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#1 2008-11-09 13:03:39

BeholdMyGlory
Member
Registered: 2008-08-30
Posts: 93

Postal 2 crashes right after loading Monday

Installed Postal 2 fudge pack(native linux), but I have a problem with the original Postal 2 game.
The expansions(Apocalypse Weekend, etc.) works quite well, but Postal 2 crashes just after loading Monday after choosing new game.

When running from a terminal i get:

Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.
Segmenteringsfel

And here's my Postal2.log file just after the crash:

Log: Log file open, Sun Nov  9 13:49:30 2008    
Init: Name subsystem initialized                
Init: Version: 1409                             
Init: Compiled: Apr 26 2006 00:33:28            
Init: Command line:                             
Init: Base directory: /usr/local/games/postal2game/System/
Init: Character set: Unicode                              
Init: (This is Linux patch version 1409.2)                
Init: Object subsystem initialized                        
Init: OS Type=x86 Linux                                   
Init: CPU Detected: Unknown processor (AuthenticAMD)      
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE            
Init: No CPU type detection on this platform.             
Init: CPU Speed=1912.653809 MHz                           
Init: File handle limit is soft=(1024), hard=(1024).      
Init: Unreal engine initialized                           
Init: Detected 1 joysticks                                
Init: Joystick [0] : Mega World USB Game Controllers      
Init: Joystick has 12 buttons                             
Init: Joystick has 0 hats                                 
Init: Joystick has 0 balls                                
Init: JoystickHatNumber exceeds the number of detected hats, setting to 0.
Init: Joystick has 6 axes                                                 
Init: SDLClient initialized.                                              
Log: Initializing OpenGLDrv...                                            
Init: Initializing OpenGLDrv...                                           
Log: binding OpenGL library...                                            
Log: (Karma): Beginning Karma for game.                                   
Log: (Karma): Creating MeAssetDB.                                         
Log: (Karma): Loading: Avg_Fat.ka                                         
Log: (Karma): Loading: Avg_Big.ka                                         
Log: (Karma): Loading: All_Fat.kaw                                        
Log: (Karma): Loading: Avg_Fem_Skel.ka                                    
Log: (Karma): Loading: All_Big.kaw                                        
Log: (Karma): Loading: Avg_Fem.ka                                         
Log: (Karma): Loading: Avg_Dude.ka                                        
Log: (Karma): Loading: All_Fem.kaw                                        
Log: (Karma): Loading: Avg_Big_Skel.ka                                    
Log: (Karma): Loading: All_Mini.kaw                                       
Log: (Karma): Loading: Avg_Dude_Skel.ka                                   
Log: (Karma): Loading: Avg_Mini.ka                                        
Log: (Karma): Loading: Avg_Mini_Skel.ka                                   
Log: (Karma): Loading: All_Characters.kaw                                 
Log: (Karma): Loading: Avg_Fat_Skel.ka                                    
Log: (Karma): Finished Creating MeAssetDB (10 Assets).                    
Log: LoadMap: Entry                                                       
Log: Game class is 'GameInfo'                                             
Log: Initializing PhysicsVolumes list                                     
Log: Level is Level Entry.MyLevel                                         
Log: Bringing Level Entry.MyLevel up for play (0)...                      
ScriptLog: InitGame:                                                      
ScriptLog: Base Mutator is Entry.Mutator0                                 
ScriptLog: GameInfo::InitGame : bEnableStatLogging False                  
ScriptLog: Entry.DialogLoader0 Preloading dialog...                       
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogFemaleCop      
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogMaleCop        
ScriptLog: Entry.DialogLoader0 Preloading BasePeople.DialogDude           
Log: Browse: startup.fuk?Name=Player?Class=People.PostalDude?team=255     
Log: LoadMap: startup.fuk?Name=Player?Class=People.PostalDude?team=255    
Log: (Karma): Initialising Karma for Level.                               

Log: Collecting garbage
Log: Purging garbage   
Log: Garbage: objects: 42577->42527; refs: 431070
Log: Game class is 'GameSinglePlayer'            
Log: Initializing PhysicsVolumes list            
Log: Level is Level Startup.MyLevel              
Log: *** WARNING - PATHS MAY NOT BE VALID ***    
Log: Bringing Level Startup.MyLevel up for play (0)...
