class=People.PostalDude?team=255
Log: (Karma): Initialising Karma for Level.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 42577->42527; refs: 431070
Log: Game class is 'GameSinglePlayer'
Log: Initializing PhysicsVolumes list
Log: Level is Level Startup.MyLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Startup.MyLevel up for play (0)...
ScriptLog: InitGame: ?team=255?Name=Player?Class=People.PostalDude
ScriptLog: Base Mutator is Startup.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Startup.ScriptedTrigger1 (loop): waiting for trigger
ScriptLog: Startup.ScriptedTrigger2 (CheckStart): waiting for trigger
ScriptLog: !TimeBeg!BuildHomeNodeLists
Log: BuildHomeNodeLists----
Log: BuildPathNodeLists----
ScriptLog: !TimeEnd!BuildHomeNodeLists
Log: Postal 2
Log: Copyright 2003 Running With Scissors, Inc.
Log: Unreal Engine
Log: Copyright 2001 Epic Games, Inc.
ScriptLog: Postal2: Full-US-1409
Log: Created and initialized a new SDL viewport.
Init: Game engine initialized
ScriptLog: Team 255
ScriptLog: Login: Player
ScriptLog: Startup.DudePlayer0 InitRagdollSkels 10
Log: Possessed PlayerPawn: DudePlayer Startup.DudePlayer0
Log: DudePlayer0 got player SDLViewport0
Log: SpawnPlayActor() before login, pawn=None
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave
ScriptLog: Startup.DudePlayer0 P2Player.Possess(): possessed pawn Startup.PostalDude0 current mypawn None
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.Initialized()
ScriptLog: PlayerStart Startup.PlayerStart0 is triggering event CheckStart
ScriptLog: Startup.ScriptedTrigger2 (CheckStart): waiting for valid GameInfo
ScriptLog: Startup.GameSinglePlayer0 No ScoreBoardType specified in GameInfo
Log: SpawnPlayActor() after login, pawn=PostalDude0
ScriptLog: Startup.GameSinglePlayer0 PostTravel(): Starting new game (creating new GameState)
ScriptLog: Startup.GameSinglePlayer0 SetupDifficultyOnce game diff 0.00
ScriptLog: Startup.ScriptedTrigger2 (CheckStart): starting up now
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[0]=IfShellMenu: if VirginMenu is False
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[2]=end section
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[3]=IfShellMenu: if VirginMenu is True
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[4]=trigger event StartFirstTime
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[5]=Wait for external event PrecacheMenu
ScriptLog: Startup.GameState0 PostLevelChange
ScriptLog: Startup.GameState0 RestoreAllTeleportedPawns
ScriptLog: TravelPostAccept(): Calling AddDefaultInventory
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.PostTravel()
ScriptLog: Startup.DudePlayer0 end state PlayerPrepSave
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave
ScriptLog: Startup.DudePlayer0 &&&&&&&&&&&&&&&&&&&&TravelPostAccept, starting up health 300 mypawn 300.00
Init: UALAudioSubsystem::Init(): using openal.so
Init: ALAudio: Default audio device is "'((sampling-rate 44100) (device '(native))"
Init: ALAudio: Opening audio device "'((sampling-rate 44100) (device '(native))"
Init: AL_VENDOR : J. Valenzuela
Init: AL_RENDERER : Software
Init: AL_VERSION : 0.0.7
Init: Device supports: AL
Init: ALAudio: subsystem initialized.
Init: Input system initialized for SDLViewport0
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : ATI Technologies Inc.
Log: GL_RENDERER : ATI Radeon X1200 Series
Log: GL_VERSION : 2.1.7873 Release
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_ARB_texture_cube_map
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_ATI_texture_env_combine3
Init: Device supports: GL_ARB_texture_env_crossbar
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_ARB_multisample
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: WGL_EXT_swap_control
Log: Missing function 'wglSwapIntervalEXT' for '_WGL_EXT_swap_control' support
Init: Device supports: GL_ARB_vertex_buffer_object
Init: Device supports: GL_ARB_fragment_program
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_EXT_framebuffer_object
Init: Device supports: GL_EXT_stencil_wrap
Init: C32 RGB888 Z24 S8
Init: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Init: OpenGL: Failed to get a multisample GL context
Log: OpenGL: Forcibly disabled pixel shaders.
