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When playing older source games such as Team Fortress 2 and HL2 I am able to see the glow of light fixtures through walls. I don't have this issue in newer source games like Left 4 Dead 2. I am using wine 1.3.2 and have all games running with directx 9. I tried using dx8 and I had the same lighting issue. I google'd around but couldn't find anything really relevant to my issue, I might have missed something. Any help would be greatly appreciated.
edit: I have a gtx260 and I am using the latest nvidia drivers.
Last edited by insectica (2010-09-07 21:54:32)
Am I kawaii uguu?
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Usually it´s a good idea to first check wine´s appdb:
http://appdb.winehq.org/objectManager.p … 0&sAllBugs
...
Video
On modern GPUs Half-Life 2 should be able to run in all dx-levels (70, 80, 81, 90). However there are might be some visual problems on higher dx-levels.
Whatever "some visual problems" means ![]()
The page also suggests:
To fix number of problems with "water in the sky" and lighting add this to the registry:
[HKEY_CURRENT_USER\Software\Wine\Direct3D] "OffscreenRenderingMode"="fbo"
And well..if nothing helps I would capture a small video showing the problem and report a bug to wine. Playing around with your vid drivers and wine in other versions might help.
That is the good and most basic thing people often seem to forget. Open Source devs are often very open to bugs you report and their projects can only get better if people report bugs.
Last edited by Darksoul71 (2010-09-07 21:02:59)
My archlinux x86_64 host:
AMD E350 (2x1.6GHz) / 8GB DDR3 RAM / GeForce 9500GT (passive) / Arch running from 16GB USB Stick
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Thank you for the quick response, with wine 1.3.2 the game runs well in directx 9. The lighting issue is only a small annoyance. I tried rolling back to the stable version of wine and most games ran poorly. I'll take you advice and report the bug.
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