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Just something I have been messing with in Blender 2.5 Beta. Rendered on SmallLuxGPU using stochastic progressive photon mapping entirely on the GPU (OpenCL).
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Allan -> ArchBang is not supported because it is stupid.
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> using stochastic progressive photon mapping
English please ...
And can I have one in blue? Would that mean you have to re-render everything?
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Looks good! I can't wait to play with that stuff myself!
Matt
"It is very difficult to educate the educated."
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wtf!?
how did u get this working? :-(
i was not able to compile SmallLuxGPU on my installation... could you please point out which packages are needed? i got nvidia here :-)
btw: it is not computed on GPU entirely since i think it just uses the GPU for interesection-calculus :-)
"They say just hold onto your hope but you know if you swallow your pride you will choke"
Alexisonfire - Midnight Regulations
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> using stochastic progressive photon mapping
English please ...
And can I have one in blue? Would that mean you have to re-render everything?
It's a new algorithm for tracing light moving through and around a scene. Works extremely well with caustics (glass) and is much faster than using something like Path Tracing. I am really just learning about all the different algorithms myself.
And yes, it would mean I would have to re-render it, which is about 10 hours to get to wallpaper size. Maybe another day, but I don't really feel like eating up my cycles with another version now.
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Allan -> ArchBang is not supported because it is stupid.
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wtf!?
how did u get this working? :-(
i was not able to compile SmallLuxGPU on my installation... could you please point out which packages are needed? i got nvidia here :-)
btw: it is not computed on GPU entirely since i think it just uses the GPU for interesection-calculus :-)
The only package that I needed above what Blender needed (I compile that from the SVN every night) was opencl. It looks for the OpenCL library (libOpenCL.so), which I am pretty sure I got from the AUR. The package is called opencl-headers.
I don't know about the intersection-calculus, Dade is the person to ask that over on the Luxrender forums.
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Allan -> ArchBang is not supported because it is stupid.
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Labello wrote:wtf!?
how did u get this working? :-(
i was not able to compile SmallLuxGPU on my installation... could you please point out which packages are needed? i got nvidia here :-)
btw: it is not computed on GPU entirely since i think it just uses the GPU for interesection-calculus :-)
The only package that I needed above what Blender needed (I compile that from the SVN every night) was opencl. It looks for the OpenCL library (libOpenCL.so), which I am pretty sure I got from the AUR. The package is called opencl-headers.
I don't know about the intersection-calculus, Dade is the person to ask that over on the Luxrender forums.
ok thanks^^
yeah i know about dade since i am also active in this forum :-)
"They say just hold onto your hope but you know if you swallow your pride you will choke"
Alexisonfire - Midnight Regulations
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lifeafter2am wrote:Labello wrote:wtf!?
how did u get this working? :-(
i was not able to compile SmallLuxGPU on my installation... could you please point out which packages are needed? i got nvidia here :-)
btw: it is not computed on GPU entirely since i think it just uses the GPU for interesection-calculus :-)
The only package that I needed above what Blender needed (I compile that from the SVN every night) was opencl. It looks for the OpenCL library (libOpenCL.so), which I am pretty sure I got from the AUR. The package is called opencl-headers.
I don't know about the intersection-calculus, Dade is the person to ask that over on the Luxrender forums.
ok thanks^^
yeah i know about dade since i am also active in this forum :-)
Awesome, whats your nick over there?
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Allan -> ArchBang is not supported because it is stupid.
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Awesome, whats your nick over there?
make a quick guess xD
"They say just hold onto your hope but you know if you swallow your pride you will choke"
Alexisonfire - Midnight Regulations
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lifeafter2am wrote:Awesome, whats your nick over there?
make a quick guess xD
Yeah, I JUST saw your post in the topic over there. lol.
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Allan -> ArchBang is not supported because it is stupid.
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I tried to make my first PKGBUILD!
could anyone please verify that this works? i do not know what to enter in source=() since the source is fetched from the server. this is somehow confusing to me :-(
this PKGBUILD is based upon the luxrender-hg PGKBUILD
pkgname=luxrays-hg
pkgver=2356
pkgrel=1
pkgdesc="Rendering system for physically correct, unbiased image synthesis using your graphics card"
arch=('i686' 'x86_64')
url="http://www.luxrender.net/"
license=('GPL')
depends=('libgl' 'boost-libs' 'freeimage' 'freeglut' 'opencl-headers')
makedepends=('mercurial' 'cmake' 'boost')
source=(??)
