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one thing i wanted to know in detail ... and i think i'm not the only one who dont know the details about that (also when reading the howtos in other distros)
... it can be a chapter in the linux-howtos for newbies in archlinux ... for the collection Gyroplast started on his page (great job, great idea, Kompliment)
what i'm asking: for lilo (or grub): what video-modes exist? what i know from the /Documentation/fb/vesafb.txt
| 640x480 800x600 1024x768 1280x1024
----+-------------------------------------
256 | 0x301 0x303 0x305 0x307
32k | 0x310 0x313 0x316 0x319
64k | 0x311 0x314 0x317 0x31A
16M | 0x312 0x315 0x318 0x31B
they are in hex, but of course you should say lilo the mode in a decimal number e.g. vga=798
that's what i know ... any additions?
-> is there a way to find out the modes a card (chipset) support?
The impossible missions are the only ones which succeed.
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cat /home/jlvsimoes/lilofb
Couleurs | 640x480 800x600 1024x768 1280x1024 1600x1200
---------+---------------------------------------------
256 | 769 771 773 775 796
32,768 | 784 787 790 793 797
65,536 | 785 788 791 794 798
16.8M | 786 789 792 795 799
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GU/ d- s: a- C L U P+ L+++ E--- W+
N 0+ K- W-- !O !M V-- PS+ PE- V++ PGP T 5 Z+ R* TV+ B+
DI-- D- G-- e-- h! r++ z+ z*
------END GEEK CODE BLOCK------
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you could take this time to lean how to convert amongst binary, octal, hexadecimal, and base ten decmal:
BIN OCT HEX B10 BIN HEX B10
0000 0 0 0 1000 8 8
0001 1 1 1 1001 9 9
0010 2 2 2 1010 A 10
0011 3 3 3 1011 B 11
0100 4 4 4 1100 C 12
0101 5 5 5 1101 D 13
0110 6 6 6 1110 E 14
0111 7 7 7 1111 F 15
Hex and binary work just like base 10 except with base 16 and base 2
i.e. for each digit to the left of the decimal, its that digit multiplied by the base raised to thepower of the distanc from the decimal
Take these numbers for example:
Base 10:
5293 = 5 * 10^3 + 2 * 10^2 + 9 * 10^1 + 3 * 10^0 = 5293 ##remember, anything to the 0th powor is 1
Base 8 (octal):
12255 = 1 * 8^4 + 2 * 8^3 + 2 * 8^2 + 5 * 8^1 + 5 * 8^0 = 5293
Base 16 (hexadecimal):
14AD = 1 * 16^3 + 4 * 16^2 + 10 * 16^1 + 13 * 16 ^ 0 = 5293
Base 2 (binary):
Now the neat thing about converting to binary is if you have something in octal or fex, just use your handy conversion table. ::NOTE:: Octal digits only have 3 bits (drop the insignificant... i.e. leftmost bit off the chart above)
5293 = 14AD = 12255 = 1010010101101
Also... note that the permissions of a file are displayed in one of two ways
1)
As a bitstring (like when you ls -l)
rwxrwxrwx rw-rw-r--
Or as octal... pair those permissions in groups of three and you have a 3 digit octal number
777 664
I hope i did not insult your intelligence by posting this, but i figured it wouldnt hurt either
::EDIT:: sorry i think i misunderstood your original post... please don't take offence to this ::/EDIT::
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Jagged, thanx for the "nice" explaination what binary, hex and decimal-systems are ... well that wasn't my question; but as we are here in the newbie corner, someone may be interested ...
sorry my english in my question ... sometimes i dont manage to explain something the right way (=that the english-speaking people understand what i mean) --- i primary speak Schwiitzertüütsch(swissgerman), then Deutsch (german), Français (french) and then english
-> i know from the docs the table i wrote in my first post ... but well: i have a 1600x1200x32-screen ... so i wanted to use the full resolution with lilo --- what i'm asking is: are there rules to figure out what modes to use with what resolution? e.g. how do "jlvsimoes" come to his nice table with the modes for UXGA-resolution? (i see that it is always "+1" from the SXGA modes, but if i e.g. want to have one for another resolution between 1280x1024 and 1600x1200 -- what modes should i use then?)
I hope i did not insult your intelligence by posting this, but i figured it wouldnt hurt either
no it doesnt hurt :-) ... and we are here in the newbies corner ... and "insultig my intelligence" --- no that is the only thing i must do myself ... you can only insult the intelligence of yourself by trying to think you know everything of something without wanting to listen to others about that subject /* horrible english ... i hope you understand what i mean*/
--
The greatest lesson in life is to know that even fools are right sometimes.
<Sir Winston Churchill>
The impossible missions are the only ones which succeed.
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on a console with a resolution greater than 1280x1024... wouldnt the font be incredibly small?
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on a console with a resolution greater than 1280x1024... wouldnt the font be incredibly small?
... well i set the vga=884 (what means UXGA, 1600x1200) on a 15" screen (LCD) ... but i have no problems with reading it :: the only problem ist that if you connect a beamer, you must go down with the resolution (no beamer supports UXGA)
PS
i'm 20 years old ... maybe in 40 - 50 years i want to change to SXGA :-)
The impossible missions are the only ones which succeed.
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i measured the letters: height=3mm ... but i can see nicely the kernel-compiling-output (i mean the long lines, as the console is 200x74 letters)
The impossible missions are the only ones which succeed.
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