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I would like to have 5.1 surround sound when I play Penumbra: Overture.
When I start the game, I go under sound options and select "use hardware: yes", then restart the game. When I come back, it's back to "use hardware: no".
My configuration:
-x86_64 with all the 32-bit libs I need to run the game.
-using an X-Fi that outputs multichannel correctly with "speaker-test -c 6"
I have deleted both openal libs in the Penumbra /lib/ folder, to no ill effect, as I still get stereo software sound.
Any suggestions?
Here is my hpl.log from an first-time startup:
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating resource managers
Misc Creation
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Initializing Graphics Module
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Init low level graphics
Setting video mode: 1280 x 1024 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 32
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'gp4vp'
CG: 'ShadowExtrude_fp.cg' using profile: 'gp4fp'
Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'gp4vp'
Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'gp4fp'
Fog
CG: 'Fog_Solid_vp.cg' using profile: 'gp4vp'
CG: 'Fog_Solid_fp.cg' using profile: 'gp4fp'
Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'gp4vp'
CG: 'refract_fp.cg' using profile: 'gp4fp'
CG: 'refract_special_fp.cg' using profile: 'gp4fp'
init sky box
Renderer3D created
Creating screen buffers size 1280.000000 : 1024.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Motion_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Motion_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_DoF_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_DoF_fp.cg' using profile: 'gp4fp'
RendererPostEffects created
Adding engine materials
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Initializing Sound Module
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Initializing OpenAL.
Trying to open audio device... Success!
Device name: ALSA Software on default
Number of mono sources: 32
Vendor name: OpenAL Community
Renderer: OpenAL Soft
OpenAL Version Supported: 1.1
EFX: 0
Output Devices:
ALSA Software on default
ALSA Software on Creative X-Fi [Front/WaveIn] (hw:0,0)
ALSA Software on Creative X-Fi [Surround] (hw:0,1)
ALSA Software on Creative X-Fi [Center/LFE] (hw:0,2)
ALSA Software on Creative X-Fi [Side] (hw:0,3)
ALSA Software on Creative X-Fi [IEC958 Non-audio] (hw:0,4)
ALSA Software on PHASE 26 USB(24/96play) [USB Audio] (hw:1,0)
OSS Software
--------------------------------------------------------
Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture
Version $Rev: 3013 $
Date $Date: 2010-02-06 22:45:08 +0000 $
Checking Supported Profiles
Profile CG_PROFILE_VP20 is supported
Profile CG_PROFILE_FP20 is supported
Profile CG_PROFILE_VP30 is supported
Profile CG_PROFILE_FP30 is supported
Profile CG_PROFILE_VP40 is supported
Profile CG_PROFILE_FP40 is supported
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Profile CG_PROFILE_GLSLV is supported
Profile CG_PROFILE_GLSLF is supported
Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
CG: 'Test' using profile: 'gp4vp'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'gp4vp'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'gp4vp'
CG: 'BumpSpec_Light_fp.cg' using profile: 'gp4fp'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'gp4fp'
CG: 'Ambient_Color_fp.cg' using profile: 'gp4fp'
--------------------------------------------------------
Game Running
--------------------------------------------------------
--------------------------------------------------------
Statistics
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Medium framerate: 57.502136
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User Exit
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Saving to config
Saving keys
Saving to config
Saving keys
Reset maphandler
Exit Player
Exit Button Handler
Exit Map Handler
Exit Game Message Handler
Exit Radio Handler
Exit Inventory
Exit Fade Handler
Exit Save Handler
Exit Trigger Handler
Exit Attack Handler
Exit Notebook
Exit Numerical panel
Exit Intro story
Exit Death menu
Exit Graphics helper
Exit Main menu
Exit Player hands
Exit Music handler
Exit Map Load Text
Exit PreMenu
Exit Credits
Exit Demo end text
Saving config
Exit Effect Handler
Exit Game
--------------------------------------------------------
Exiting Gui Module
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Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
Done with tilesets
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
All resources deleted
--------------------------------------------------------
Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting System Module
--------------------------------------------------------
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Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
Saving last config
|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|Last edited by xenobrain (2010-06-02 00:26:24)
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I found a post by one of the developers on the official forums stating that hardware sound only works on Windows.
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