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#1 2010-05-31 10:44:43

Majki
Member
From: Poland/Pila
Registered: 2009-07-03
Posts: 19

Vegastrike SVN - doesn't compile

Hello everybody




I have problem with vegastrike:
http://aur.archlinux.org/packages.php?ID=16927

It simply doesn't compile.

==> Setting up build environment...
==> Starting make...
patching file boost/1_35/boost/mpl/apply.hpp
patching file boost/1_35/boost/mpl/apply_wrap.hpp
patching file boost/1_35/boost/mpl/aux_/full_lambda.hpp
patching file boost/1_35/boost/mpl/aux_/numeric_op.hpp
patching file boost/1_35/boost/mpl/bind.hpp
patching file src/cmd/basecomputer.cpp
Hunk #1 FAILED at 3142.
1 out of 1 hunk FAILED -- saving rejects to file src/cmd/basecomputer.cpp.rej
==> BŁĄD: Budowanie nie powiodło się.

src/cmd/basecomputer.cpp.rej says

--- src/cmd/basecomputer.cpp   2009-07-17 20:59:40.166058029 +0200
+++ src/cmd/basecomputer.cpp   2009-07-17 21:06:02.696008744 +0200
@@ -3142,7 +3142,7 @@
   return s1.st_mtime - s2.st_mtime;
}

-#if defined(_WIN32) && !defined(__CYGWIN__)
+#if (__GLIBC__>2 || __GLIBC_MINOR__>=10) || (defined(_WIN32) && !defined(CYGWIN))
typedef int (*scancompare) ( const struct dirent **v1, const struct dirent **v2 );
#else
typedef int (*scancompare) ( const void *v1, const void *v2 );

Anybody? smile

I have boost package installed.

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#2 2010-05-31 11:00:57

Daenyth
Forum Fellow
From: Boston, MA
Registered: 2008-02-24
Posts: 1,244

Re: Vegastrike SVN - doesn't compile

I know arch-games had vegastrike at one point. I think we dumped it because of compile issues. I don't think it's really maintained upstream

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#3 2010-05-31 11:07:53

Majki
Member
From: Poland/Pila
Registered: 2009-07-03
Posts: 19

Re: Vegastrike SVN - doesn't compile

Yep - I have 0.5 package from arch-games repo, but I want SVN smile

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