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I'm trying out OpenSceneGraph at the moment. Here's the PKGBUILD files I used to make the package and also the ones for its dependencies OpenThreads and Producer.
The openscenegraph package took about 1.5 hours to build on my Celeron 2Ghz, though. Also, I'm quite sure it doesn't have all the dependencies, OSG uses a whole bunch of image libraries and needs X too of course.
# $Id $
# Contributor: bjorn <b.lindeijer@xs4all.nl>
pkgname=openthreads
pkgver=1.3
pkgrel=1
pkgdesc="A lightweight OO thread interface for C++"
url="http://openscenegraph.sourceforge.net/"
depends=('glibc')
source=(http://heanet.dl.sourceforge.net/sourceforge/openscenegraph/OpenThreads-$pkgver.tar.gz)
md5sums=('a1d792ae4ce38590ff498e0c7d9ad939')
build() {
cd $startdir/src/OpenThreads
make || return 1
make INST_LOCATION=$startdir/pkg/usr install
}
# $Id $
# Contributor: bjorn <b.lindeijer@xs4all.nl>
pkgname=producer
pkgver=0.8.5
pkgrel=1
pkgdesc="A C++/OpenGL library that is focused on camera control"
url="http://openscenegraph.sourceforge.net/"
depends=('openthreads')
source=(http://heanet.dl.sourceforge.net/sourceforge/openscenegraph/Producer-$pkgver-3.tar.gz)
md5sums=('2e4e5a9e2399398dd8f7597245b2f69d')
build() {
cd $startdir/src/Producer
make || return 1
make INST_LOCATION=$startdir/pkg/usr install
}
# $Id $
# Contributor: bjorn <b.lindeijer@xs4all.nl>
pkgname=openscenegraph
pkgver=0.9.7
pkgrel=1
pkgdesc="An open source high performance graphics toolkit"
url="http://openscenegraph.sourceforge.net/"
depends=('openthreads' 'producer')
source=(http://heanet.dl.sourceforge.net/sourceforge/openscenegraph/OpenSceneGraph-$pkgver-2.tar.gz)
md5sums=('05f23e2ad06f3f9cab8ae987a919a5c2')
build() {
cd $startdir/src/OpenSceneGraph
make || return 1
make INST_LOCATION=$startdir/pkg/usr install
# Remove examples
rm -rf $startdir/pkg/usr/share
}
http://themanaworld.org/
A Free Real-time Massively Multiplayer Online RPG in development.
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wow! nice packages there mate. I hope a TU gets to maintain OSG
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nice job - I hope dp picks this package up
If ya get a chance, try and make a g3d package too, as it's messy and won't compile for me - I gave up eventually...
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Thanks for the compliments. :-)
G3D looks interesting, but I don't have time to try making a package for it at the moment. I might be tempted to try to make one later. I made the OpenSceneGraph package set just because I wanted to try it out and had the time to do it, as with any package I've made.
PKGBUILDs:
http://www.lindeijer.nl/~bjorn/abs/
http://themanaworld.org/
A Free Real-time Massively Multiplayer Online RPG in development.
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