ScriptLog: InitGame: ?team=255?Name=Player?Class=People.PostalDude
ScriptLog: Base Mutator is Startup.Mutator1                       
ScriptLog: GameInfo::InitGame : bEnableStatLogging False          
ScriptLog: Startup.ScriptedTrigger1 (loop): waiting for trigger   
ScriptLog: Startup.ScriptedTrigger2 (CheckStart): waiting for trigger
ScriptLog: !TimeBeg!BuildHomeNodeLists                               
Log: BuildHomeNodeLists----                                          
Log: BuildPathNodeLists----                                          
ScriptLog: !TimeEnd!BuildHomeNodeLists                               
Log: Postal 2                                                        
Log: Copyright 2003 Running With Scissors, Inc.                      
Log: Unreal Engine                                                   
Log: Copyright 2001 Epic Games, Inc.                                 
ScriptLog: Postal2: Full-US-1409                                     
Log: Created and initialized a new SDL viewport.                     
Init: Game engine initialized                                        
ScriptLog: Team 255                                                  
ScriptLog: Login: Player                                             
ScriptLog: Startup.DudePlayer0 InitRagdollSkels 10                   
Log: Possessed PlayerPawn: DudePlayer Startup.DudePlayer0            
Log: DudePlayer0 got player SDLViewport0                             
Log: SpawnPlayActor() before login, pawn=None                        
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave            
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave            
ScriptLog: Startup.DudePlayer0 P2Player.Possess(): possessed pawn Startup.PostalDude0 current mypawn None                                                                             
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.Initialized()                  
ScriptLog: PlayerStart Startup.PlayerStart0 is triggering event CheckStart                 
ScriptLog: Startup.ScriptedTrigger2 (CheckStart): waiting for valid GameInfo               
ScriptLog: Startup.GameSinglePlayer0 No ScoreBoardType specified in GameInfo               
Log: SpawnPlayActor() after login, pawn=PostalDude0                                        
ScriptLog: Startup.GameSinglePlayer0 PostTravel(): Starting new game (creating new GameState)                                                                                         
ScriptLog: Startup.GameSinglePlayer0 SetupDifficultyOnce game diff 0.00                    
ScriptLog: Startup.ScriptedTrigger2 (CheckStart): starting up now                          
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[0]=IfShellMenu:  if VirginMenu is False                                            
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[2]=end section                                                                     
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[3]=IfShellMenu:  if VirginMenu is True                                             
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[4]=trigger event StartFirstTime                                                    
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[5]=Wait for external event PrecacheMenu                                            
ScriptLog: Startup.GameState0 PostLevelChange                                              
ScriptLog: Startup.GameState0 RestoreAllTeleportedPawns                                    
ScriptLog: TravelPostAccept(): Calling AddDefaultInventory                                 
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.PostTravel()                   
ScriptLog: Startup.DudePlayer0 end state PlayerPrepSave                                    
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave                                  
ScriptLog: Startup.DudePlayer0 &&&&&&&&&&&&&&&&&&&&TravelPostAccept, starting up health 300 mypawn 300.00                                                                             
Init: UALAudioSubsystem::Init(): using openal.so                                           
Init: ALAudio: Default audio device is "'((sampling-rate 44100) (device '(native))"        
Init: ALAudio: Opening audio device "'((sampling-rate 44100) (device '(native))"           
Init: AL_VENDOR     : J. Valenzuela                                                        
Init: AL_RENDERER   : Software                                                             
Init: AL_VERSION    : 0.0.7                                                                
Init: Device supports: AL                                                                  
Init: ALAudio: subsystem initialized.                                                      
Init: Input system initialized for SDLViewport0                                            
Log: Enter SetRes: 800x600 Fullscreen 1                                                    
Log: OpenGL                                                                                
Log: GL_VENDOR     : ATI Technologies Inc.                                                 
Log: GL_RENDERER   : ATI Radeon X1200 Series                                               
Log: GL_VERSION    : 2.1.7873 Release                                                      
Init: Device supports: GL                                                                  
Init: Device supports: GL_EXT_bgra                                                         
Init: Device supports: GL_ARB_texture_compression                                          
Init: Device supports: GL_EXT_texture_compression_s3tc                                     
Init: Device supports: GL_ARB_texture_cube_map                                             
Init: Device supports: GL_ARB_texture_env_combine                                          
Init: Device supports: GL_ATI_texture_env_combine3                                         
Init: Device supports: GL_ARB_texture_env_crossbar                                         
Init: Device supports: GL_EXT_texture_lod_bias                                             
Init: Device supports: GL_ARB_multitexture                                                 
Init: Device supports: GL_ARB_multisample                                                  
Init: Device supports: GL_EXT_texture_filter_anisotropic                                   
Init: Device supports: WGL_EXT_swap_control                                                
Log:    Missing function 'wglSwapIntervalEXT' for '_WGL_EXT_swap_control' support          
Init: Device supports: GL_ARB_vertex_buffer_object                                         
Init: Device supports: GL_ARB_fragment_program                                             
Init: Device supports: GL_ARB_vertex_program                                               
Init: Device supports: GL_EXT_framebuffer_object                                           
Init: Device supports: GL_EXT_stencil_wrap                                                 
Init: C32 RGB888 Z24 S8                                                                    
Init: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).                             
