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ok, well, I'm trying to make the official g3d release... http://g3d-cpp.sf.net and it requires something called "iCompile" (http://ice.sf.net). I can't seem to get it to properly compile with iCompile... as it's the worst build tool I've seen in a while... they provide Makefile.am's but that's it.....
if anyone has any luck, let me know
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you are drawin goff the cvs for your source? it says on their web page that the zip file doe snot have what you need to compile draw on the CVS.
AKA uknowme
I am not your friend
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you are drawin goff the cvs for your source? it says on their web page that the zip file doe snot have what you need to compile draw on the CVS.
I'll look into that... didn't notice it before. Thanks
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ok, this is even worse now....
build.py had to be changed... these devs don't know what's going on... there's a few checks like this:
aclocal="aclocal-1.7"
try:
checkVersion(aclocal + " --version",1.7)
excpet:
checkVersion("aclocal-1.7 --version",1.7)
wtf? wouldn't it be better to set aclocal="aclocal" for the first check.... even then the crap doesn't compile... I have to dig through source code now for a function definition...
no matching function for call to `hashCode(const G3D::MeshDirectedEdgeKey&)'
../../../source/include/G3D/Vector2.h:198: note: candidates are: unsigned int hashCode(const G3D::Vector2&)
sigh... it's probably in some define that is undocumented...
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