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First I tried to compile this game but that failed completly so many times even after downgradeing cmake so I gave up. So now I have tried to use the 'ubuntu 9.10' installer. it's dumped everything in my home directory and now when I run rorconfig.sh I get this.
I understnd this is an ubuntu installer but I think I should be able to get it to work. I have already moved the *.so.whatever files that it said it was missing into /usr/lib so any ideas on what's wrong or is it impossible to run this on my arch system?
EDIT: here is what I get if I try to build the same app.
help with either would be good. I have also tried building the svn build and using the out of date 0.36.2 one on the AUR but no joy there either.
Last edited by bananaoomarang (2010-05-03 15:33:15)
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Are you on x86_64? We've seen some compile issues also;
[git] | [AURpkgs] | [arch-games]
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No Sorry I am 32 bit.
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The ubuntu 9.10 one says it has the wrong libpng library version. I have installed libpng-old and libpng12 from AUR. Could I symlink something to make it work? Compiling it seems like the code is written wrongly or I just can't compile my-gui. Maybe this is the thing that needs libpng. Anymore suggestions from ANYONE.
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now after running
./RoR.sh -setup
as it says here
http://wiki.rigsofrods.com/pages/Starti … nder_Linux
I find that it can't find the ogre render system file so I fiddle with plugin.cfg to point it at my OGRE installation. Now when I run that or ./rorconfig I get this
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library /usr/lib/OGRE/RenderSystem_GL
Segmentation faultdo I have the wrong version of OGRE installed?
EDIT: OK huge process. I stole the .so files from the source and now I CAN RUN THE ./RoR script. I can start a game and get to selecting the terain but then it trys to load the terrain and ABORTED.
So I did the same thing for the Mygui file (stole from source) but this time renamed it .so.SOVERSION as that's the one it's looking for and I don't get quite as far no terain selecting.
EDIT: I have now maked and make installed the dependencies section of the source but still cannt compile it entirely. Has anyone else managed to compile rigs of rods on an arch install?
Last edited by bananaoomarang (2010-05-05 12:14:40)
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it works now. All I did was manually move some files to /usr/lib/OGRE and /usr/lib and now it works. I just moved all the files from the 0.36.3 source code.
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If you can post a PKGBUILD and patchset that makes it work, please do so on the arch-games tracker and we'll fix it up, or send them to the aur maintainer (if there is one) and have us update from there.
[git] | [AURpkgs] | [arch-games]
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I will try to but I have never tried a PKGBUILD before. I will look at the wiki and see what I can do.
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I still haven't got round to it but have looked at some PKGBUILDS now. I just have to remember exactly what I did.
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