Log: OpenGL: Have 0 multisamples buffers, 0 samples.                                       
Init: OpenGL: Failed to get a multisample GL context                                       
Log: OpenGL: Forcibly disabled pixel shaders.                                              
Log: OpenGL: Using GL_EXT_framebuffer_object for render-to-texture.                        
Log: OpenGL: Using GL_EXT_stencil_wrap for stencil operations.                             
Init: Game engine initialized                                                              
Log: Startup time: 4.612358 seconds                                                        
ScriptLog: Startup.SceneManager2 SceneStarted(): Tag='StartFirstTime' PlayerScriptTag='None' PrecedingScenesPawn=None                                                                 
ScriptLog: Startup.DudePlayer0 end state PlayerPrepSave                                    
ScriptLog: Startup.DudePlayer0 P2Player.UnPossess(): unpossessed pawn, current mypawnStartup.PostalDude0                                                                              
ScriptLog: Startup.GameSinglePlayer0 Startup state: !TimeBeg!                              
ScriptLog: Startup.GameSinglePlayer0 Synchronizing and writing new difficulty to ini, was 0.00 is now 0                                                                               
ScriptLog: Startup.GameSinglePlayer0 PrepSliderPawns pawns active 1 slider pawns to start with 0                                                                                      
ScriptLog: Startup.GameSinglePlayer0 This has the '1000000 iteration' bug fix vr 2.0       
ScriptLog: Startup.GameSinglePlayer0 PrepSliderPawns DONE!                                 
ScriptLog: Startup.GameSinglePlayer0 RemoveGottenPickups, gottenpickups length 0           
ScriptLog: Startup.GameSinglePlayer0 StoreChams Entry.LevelInfo0                           
ScriptLog: Startup.GameSinglePlayer0 checking texture loader Entry.MeshLoader0 mesh loader Entry.MeshLoader0                                                                          
ScriptLog: Entry.TextureLoader0 cleared array                                              
ScriptLog: Entry.MeshLoader0 cleared array                                                 
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.Special.Dude at 0                     
ScriptLog: Entry.MeshLoader0 added Characters.Avg_Dude at 0                                
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Special.Dude at 1                    
ScriptLog: Entry.MeshLoader0 added heads.AvgDude at 1                                      
ScriptLog: Startup.GameSinglePlayer0 Startup state: !TimeEnd!                              
