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#26 2010-03-08 18:40:20

Perry3D
Member
Registered: 2008-03-20
Posts: 553

Re: Do you use hardware 3D acceleration in Linux?

flamelab wrote:

3D with Nvidia proprietary drivers. For KDE composition and games.

And your are the maintainer of xf86-video-ati-git? lol


I'm using the radeon driver with my 4850. 3D acceleration for compize/kde compositing, xbmc and QuakeLive.

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#27 2010-03-08 18:52:56

flamelab
Member
From: Athens, Hellas (Greece)
Registered: 2007-12-26
Posts: 2,160

Re: Do you use hardware 3D acceleration in Linux?

Perry3D wrote:
flamelab wrote:

3D with Nvidia proprietary drivers. For KDE composition and games.

And your are the maintainer of xf86-video-ati-git? lol


I'm using the radeon driver with my 4850. 3D acceleration for compize/kde compositing, xbmc and QuakeLive.

Ι have a small system with X1800 as well big_smile

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#28 2010-03-08 20:02:49

Ranguvar
Member
Registered: 2008-08-12
Posts: 2,563

Re: Do you use hardware 3D acceleration in Linux?

Using NVIDIA non-free driver here for World of Warcraft, fooling with OpenGL, etc.

Every now and again I try out Nouveau to see how far it has come...  can't wait smile

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#29 2010-03-09 02:41:23

Stalafin
Member
From: Berlin, Germany
Registered: 2007-10-26
Posts: 617

Re: Do you use hardware 3D acceleration in Linux?

Using the non-free Nvidia driver with my now three years old GeForce 7600 GT. Torturing it with a game of Heroes of Newerth now and then.

Also having compositing in Kwin turned on from time to time... But since playing an OpenGL game and compositing do not play together too nicely, I am turning it off just to forget that it's turned off. :-)

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#30 2010-03-09 15:08:46

Renan Birck
Member
From: Brazil
Registered: 2007-11-11
Posts: 401
Website

Re: Do you use hardware 3D acceleration in Linux?

Using Intel x3100 on my laptop for the occasional game or 3D app and the Nvidia driver on my desktop PC (which has a GeForce FX5200, but is not used for 3D anymore).

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#31 2010-03-09 16:58:21

Adriano ML
Member
Registered: 2008-12-18
Posts: 38

Re: Do you use hardware 3D acceleration in Linux?

Using nvidia proprietary drivers, for compositing and games, lots of them!
http://img196.imageshack.us/img196/6505/lotsofthem.jpg

On the netbook with GMA950, the intel driver can handle compositing and some less demanding games like Quake 3, Unreal Tournament 99, Defcom, World of Goo and Mad Skill Motocroos

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#32 2010-03-10 21:41:36

R00KIE
Forum Fellow
From: Between a computer and a chair
Registered: 2008-09-14
Posts: 4,734

Re: Do you use hardware 3D acceleration in Linux?

Using an ATI card with xf86-video-ati, there is no "official" 3d yet so I don't use it, however 2d works way way better with the free drivers than it does with the proprietary ones, which is what I need to be working well right now.

If I may add, creating something useful that _requires_ 3d acceleration sounds too much windoze like and probably some users will think twice before considering using it, at least I would. What I'm trying to say is that if you app really has a lot to gain from using opengl so be it, if not then I guess you can exclude many users with the choice of requiring opengl.


R00KIE
Tm90aGluZyB0byBzZWUgaGVyZSwgbW92ZSBhbG9uZy4K

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#33 2010-03-10 22:03:26

Perry3D
Member
Registered: 2008-03-20
Posts: 553

Re: Do you use hardware 3D acceleration in Linux?

What do you mean with "there is no official 3d"? 3D is working since 2.6.32 except the r800 chips.

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#34 2010-03-10 22:12:25

gav616
Member
Registered: 2008-01-16
Posts: 182

Re: Do you use hardware 3D acceleration in Linux?

Using nvidia proprietary drivers, to run 'GoldSrc' games on 'Steam' through 'wine' on my '6200 (NV40)' ( yikes )

no 'Composite', no 'XINERAMA', no 'AIGLX'

I Will (without hesitation) switch to OpenSource 'nouveau' when the 3D performance is on par with the official nVidia.

..Supporting OSS is paramount IMO.

Last edited by gav616 (2010-03-10 22:22:41)

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#35 2010-03-12 09:34:05

kylan
Member
Registered: 2010-03-10
Posts: 3

Re: Do you use hardware 3D acceleration in Linux?

