You are not logged in.

#1 2009-07-17 23:14:23

majiq
Member
Registered: 2009-03-06
Posts: 259

Xbox 360 controller support

I've found a couple of old threads that require a recompilation of the kernel or a kernel patch (I think) or recompilation of a module in order to get XBox 360 controller working, but those were from 2.6.24 or 2.6.28. Is that still necessary? Can someone point me in the right direction for how to get my box to recognize and use the XBox 360 controller? I've modprobed joydev and xpad, but all dmesg says when I plug in the controller is

usb 3-2: new full speed USB device using uhci_hcd and address 5
usb 3-2: configuration #1 chosen from 1 choice

Suggestions?

Offline

#2 2009-07-17 23:16:32

Square
Member
Registered: 2008-06-11
Posts: 435

Re: Xbox 360 controller support

I got a chance to play with one, and it works out of the box.
You won't notice, however, until you configure it in the program you wish to use it in.


 

Offline

#3 2009-07-17 23:47:28

majiq
Member
Registered: 2009-03-06
Posts: 259

Re: Xbox 360 controller support

I'm trying to use it with GridWars, but it doesn't seem to be registering. As a note, I found no new entries in /dev/input/.

Offline

#4 2009-07-18 01:45:19

uncholowapo
Member
From: US
Registered: 2009-03-29
Posts: 238

Re: Xbox 360 controller support

majiq wrote:

I'm trying to use it with GridWars, but it doesn't seem to be registering. As a note, I found no new entries in /dev/input/.

Grid Wars looks for the joysticks registered as /dev/js(0,1,2,etc). So if you ever get the controller registered under /dev/input just symlink the /dev/input/jsX to /dev/jsX.

Offline

#5 2009-07-18 03:19:02

majiq
Member
Registered: 2009-03-06
Posts: 259

Re: Xbox 360 controller support

Hmmm...it seems to only make the usbdevx.y and usbdevx.y_epXX in /dev. I'll be looking for a way to push it towards creating joysticks instead.

Offline

Board footer

Powered by FluxBB