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[5]=Wait for external event PrecacheMenu                                            
Log: Allocating 32768 byte dynamic index buffer.                                           
Log: Allocating 65536 byte dynamic vertex buffer.                                          
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[6]=shell menu - precache                                                           
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): action[7]=end section                                                                     
ScriptLog: Startup.ScriptedTriggerController0 Script=Startup.ScriptedTrigger2 (CheckStart): reached end of script                                                                     
ScriptLog: Startup.SceneManager2 SceneEnded(): Tag='StartFirstTime' NextSceneTag='RWSLogo' 
ScriptLog: Startup.SceneManager3 SceneStarted(): Tag='RWSLogo' PlayerScriptTag='None' PrecedingScenesPawn=Startup.PostalDude0                                                         
ScriptLog: Startup.SceneManager3 SceneEnded(): Tag='RWSLogo' NextSceneTag='Postal2Logo'    
ScriptLog: Startup.SceneManager1 SceneStarted(): Tag='Postal2Logo' PlayerScriptTag='None' PrecedingScenesPawn=Startup.PostalDude0                                                     
ScriptLog: Startup.SceneManager1 SceneEnded(): Tag='Postal2Logo' NextSceneTag='loop'       
ScriptLog: Startup.ScriptedTrigger1 (loop): starting up now                                
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): action[0]=Wait for timer 0.50                                                                   
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): action[0]=Wait for timer 0.50                                                                   
ScriptLog: Startup.SceneManager0 SceneStarted(): Tag='loop' PlayerScriptTag='None' PrecedingScenesPawn=Startup.PostalDude0                                                            
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): action[1]=shell menu - show menu                                                                
ScriptLog: Startup.ScriptedTriggerController1 Script=Startup.ScriptedTrigger1 (loop): reached end of script                                                                           
ScriptLog: Startup.SceneManager0 Cleanup()                                                 
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave                                  
ScriptLog: Startup.DudePlayer0 begin state PlayerPrepSave                                  
ScriptLog: Startup.DudePlayer0 P2Player.Possess(): possessed pawn Startup.PostalDude0 current mypawn Startup.PostalDude0                                                              
ScriptLog: Startup.GameSinglePlayer0 CURRENT gameref 468                                   
ScriptLog: Startup.GameSinglePlayer0 SetupDifficultyOnce game diff 0.00                    
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.PreTravel(): bEndWhenTravling=True IsRunning()=False                                                                      
ScriptLog: Startup.GameState0 Synchronizing and writing new difficulty to ini, was 0.00 is now 0                                                                                      
ScriptLog: Startup.GameSinglePlayer0 SendPlayerTo(): added GameState to player's inventory 
ScriptLog: Startup.DudePlayer0 end state PlayerPrepSave                                    
ScriptLog: Startup.GameSinglePlayer0 SendPlayerTo(): discarded TheGameState                
ScriptLog: Startup.SceneManager0 Cleanup()                                                 
Log: Export travel for: Player                                                             
Log: Exporting travelling actor of class People.PostalDude                                 
Log: Exporting travelling actor of class Postal2Game.GameState                             
Log: Browse: Intro.fuk?Name=Player?Class=People.PostalDude?team=255                        
Log: LoadMap: Intro.fuk?Name=Player?Class=People.PostalDude?team=255                       
Log: (Karma): Initialising Karma for Level.                                                

Log: Initializing PhysicsVolumes list
Log: Collecting garbage              
Log: Purging garbage                 
Log: Garbage: objects: 52168->51966; refs: 582945
Log: Game class is 'GameSinglePlayer'            
Log: Level is Level Intro.MyLevel                
Log: *** WARNING - PATHS MAY NOT BE VALID ***    
Log: Bringing Level Intro.MyLevel up for play (0)...
ScriptLog: InitGame: ?team=255?Name=Player?Class=People.PostalDude
ScriptLog: Base Mutator is Intro.Mutator2                         
ScriptLog: GameInfo::InitGame : bEnableStatLogging False          
ScriptLog: Intro.ScriptedController0 Script=Intro.ScriptedSequence0 (ChampLaysDown) Pawn=None: TakeOver() Pawn=Intro.DogPawn5 PendingController=Intro.DogController0                  
ScriptLog: Intro.ScriptedController0 Script=Intro.ScriptedSequence0 (ChampLaysDown) Pawn=Intro.DogPawn5: action[0]=Wait for external event StartChamp                                 
ScriptLog: Intro.ScriptedTrigger1 (StartGameBackupMethodNotUsedRightNow): waiting for trigger                                                                                         
ScriptLog: Intro.ScriptedTrigger2 (LevelStarted): waiting for trigger                      
ScriptLog: Intro.ScriptedTrigger0 (TrailerAudio2): starting up now                         
