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Hey all, I mentioned this in the IRC not to long ago, but I just couldn't help but post it here as well. For the past several semesters (my college goes year round, so about a year, year and a half) I have been working on a interactive application framework, or what some could consider to be a game engine. My goal with this framework is to provide a platform that makes no assumptions as to the kind of game you want to make and leaves you to configure it and build upon it as you want. It was only recently (now that I am a fully dedicated Arch user) I realized "Holy crap, this framework fits the Arch philosophy perfectly!" So I thought I would share it with you all.
I am probably not going to release it for a while as this is mainly something I made to make making games for my portfolio less of a pain (and also to up the quality of my portfolios content), but if people reeeeeeeeeeally want it, I could release the source to the sprite engine under the GPL with negotiation possible for commercial usage (most likely I'll just let you buy me lunch or something and we'll call it even ).
Anyway, docs are here http://mlr315.aisites.com/enginedoc Let me know if there's some features I should add or what you think could be changed.
Last edited by Orm (2010-04-26 20:49:12)
Clever tagline here.
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I hate bumping my own posts, but I figured that with 122 views I would have gotten one response. =/
Clever tagline here.
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Good work?
Seriously, though, I glanced over it a little and was interested, but I didn't (and currently don't) have time to look at it in depth, thus no response. I'd be interested in looking at the code and using it if I like it if you ever release it.
I'll post my thoughts on it after I take a closer look at it.
Out of curiosity, what college are you attending?
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The last college you would look for a programming major tbqh.:lol:
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Art Institute of Washington.
Last edited by Orm (2010-05-01 02:20:10)
Clever tagline here.
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