Log: OpenGL: Using GL_EXT_framebuffer_object for render-to-texture.
Log: OpenGL: Using GL_EXT_stencil_wrap for stencil operations.
Init: Game engine initialized
Log: Startup time: 4.612358 seconds
ScriptLog: Startup.SceneManager2 SceneStarted(): Tag='StartFirstTime' PlayerScriptTag='None' PrecedingScenesPawn=None
ScriptLog: Startup.DudePlayer0 end state PlayerPrepSave
ScriptLog: Startup.DudePlayer0 P2Player.UnPossess(): unpossessed pawn, current mypawnStartup.PostalDude0
ScriptLog: Startup.GameSinglePlayer0 Startup state: !TimeBeg!
ScriptLog: Startup.GameSinglePlayer0 Synchronizing and writing new difficulty to ini, was 0.00 is now 0
ScriptLog: Startup.GameSinglePlayer0 PrepSliderPawns pawns active 1 slider pawns to start with 0
ScriptLog: Startup.GameSinglePlayer0 This has the '1000000 iteration' bug fix vr 2.0
ScriptLog: Startup.GameSinglePlayer0 PrepSliderPawns DONE!
ScriptLog: Startup.GameSinglePlayer0 RemoveGottenPickups, gottenpickups length 0
ScriptLog: Startup.GameSinglePlayer0 StoreChams Entry.LevelInfo0
ScriptLog: Startup.GameSinglePlayer0 checking texture loader Entry.MeshLoader0 mesh loader Entry.MeshLoader0
ScriptLog: Entry.TextureLoader0 cleared array
ScriptLog: Entry.MeshLoader0 cleared array
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.Special.Dude at 0
ScriptLog: Entry.MeshLoader0 added Characters.Avg_Dude at 0
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Special.Dude at 1
ScriptLog: Entry.MeshLoader0 added heads.AvgDude at 1
ScriptLog: Startup.GameSinglePlayer0 Startup state: !TimeEnd!
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[5]=Wait for external event PrecacheMenu
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[6]=shell menu - precache
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[7]=end section
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): reached end of script
ScriptLog: Startup.SceneManager2 SceneEnded(): Tag='StartFirstTime' NextSceneTag='RWSLogo'
ScriptLog: Startup.SceneManager3 SceneStarted(): Tag='RWSLogo' PlayerScriptTag='None' PrecedingScenesPawn=Startup.PostalDude0
ScriptLog: Startup.SceneManager3 SceneEnded(): Tag='RWSLogo' NextSceneTag='Postal2Logo'
ScriptLog: Startup.SceneManager1 SceneStarted(): Tag='Postal2Logo' PlayerScriptTag='None' PrecedingScenesPawn=Startup.PostalDude0
ScriptLog: Startup.SceneManager1 SceneEnded(): Tag='Postal2Logo' NextSceneTag='loop'
ScriptLog: Startup.ScriptedTrigger1 (loop): starting up now
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): action[0]=Wait for timer 0.50
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): action[0]=Wait for timer 0.50
ScriptLog: Startup.SceneManager0 SceneStarted(): Tag='loop' PlayerScriptTag='None' PrecedingScenesPawn=Startup.PostalDude0
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): action[1]=shell menu - show menu
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): reached end of script
ScriptLog: Startup.SceneManager0 Cleanup()
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave
ScriptLog: Startup.DudePlayer0 P2Player.Possess(): possessed pawn Startup.PostalDude0 current mypawn Startup.PostalDude0
ScriptLog: Startup.GameSinglePlayer0 CURRENT gameref 468
ScriptLog: Startup.GameSinglePlayer0 SetupDifficultyOnce game diff 0.00
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.PreTravel(): bEndWhenTravling=True IsRunning()=False
ScriptLog: Startup.GameState0 Synchronizing and writing new difficulty to ini, was 0.00 is now 0
ScriptLog: Startup.GameSinglePlayer0 SendPlayerTo(): added GameState to player's inventory
ScriptLog: Startup.DudePlayer0 end state PlayerPrepSave
ScriptLog: Startup.GameSinglePlayer0 SendPlayerTo(): discarded TheGameState
ScriptLog: Startup.SceneManager0 Cleanup()
Log: Export travel for: Player
Log: Exporting travelling actor of class People.PostalDude
Log: Exporting travelling actor of class Postal2Game.GameState
Log: Browse: Intro.fuk?Name=Player?Class=People.PostalDude?team=255
Log: LoadMap: Intro.fuk?Name=Player?Class=People.PostalDude?team=255
Log: (Karma): Initialising Karma for Level.