ScriptLog: Intro.ScriptedTriggerController2 Script=Intro.ScriptedTrigger0 (TrailerAudio2): action[0]=Wait for external event PlayWifeOnList                                           
ScriptLog: Intro.ScriptedController1 Script=Intro.ScriptedSequence3 (copfun) Pawn=None: TakeOver() Pawn=Intro.Bums0 PendingController=Intro.BystanderController37                     
ScriptLog: Intro.ScriptedController1 Script=Intro.ScriptedSequence3 (copfun) Pawn=Intro.Bums0: action[0]=If Random                                                                    
ScriptLog: Intro.ScriptedController1 Script=Intro.ScriptedSequence3 (copfun) Pawn=Intro.Bums0: action[1]=Wait for external event copfun                                               
ScriptLog: Intro.ScriptedTrigger4 (TrailerAudio): starting up now                          
ScriptLog: Intro.ScriptedTriggerController3 Script=Intro.ScriptedTrigger4 (TrailerAudio): action[0]=Wait for external event PlayAlarm                                                 
ScriptLog: Intro.ScriptedTrigger3 (MapSceneAudio): starting up now                         
ScriptLog: Intro.ScriptedTriggerController4 Script=Intro.ScriptedTrigger3 (MapSceneAudio): action[0]=Wait for external event PlayDudeMap                                              
ScriptLog: Intro.ScriptedTrigger5 (nukefromorbit): waiting for trigger                     
ScriptLog: !TimeBeg!BuildHomeNodeLists                                                     
Log: BuildHomeNodeLists----                                                                
Log:  first node HomeNode32, list num 0, length of list 9                                  
Log:  first node HomeNode40, list num 1, length of list 24                                 
Log:  first node HomeNode61, list num 2, length of list 15                                 
Log:  first node HomeNode88, list num 3, length of list 19                                 
Log:  first node HomeNode178, list num 4, length of list 34                                
Log:  first node HomeNode54, list num 5, length of list 6                                  
Log: BuildPathNodeLists----                                                                
Log:  first node PathNode562, length of list 256                                           
ScriptLog: !TimeEnd!BuildHomeNodeLists                                                     
Log: Spawning new actor for Viewport SDLViewport0                                          
ScriptLog: Team 255                                                                        
ScriptLog: Login: Player                                                                   
ScriptLog: Intro.DudePlayer1 InitRagdollSkels 10                                           
Log: Possessed PlayerPawn: DudePlayer Intro.DudePlayer1                                    
Log: DudePlayer1 got player SDLViewport0                                                   
Log: SpawnPlayActor() before login, pawn=None                                              
ScriptLog: Intro.DudePlayer1 begin state PlayerPrepSave                                    
ScriptLog: Intro.DudePlayer1 begin state PlayerPrepSave                                    
ScriptLog: Intro.DudePlayer1 P2Player.Possess(): possessed pawn Intro.PostalDude1 current mypawn None                                                                                 
ScriptLog: PlayerStart Intro.PlayerStart0 is triggering event LevelStarted                 
ScriptLog: Intro.ScriptedTrigger2 (LevelStarted): starting up now                          
ScriptLog: Intro.ScriptedTriggerController5 Script=Intro.ScriptedTrigger2 (LevelStarted): action[0]=trigger event IntroScene                                                          
ScriptLog: Intro.ScriptedTriggerController5 Script=Intro.ScriptedTrigger2 (LevelStarted): reached end of script                                                                       
ScriptLog: Intro.GameSinglePlayer1 No ScoreBoardType specified in GameInfo                 
Log: SpawnPlayActor() after login, pawn=PostalDude1                                        
Log: Incoming travelling actor of class People.PostalDude                                  
Log: Incoming travelling actor of class Postal2Game.GameState                              
Log: SpawnPlayActor: Spawned travelling actor                                              
ScriptLog: Intro.GameSinglePlayer1 PostTravel(): Continuing existing game (got GameState from player inventory)                                                                       
ScriptLog: Intro.GameState1 PostLevelChange                                                
ScriptLog: Intro.GameState1 RestoreAllTeleportedPawns                                      
ScriptLog: TravelPostAccept(): Calling AddDefaultInventory                                 
ScriptLog: Transient.InteractionMaster0.MapScreen0 P2Screen.PostTravel()                   
ScriptLog: Intro.DudePlayer1 end state PlayerPrepSave                                      
ScriptLog: Intro.DudePlayer1 begin state PlayerPrepSave                                    
ScriptLog: Intro.DudePlayer1 &&&&&&&&&&&&&&&&&&&&TravelPostAccept, starting up health 300 mypawn 300.00                                                                               
ScriptLog: Intro.SceneManager4 SceneStarted(): Tag='IntroScene' PlayerScriptTag='HideDude' PrecedingScenesPawn=None                                                                   
ScriptLog: Intro.DudePlayer1 end state PlayerPrepSave                                      