I use the proprietary nvidia driver mainly for some games, I don't play any really intensive games at the moment though. Just games like armagetronad and OpenArena. I would use nouveau but I'm waiting for the 3d performance to become good enough for what I need, which isn't much.

But I have tried the nouveau driver and my impressions are is that its a great 2d driver right now. KMS rocks too. Only bad thing about nouveau is my fan on my 9600 GT can get a little annoying since theres no fan speed control (yet?).

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#36 2010-03-12 11:28:13

Szycha
Member
From: Poland, WLKP
Registered: 2008-07-03
Posts: 22

Re: Do you use hardware 3D acceleration in Linux?

I use 3D acceleration just for play Stepmania and FretsOnFire, both with dedicated controllers, dance pad and guitar big_smile
Playing games on my gfxcard is meaningless though i have Geforce 4 MX ^^

Last edited by Szycha (2010-03-12 11:28:56)

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#37 2010-03-12 12:00:18

BlackIkeEagle
Package Maintainer (PM)
From: Belgium
Registered: 2008-09-24
Posts: 78

Re: Do you use hardware 3D acceleration in Linux?

Nvidia :

- Compositing in KDE
- Sometimes a render or maybe nexiuz ( very rare these days )
---
* - VDPAU for HD-video *
---
( that's of course no 3d acceleration , damn i need to read better )

so almost all the stuff my card can do i use from time to time ( no CUDA )

Last edited by BlackIkeEagle (2010-03-12 12:01:58)


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#38 2010-03-12 17:00:25

Phein
Member
From: Finland
Registered: 2009-09-27
Posts: 5

Re: Do you use hardware 3D acceleration in Linux?

I use the proprietary Catalyst driver with my ATI HD 2600 "pro", mainly for playing games like Tremulous and Warzone 2100. I've had a surprisingly little amount of problems with it.

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#39 2010-03-13 15:47:14

l'pc
Member
Registered: 2009-10-05
Posts: 22

Re: Do you use hardware 3D acceleration in Linux?

I have 3D acceleration only if it works out of the box, because my setup is supposed to work on multiple computers, so I can't begin to tweak xorg.conf or other various config files.
And, really, I don't use it : if it works out of the box it's great, otherwise, I don't care (=won't begin tweaking, even if I had a "standard" setup.)

In this case, I wouldn't be able to run your program on my principal computer if it needed hardware acceleration.

It's funny, I thought less Linux users were able to run hardware acceleration.

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#40 2010-03-13 22:06:21

shining
Pacman Developer
Registered: 2006-05-10
Posts: 2,043

Re: Do you use hardware 3D acceleration in Linux?

kylan wrote:

I use the proprietary nvidia driver mainly for some games, I don't play any really intensive games at the moment though. Just games like armagetronad and OpenArena. I would use nouveau but I'm waiting for the 3d performance to become good enough for what I need, which isn't much.

But I have tried the nouveau driver and my impressions are is that its a great 2d driver right now. KMS rocks too. Only bad thing about nouveau is my fan on my 9600 GT can get a little annoying since theres no fan speed control (yet?).

OpenArena is often the first game that developers of open source opengl drivers try to get running, so it often works well and better than all others. And that's definitely the case with nouveau.

No power management (clock/fan/voltage control) indeed sucks, and unfortunately there are very few people interested and motivated to investigate in that area. So don't expect it to work anytime soon. And anyway there is still plenty of work to do in all the other areas.


pacman roulette : pacman -S $(pacman -Slq | LANG=C sort -R | head -n $((RANDOM % 10)))

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#41 2010-03-13 22:27:48

shining
Pacman Developer
Registered: 2006-05-10
Posts: 2,043

Re: Do you use hardware 3D acceleration in Linux?

aardwolf wrote:

I'm wondering, how many Linux users use hardware 3D acceleration drivers (for OpenGL) in Linux, and if not, why not

-no hardware that supports it (do such video cards even exist today?)
-ideological reasons
-no need for it
-no drivers available
-other reason?

By 3D hardware acceleration I mean true drivers that use the graphics cards 3D hardware to render anything (even 2D textures), such as the NVidia or ATI drivers.

Mesa Software Rasteriser drivers appear to be the alternative if you don't have 3D accelerated drivers, so if you have these, please answer No.

I'm asking this to figure out how many Linux users I'm excluding if I create software that requires hardware 3D acceleration.

