You are not logged in.
Pages: 1
I have placed a package for NVIDIA's CgLinux Cg Toolkit. FYI, Cg is "C for graphics" - a C-like language for programming GPUs... don't be fooled by who makes it - it is totally combatible with all cards (using the theory of profiles) and works with OpenGL and DirectX (in addition to being agnostic too).
NVIDIA only distributes a binary package.... but I thought I'd provide it anyway
pkgname=CgLinux
pkgver=1.3.0408
pkgrel=1
pkgdesc="NVIDIA's Cg high level graphics language"
url="http://developer.nvidia.com/object/cg_toolkit.html"
source=(ftp://download.nvidia.com/developer/cg/Cg_1.3/Linux/$pkgname-$pkgver-0400.tar.gz)
md5sums=('df183a0dce14116c8d5f170595fc0838')
build()
{
cd $startdir/src/
cp -r usr $startdir/pkg/
}
I am working on a package for the NVSDK as well. Currently NVIDIA does not produce any UI programs for Linux, but they should in the future.
Offline
There are python bindings for Cg as well, but I don't care - if I'm going to be doing complex graphics, I can tell you it won't be in python 8). If anyone is really interested in these, let me know
Offline
There are python bindings for Cg as well, but I don't care - if I'm going to be doing complex graphics, I can tell you it won't be in python 8).
Really, why?
Speed?
You're going to make a game?
if not if you care post the python bindings. thanks
Offline
Pages: 1