ScriptLog: Intro.DudePlayer1 P2Player.UnPossess(): unpossessed pawn, current mypawnIntro.PostalDude1                                                                                  
ScriptLog: Intro.ScriptedController2 Script=Intro.ScriptedSequence1 (HideDude) Pawn=None: TakeOver() Pawn=Intro.PostalDude1 PendingController=None                                    
ScriptLog: Intro.ScriptedController2 Script=Intro.ScriptedSequence1 (HideDude) Pawn=Intro.PostalDude1: action[0]=SetHidden True                                                       
ScriptLog: Intro.ScriptedController2 Script=Intro.ScriptedSequence1 (HideDude) Pawn=Intro.PostalDude1: action[1]=set viewtarget DudeViewTarget                                        
ScriptLog: Intro.ScriptedController2 Script=Intro.ScriptedSequence1 (HideDude) Pawn=Intro.PostalDude1: reached end of script                                                          
ScriptLog: Intro.GameSinglePlayer1 Startup state: !TimeBeg!                                
ScriptLog: Intro.GameSinglePlayer1 Synchronizing and writing new difficulty to ini, was 0.00 is now 0                                                                                 
ScriptLog: Intro.GameSinglePlayer1 PrepSliderPawns pawns active 33 slider pawns to start with 15                                                                                      
ScriptLog: Intro.GameSinglePlayer1 This has the '1000000 iteration' bug fix vr 2.0         
ScriptLog: Intro.GameSinglePlayer1 PrepSliderPawns DONE!                                   
ScriptLog: Intro.GameSinglePlayer1 RemoveGottenPickups, gottenpickups length 0             
ScriptLog: Intro.GameSinglePlayer1 StoreChams Entry.LevelInfo0                             
ScriptLog: Intro.GameSinglePlayer1 checking texture loader Entry.MeshLoader0 mesh loader Entry.MeshLoader0                                                                            
ScriptLog: Entry.TextureLoader0 cleared array                                              
ScriptLog: Entry.MeshLoader0 cleared array                                                 
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FW__093__Fem_LS_Skirt at 0
ScriptLog: Entry.MeshLoader0 added Characters.Fem_LS_Skirt at 0                            
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWA__026__FemLH at 1          
ScriptLog: Entry.MeshLoader0 added heads.FemLH at 1                                        
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWA__027__FemLH at 2          
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.Special.RWS_Shorts at 3               
ScriptLog: Entry.MeshLoader0 added Characters.Avg_M_SS_Shorts at 2                         
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__035__AvgMale at 4          
ScriptLog: Entry.MeshLoader0 added heads.AvgMale at 3                                      
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.Bums.MB__014__Avg_M_Jacket_Pants at 5 
ScriptLog: Entry.MeshLoader0 added Characters.Avg_M_Jacket_Pants at 4                      
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MBA__013__AvgBrotha at 6        
ScriptLog: Entry.MeshLoader0 added heads.AvgBrotha at 5                                    
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FM__095__Fem_SS_Shorts at 7                                                                                          
ScriptLog: Entry.MeshLoader0 added Characters.Fem_SS_Shorts at 6                           
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FMA__028__FemSH at 8          
ScriptLog: Entry.MeshLoader0 added heads.FemSH at 7                                        
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MM__018__Avg_M_Jacket_Pants at 9                                                                                     
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MMA__016__AvgMale at 10         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__022__Avg_M_SS_Pants at 11                                                                                        
ScriptLog: Entry.MeshLoader0 added Characters.Avg_M_SS_Pants at 8                          
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__001__AvgMale at 12         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__028__Avg_M_SS_Pants at 13                                                                                        
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__002__AvgMale at 14         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FB__094__Fem_SS_Shorts at 15                                                                                         
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FBA__033__FemSH at 16         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__017__Avg_M_Jacket_Pants at 17                                                                                    
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__004__AvgMale at 18         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FW__113__Fat_F_SS_Pants at 19                                                                                        
ScriptLog: Entry.MeshLoader0 added Characters.Fat_F_SS_Pants at 9                          
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWF__023__FatFem at 20        
ScriptLog: Entry.MeshLoader0 added heads.FatFem at 10                                      
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.CopBlack.MW__031__Avg_M_SS_Pants at 21