If you target non-ideological Linux users, you should be fine smile
Is your app too slow with swrast ? And are you wondering if it is worth to have a non-opengl path ?
By the way, I was really amazed by how fast llvmpipe is in comparison : http://zrusin.blogspot.com/2010/03/soft … derer.html
Just did a benchmark with openarena in low resolution with lowest settings : 6.1 fps swrast , 30.2 fps llvmpipe , 94.2 nouveau (and 500 nvidia?)

Anyway there seems to be a tendency to move more and more things to opengl for taking benefit of graphic hardware acceleration.


pacman roulette : pacman -S $(pacman -Slq | LANG=C sort -R | head -n $((RANDOM % 10)))

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#42 2010-03-15 22:41:26

lasu1
Member
Registered: 2010-02-10
Posts: 83

Re: Do you use hardware 3D acceleration in Linux?

Yes, I use NVIDIA properietary driver 190.53 (I think that's the version).  I use it to play EVE Online in Arch.

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#43 2010-03-16 16:24:59

weakhead
Member
From: Poland
Registered: 2008-08-21
Posts: 341
Website

Re: Do you use hardware 3D acceleration in Linux?

Some moths ago Catalyst dropped support for my Mobility Radeon X2300, so now I'm using open-source driver. Libdrm and mesa compiled for KMS support, also xf86-video-ati-git (it's a bit crazy, but surprisingly stable!). Using 3d accel for compiz.

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#44 2010-03-16 16:41:32

shining
Pacman Developer
Registered: 2006-05-10
Posts: 2,043

Re: Do you use hardware 3D acceleration in Linux?

Maybe it would be better now to ask who is NOT using hardware 3d accel, as it's clearly the minority.


pacman roulette : pacman -S $(pacman -Slq | LANG=C sort -R | head -n $((RANDOM % 10)))

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#45 2010-03-16 17:52:35

kyleisme
Member
Registered: 2009-12-15
Posts: 8

Re: Do you use hardware 3D acceleration in Linux?

shining wrote:

Maybe it would be better now to ask who is NOT using hardware 3d accel, as it's clearly the minority.

I'm currently using Nouveau-git from AUR. I don't do all that much requiring 3d acceleration on Arch, and I switch to my Win7 install on the same computer when I need 3D.
So I use Nouveau to try out the open source effort and I like KMS. Though if I decide to do more on my Linux install that requires 3D, I'd probably switch to the proprietary NVidia driver, which I've used before on previous installs and generally has worked well for me.

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#46 2010-03-18 03:04:09

Vamp898
Member
From: 東京
Registered: 2009-01-03
Posts: 934
Website

Re: Do you use hardware 3D acceleration in Linux?

i use xf86-video-intel which have 3D for default and i use Compiz Fusion (in GNOME), the default 3D Effeckts in KDE, some apps like Google Earth and so on uses needs 3D and some games smile

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#47 2010-10-26 19:06:09

Zaneck
Member
From: Hungary
Registered: 2009-12-05
Posts: 2
Website

Re: Do you use hardware 3D acceleration in Linux?

I using xf86-video-intel with Intel 4500MHD.

Can't even play Quake 3 properly with it, not to mention other videogames (Defcon, Frets on Fire etc.) or emulators (ZSNES, PCSX  etc.), this integrated GPU just not meant to be for OpenGL as it seems.

Also xf86-video-intel don't support Intel 4500MHD for hardware accelerated video decoding.

Last edited by Zaneck (2010-10-26 19:08:11)

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#48 2010-10-26 19:41:55

archman-cro
Member
From: Croatia
Registered: 2010-04-04
Posts: 943
Website

Re: Do you use hardware 3D acceleration in Linux?

I use xf86-video-intel on a 945GM type chipset. Running Freelancer in Wine successfully at the moment (I Love That Game smile).

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#49 2010-10-28 06:03:50

sonoran
Member
From: sonoran desert
Registered: 2009-01-12
Posts: 192

Re: Do you use hardware 3D acceleration in Linux?

Nope, very little 3D here. I have a Matrox G550 and use the open source mga driver. Does foobillard count as 3D? I can usually play a couple games of snooker before it crashes.

On the other hand, I can put in 18-hour days in OpenOffice Writer without eyestrain or headache, which is more important to me than 3D.

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#50 2010-10-28 09:36:28

shak
Member
Registered: 2009-03-16
Posts: 405

Re: Do you use hardware 3D acceleration in Linux?

Nvidia proprietary drivers mostly for games

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