Log: Initializing PhysicsVolumes list
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 52168->51966; refs: 582945
Log: Game class is 'GameSinglePlayer'
Log: Level is Level Intro.MyLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Intro.MyLevel up for play (0)...
ScriptLog: InitGame: ?team=255?Name=Player?Class=People.PostalDude
ScriptLog: Base Mutator is Intro.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Intro.ScriptedController0 Script=Intro.ScriptedSequence0 (ChampLaysDown) Pawn=None: TakeOver() Pawn=Intro.DogPawn5 PendingController=Intro.DogController0
ScriptLog: Intro.ScriptedController0 Script=Intro.ScriptedSequence0 (ChampLaysDown) Pawn=Intro.DogPawn5: action[0]=Wait for external event StartChamp
ScriptLog: Intro.ScriptedTrigger1 (StartGameBackupMethodNotUsedRightNow): waiting for trigger
ScriptLog: Intro.ScriptedTrigger2 (LevelStarted): waiting for trigger
ScriptLog: Intro.ScriptedTrigger0 (TrailerAudio2): starting up now
ScriptLog: Intro.ScriptedTriggerController2 Script=Intro.ScriptedTrigger0 (TrailerAudio2): action[0]=Wait for external event PlayWifeOnList
ScriptLog: Intro.ScriptedController1 Script=Intro.ScriptedSequence3 (copfun) Pawn=None: TakeOver() Pawn=Intro.Bums0 PendingController=Intro.BystanderController37
ScriptLog: Intro.ScriptedController1 Script=Intro.ScriptedSequence3 (copfun) Pawn=Intro.Bums0: action[0]=If Random
ScriptLog: Intro.ScriptedController1 Script=Intro.ScriptedSequence3 (copfun) Pawn=Intro.Bums0: action[1]=Wait for external event copfun
ScriptLog: Intro.ScriptedTrigger4 (TrailerAudio): starting up now
ScriptLog: Intro.ScriptedTriggerController3 Script=Intro.ScriptedTrigger4 (TrailerAudio): action[0]=Wait for external event PlayAlarm
ScriptLog: Intro.ScriptedTrigger3 (MapSceneAudio): starting up now
ScriptLog: Intro.ScriptedTriggerController4 Script=Intro.ScriptedTrigger3 (MapSceneAudio): action[0]=Wait for external event PlayDudeMap
ScriptLog: Intro.ScriptedTrigger5 (nukefromorbit): waiting for trigger
ScriptLog: !TimeBeg!BuildHomeNodeLists
Log: BuildHomeNodeLists----
Log: first node HomeNode32, list num 0, length of list 9
Log: first node HomeNode40, list num 1, length of list 24
Log: first node HomeNode61, list num 2, length of list 15
Log: first node HomeNode88, list num 3, length of list 19
Log: first node HomeNode178, list num 4, length of list 34
Log: first node HomeNode54, list num 5, length of list 6
Log: BuildPathNodeLists----
Log: first node PathNode562, length of list 256
ScriptLog: !TimeEnd!BuildHomeNodeLists
Log: Spawning new actor for Viewport SDLViewport0
ScriptLog: Team 255
ScriptLog: Login: Player
ScriptLog: Intro.DudePlayer1 InitRagdollSkels 10
Log: Possessed PlayerPawn: DudePlayer Intro.DudePlayer1
Log: DudePlayer1 got player SDLViewport0
Log: SpawnPlayActor() before login, pawn=None
ScriptLog: Intro.DudePlayer1 begin state PlayerPrepSave
ScriptLog: Intro.DudePlayer1 begin state PlayerPrepSave
ScriptLog: Intro.DudePlayer1 P2Player.Possess(): possessed pawn Intro.PostalDude1 current mypawn None
ScriptLog: PlayerStart Intro.PlayerStart0 is triggering event LevelStarted
ScriptLog: Intro.ScriptedTrigger2 (LevelStarted): starting up now
ScriptLog: Intro.ScriptedTriggerController5 Script=Intro.ScriptedTrigger2 (LevelStarted): action[0]=trigger event IntroScene
ScriptLog: Intro.ScriptedTriggerController5 Script=Intro.ScriptedTrigger2 (LevelStarted): reached end of script
ScriptLog: Intro.GameSinglePlayer1 No ScoreBoardType specified in GameInfo
Log: SpawnPlayActor() after login, pawn=PostalDude1
Log: Incoming travelling actor of class People.PostalDude
Log: Incoming travelling actor of class Postal2Game.GameState
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Intro.GameSinglePlayer1 PostTravel(): Continuing existing game (got GameState from player inventory)
ScriptLog: Intro.GameState1 PostLevelChange
ScriptLog: Intro.GameState1 RestoreAllTeleportedPawns
ScriptLog: TravelPostAccept(): Calling AddDefaultInventory
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.PostTravel()
ScriptLog: Intro.DudePlayer1 end state PlayerPrepSave