_hgroot="http://src.luxrender.net"
_hgrepo="luxrays"
build() {
cd "$srcdir"
msg "Connecting to $_hgrepo Mercurial server......."
if [ -d $_hgrepo ]; then
cd "$srcdir"/$_hgrepo
hg pull -u
cd "$srcdir"
else
hg clone -b default $_hgroot/$_hgrepo $_hgrepo || return 1
fi
msg "Mercurial checkout done or server timeout"
msg "Starting make..."
if [ -e "$srcdir"/$_hgrepo-build ]; then
rm -rf "$srcdir"/$_hgrepo-build
fi
cp -r "$srcdir"/lux "$srcdir"/$_hgrepo-build
cd "$srcdir"/$_hgrepo-build
cmake -DCMAKE_INSTALL_PREFIX=/usr .
make || return 1
}
package() {
cd "$srcdir"/$_hgrepo-build
make DESTDIR="$pkgdir" install
# fix library path on x86_64
[ "$CARCH" = "x86_64" ] && mv "$pkgdir"/usr/lib64 "$pkgdir"/usr/lib
}
"They say just hold onto your hope but you know if you swallow your pride you will choke"
Alexisonfire - Midnight Regulations
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Just something I have been messing with in Blender 2.5 Beta. Rendered on SmallLuxGPU using stochastic progressive photon mapping entirely on the GPU (OpenCL).
How did you get SLG to work on Arch? I tried the binary distribution, but it fails because the boost libs are new.
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lifeafter2am wrote:Just something I have been messing with in Blender 2.5 Beta. Rendered on SmallLuxGPU using stochastic progressive photon mapping entirely on the GPU (OpenCL).
How did you get SLG to work on Arch? I tried the binary distribution, but it fails because the boost libs are new.
Dade uses Ubuntu, so yeah, you can't use the binary distribution that he releases. I download the source from the server and compile it myself with cmake. Really easy to do.
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Allan -> ArchBang is not supported because it is stupid.
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a PKGBUILD would be cool. :-) i tried but did anyone test it? :3
"They say just hold onto your hope but you know if you swallow your pride you will choke"
Alexisonfire - Midnight Regulations
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Dade uses Ubuntu, so yeah, you can't use the binary distribution that he releases. I download the source from the server and compile it myself with cmake. Really easy to do.
May you be persuaded to give us a walk-through on building SLG? Pretty please.
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well it is quite straightforward. there is a wikipage on the luxrender site that outlines the dependencies and build process:
http://www.luxrender.net/wiki/index.php … g_on_Linux
"They say just hold onto your hope but you know if you swallow your pride you will choke"
Alexisonfire - Midnight Regulations
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Just something I have been messing with in Blender 2.5 Beta. Rendered on SmallLuxGPU using stochastic progressive photon mapping entirely on the GPU (OpenCL).
I have subscribed to this post when it got posted, it's not because I use Blender but because I was waiting for someone to ask this question "What's that object in the image?" (I would feel shamed if I ask that question)
But no one has asked that question, I guess I am the only one who couldn't figure out what that object is. So, please kindly tell me what's that object in the image?
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It's just a glass abstract sculpture. I mainly made it to test out using the new SPPM rendering since it handles caustics so well.
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Allan -> ArchBang is not supported because it is stupid.
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It's just a glass abstract sculpture. I mainly made it to test out using the new SPPM rendering since it handles caustics so well.
Ah.. now I see, a sculpture. It's art!
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Nice work!
Note: This is why I program. I'm not much of an artist.
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I just thought I'd mention that there is now a package build for SmallLuxGPU for Blender-2.5
Actually SmallLuxGPU was just a demo project, the real name is Luxrays. So the package is called Luxrays, not SmallLuxGPU.
The package can be found on Aur of course.
And I just explained how to get started over on my blog if you are interested.
Last edited by goplexian (2010-09-04 09:14:19)
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I just thought I'd mention that there is now a package build for SmallLuxGPU for Blender-2.5
Actually SmallLuxGPU was just a demo project, the real name is Luxrays. So the package is called Luxrays, not SmallLuxGPU.
The package can be found on Aur of course.
And I just explained how to get started over on my blog if you are interested.
this rocks so hard! thanks man!
i am wondering whether you added nvidia-utils as dependency? ati afaik does also support luxray. i know that most devs of luxrender use ati. so this should work too.
did anyone test this package with ati? :-) /me hat nvidia too.
"They say just hold onto your hope but you know if you swallow your pride you will choke"
Alexisonfire - Midnight Regulations
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