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__007__AvgMale at 22         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.MallWorkers.MW__053__Avg_M_SS_Pants at 23                                                                                        
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__008__AvgMale at 24         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.MallWorkers.FM__122__Fem_LS_Pants at 25                                                                                          
ScriptLog: Entry.MeshLoader0 added Characters.Fem_LS_Pants at 11                           
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FMA__034__FemSH at 26         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__021__Avg_M_Jacket_Pants at 27                                                                                    
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__009__AvgMale at 28         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__016__Avg_M_Jacket_Pants at 29                                                                                    
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__010__AvgMale at 30         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MM__027__Avg_M_SS_Pants at 31                                                                                        
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MMA__003__AvgMale at 32         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FW__083__Fem_LS_Skirt at 33                                                                                          
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWA__029__FemSH at 34         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__025__Avg_M_SS_Pants at 35                                                                                        
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FW__084__Fem_LS_Skirt at 36                                                                                          
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWA__032__FemSH at 37         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MB__026__Avg_M_SS_Pants at 38                                                                                        
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__160__Avg_M_SS_Pants at 39                                                                                        
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FB__120__Fem_LS_Pants at 40                                                                                          
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FBA__063__FemSH at 41         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MM__102__Fat_M_SS_Pants at 42                                                                                        
ScriptLog: Entry.MeshLoader0 added Characters.Fat_M_SS_Pants at 12                         
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MMF__024__FatMale at 43         
ScriptLog: Entry.MeshLoader0 added heads.FatMale at 13                                     
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersF.FW__085__Fem_LS_Skirt at 44                                                                                          
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Female.FWA__037__FemSHcropped at 45  
ScriptLog: Entry.MeshLoader0 added heads.FemSHCropped at 14                                
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MWA__006__AvgMale at 46         
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MW__024__Avg_M_SS_Pants at 47                                                                                        
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.BystandersM.MM__061__Avg_M_SS_Shorts at 48                                                                                       
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.Bums.MW__013__Avg_M_Jacket_Pants at 49
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Male.MBA__014__AvgBrotha at 50
ScriptLog: Entry.TextureLoader0 added ChameleonSkins.Special.Dude at 51
ScriptLog: Entry.MeshLoader0 added Characters.Avg_Dude at 15
ScriptLog: Entry.TextureLoader0 added ChamelHeadSkins.Special.Dude at 52
ScriptLog: Entry.MeshLoader0 added heads.AvgDude at 16
ScriptLog: Intro.GameSinglePlayer1 Startup state: !TimeEnd!
ScriptLog: Intro.ScriptedController0 Script=Intro.ScriptedSequence0 (ChampLaysDown) Pawn=Intro.DogPawn5: action[0]=Wait for external event StartChamp
ScriptLog: Intro.ScriptedTriggerController2 Script=Intro.ScriptedTrigger0 (TrailerAudio2):action[0]=Wait for external event PlayWifeOnList
ScriptLog: Intro.ScriptedController1 Script=Intro.ScriptedSequence3 (copfun) Pawn=Intro.Bums0: action[1]=Wait for external event copfun
ScriptLog: Intro.ScriptedTriggerController3 Script=Intro.ScriptedTrigger4 (TrailerAudio): action[0]=Wait for external event PlayAlarm
ScriptLog: Intro.ScriptedTriggerController4 Script=Intro.ScriptedTrigger3 (MapSceneAudio):action[0]=Wait for external event PlayDudeMap
ScriptLog: Intro.ScriptedTriggerController5 Script=Intro.ScriptedTrigger2 (LevelStarted): reached end of script
ScriptLog: Intro.ScriptedController2 Script=Intro.ScriptedSequence1 (HideDude) Pawn=Intro.PostalDude1: reached end of script
ScriptLog: Intro.ScriptedController2 Scripting.Unposses(): Pawn=Intro.PostalDude1 PendingController=None
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 66612 by

So, anyone know why this is happening?

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