ScriptLog: Intro.DudePlayer1 begin state PlayerPrepSave
ScriptLog: Intro.DudePlayer1 &&&&&&&&&&&&&&&&&&&&TravelPostAccept, starting up health 300 mypawn 300.00
ScriptLog: Intro.SceneManager4 SceneStarted(): Tag='IntroScene' PlayerScriptTag='HideDude' PrecedingScenesPawn=None
ScriptLog: Intro.DudePlayer1 end state PlayerPrepSave
ScriptLog: Intro.DudePlayer1 P2Player.UnPossess(): unpossessed pawn, current mypawnIntro.PostalDude1
ScriptLog: Intro.ScriptedController2 Script=Intro.ScriptedSequence1 (HideDude) Pawn=None: TakeOver() Pawn=Intro.PostalDude1 PendingController=None
ScriptLog: Intro.ScriptedController2 Script=Intro.ScriptedSequence1 (HideDude) Pawn=Intro.PostalDude1: action[0]=SetHidden True
ScriptLog: Intro.ScriptedController2 Script=Intro.ScriptedSequence1 (HideDude) Pawn=Intro.PostalDude1: action[1]=set viewtarget DudeViewTarget
ScriptLog: Intro.ScriptedController2 Script=Intro.ScriptedSequence1 (HideDude) Pawn=Intro.PostalDude1: reached end of script
ScriptLog: Intro.GameSinglePlayer1 Startup state: !TimeBeg!
ScriptLog: Intro.GameSinglePlayer1 Synchronizing and writing new difficulty to ini, was 0.00 is now 0
ScriptLog: Intro.GameSinglePlayer1 PrepSliderPawns pawns active 33 slider pawns to start with 15
ScriptLog: Intro.GameSinglePlayer1 This has the '1000000 iteration' bug fix vr 2.0
ScriptLog: Intro.GameSinglePlayer1 PrepSliderPawns DONE!
ScriptLog: Intro.GameSinglePlayer1 RemoveGottenPickups, gottenpickups length 0
ScriptLog: Intro.GameSinglePlayer1 StoreChams Entry.LevelInfo0
ScriptLog: Intro.GameSinglePlayer1 checking texture loader Entry.MeshLoader0 mesh loader Entry.MeshLoader0
ScriptLog: Entry.TextureLoader0 cleared array
ScriptLog: Entry.MeshLoader0 cleared array
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FW__093__Fem_LS_Skirt at 0
ScriptLog: Entry.MeshLoader0 added Characters.Fem_LS_Skirt at 0
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWA__026__FemLH at 1
ScriptLog: Entry.MeshLoader0 added heads.FemLH at 1
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWA__027__FemLH at 2
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.Special.RWS_Shorts at 3
ScriptLog: Entry.MeshLoader0 added Characters.Avg_M_SS_Shorts at 2
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__035__AvgMale at 4
ScriptLog: Entry.MeshLoader0 added heads.AvgMale at 3
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.Bums.MB__014__Avg_M_Jacket_Pants at 5
ScriptLog: Entry.MeshLoader0 added Characters.Avg_M_Jacket_Pants at 4
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MBA__013__AvgBrotha at 6
ScriptLog: Entry.MeshLoader0 added heads.AvgBrotha at 5
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FM__095__Fem_SS_Shorts at 7
ScriptLog: Entry.MeshLoader0 added Characters.Fem_SS_Shorts at 6
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FMA__028__FemSH at 8
ScriptLog: Entry.MeshLoader0 added heads.FemSH at 7
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MM__018__Avg_M_Jacket_Pants at 9
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MMA__016__AvgMale at 10
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__022__Avg_M_SS_Pants at 11
ScriptLog: Entry.MeshLoader0 added Characters.Avg_M_SS_Pants at 8
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__001__AvgMale at 12
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__028__Avg_M_SS_Pants at 13
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__002__AvgMale at 14
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FB__094__Fem_SS_Shorts at 15
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FBA__033__FemSH at 16
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__017__Avg_M_Jacket_Pants at 17
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__004__AvgMale at 18
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FW__113__Fat_F_SS_Pants at 19
ScriptLog: Entry.MeshLoader0 added Characters.Fat_F_SS_Pants at 9
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWF__023__FatFem at 20
ScriptLog: Entry.MeshLoader0 added heads.FatFem at 10
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.CopBlack.MW__031__Avg_M_SS_Pants at 21
