You are not logged in.

#1 2005-03-07 09:34:20

judfilm
Member
Registered: 2004-02-12
Posts: 229

Orge v1 - Object-oriented Graphics Rendering Engine

Hi, has anyone had any experience with this and/or tried a package?
Thanks

http://www.ogre3d.org

Offline

#2 2005-03-07 16:38:43

phrakture
Arch Overlord
From: behind you
Registered: 2003-10-29
Posts: 7,879
Website

Re: Orge v1 - Object-oriented Graphics Rendering Engine

judfilm wrote:

Hi, has anyone had any experience with this and/or tried a package?
Thanks

http://www.ogre3d.org

tried a few times and failed... after making packages for the umpteen dependancies, ogre never compiled right for me... so I eventually gave up

Offline

#3 2005-03-09 13:11:56

Father
Member
From: Australia
Registered: 2004-06-01
Posts: 209

Re: Orge v1 - Object-oriented Graphics Rendering Engine

[edit] moved into its own thread so the topic is easier to spot for people searching for ogre 1.0, http://bbs.archlinux.org/viewtopic.php?p=72624#72624 [/edit]

heres an updated nvidia toolkit package

do a search for ogre in the new package forum
i packaged 0.15 previously
just change the version number and it should work, with a little tweaking

im not sure of the license on the nvidia-cg-toolkit, but ill leave it as GPL for the time being

this DevIL package has less dependencies, the previous one posted in the other ogre thread had far too many.

it seems ogre now needs zziplib! joy.. more dependencies for an already annoying to compile engine.. grrr

[update] the compilation worked with a few tweaks, get the package builds from now on and they will work [/update]

thanks go to shastry for the original ogre PKGBUILD, i worked from his original..
http://bbs.archlinux.org/viewtopic.php? … light=ogre

[edit] removed to prevent use / maintenance hassles, go here for pkgbuilds http://bbs.archlinux.org/viewtopic.php?p=72624#72624 [/edit]

Offline

#4 2005-03-09 23:26:36

DanEE
Member
From: Fribourg, Switzerland
Registered: 2003-07-10
Posts: 43

Re: Orge v1 - Object-oriented Graphics Rendering Engine

@father

your old ogre-package worked great.
I also tried to compile ogre several times from scratch but it failed because of the nvidia-cg-toolkit which I hadn't installed before. I thougt it wasn't for any use as I'm using an ATI-card. But with the nvidia-cg-toolkit all worked great (at least all the examples of ogre compiled and runned fine I didn't test it further...)

Offline

Board footer

Powered by FluxBB