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__007__AvgMale at 22
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.MallWorkers.MW__053__Avg_M_SS_Pants at 23
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__008__AvgMale at 24
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.MallWorkers.FM__122__Fem_LS_Pants at 25
ScriptLog: Entry.MeshLoader0 added Characters.Fem_LS_Pants at 11
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FMA__034__FemSH at 26
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__021__Avg_M_Jacket_Pants at 27
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__009__AvgMale at 28
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__016__Avg_M_Jacket_Pants at 29
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__010__AvgMale at 30
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MM__027__Avg_M_SS_Pants at 31
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MMA__003__AvgMale at 32
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FW__083__Fem_LS_Skirt at 33
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWA__029__FemSH at 34
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__025__Avg_M_SS_Pants at 35
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FW__084__Fem_LS_Skirt at 36
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWA__032__FemSH at 37
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MB__026__Avg_M_SS_Pants at 38
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__160__Avg_M_SS_Pants at 39
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FB__120__Fem_LS_Pants at 40
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FBA__063__FemSH at 41
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MM__102__Fat_M_SS_Pants at 42
ScriptLog: Entry.MeshLoader0 added Characters.Fat_M_SS_Pants at 12
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MMF__024__FatMale at 43
ScriptLog: Entry.MeshLoader0 added heads.FatMale at 13
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FW__085__Fem_LS_Skirt at 44
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWA__037__FemSHcropped at 45
ScriptLog: Entry.MeshLoader0 added heads.FemSHCropped at 14
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__006__AvgMale at 46
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__024__Avg_M_SS_Pants at 47
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MM__061__Avg_M_SS_Shorts at 48
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.Bums.MW__013__Avg_M_Jacket_Pants at 49
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MBA__014__AvgBrotha at 50
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.Special.Dude at 51
ScriptLog: Entry.MeshLoader0 added Characters.Avg_Dude at 15
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Special.Dude at 52
ScriptLog: Entry.MeshLoader0 added heads.AvgDude at 16
ScriptLog: Intro.GameSinglePlayer1 Startup state: !TimeEnd!
ScriptLog: Intro.ScriptedController0 Script=Intro.ScriptedSequence0 (ChampLaysDown) Pawn=Intro.DogPawn5: action[0]=Wait for external event StartChamp
ScriptLog: Intro.ScriptedTriggerController2 Script=Intro.ScriptedTrigger0 (TrailerAudio2):action[0]=Wait for external event PlayWifeOnList
ScriptLog: Intro.ScriptedController1 Script=Intro.ScriptedSequence3 (copfun) Pawn=Intro.Bums0: action[1]=Wait for external event copfun
ScriptLog: Intro.ScriptedTriggerController3 Script=Intro.ScriptedTrigger4 (TrailerAudio): action[0]=Wait for external event PlayAlarm
ScriptLog: Intro.ScriptedTriggerController4 Script=Intro.ScriptedTrigger3 (MapSceneAudio):action[0]=Wait for external event PlayDudeMap
ScriptLog: Intro.ScriptedTriggerController5 Script=Intro.ScriptedTrigger2 (LevelStarted): reached end of script
ScriptLog: Intro.ScriptedController2 Script=Intro.ScriptedSequence1 (HideDude) Pawn=Intro.PostalDude1: reached end of script
ScriptLog: Intro.ScriptedController2 Scripting.Unposses(): Pawn=Intro.PostalDude1 PendingController=None
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 66612 by
So, anyone know why this is happening?
Offline