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Hi,
I can't get the game "Shadowgrounds Survivor" to run in Arch Linux. The Launcher (launcher-bin) works, but when starting the game (survivor-bin) it immediately segfaults.
System info: Linux scrawl-desktop 2.6.32-ARCH #1 SMP PREEMPT Tue Feb 23 19:43:46 CET 2010 x86_64 AMD Athlon(tm) 64 Processor 3000+ AuthenticAMD GNU/Linux
Packages: All up to date
Architecture: 64 bit
Graphics Card: NVIDIA GeForce 7600 GS
Graphics Driver: NVIDIA Version 190.53
All the necessary 32 bit libraries and 32 bit graphics driver are installed.
I even installed a 32 bit-chroot and ran the game from it but it segfaults in the chroot, too.
And, now what is strange: on a Ubuntu 9.04 LiveCD 32-bit, it works.
Has anyone got this to work in Arch Linux?
GDB Backtrace (not useful to me)
#0 0xf76d7940 in ?? () from /home/.games/shadowgrounds2/lib/libstdc++.so.6
#1 0xf7662b68 in bool std::has_facet<std::ctype<char> >(std::locale const&) ()
from /home/.games/shadowgrounds2/lib/libstdc++.so.6
#2 0xf76571d8 in std::basic_ios<char, std::char_traits<char> >::_M_cache_locale(std::locale const&) () from /home/.games/shadowgrounds2/lib/libstdc++.so.6
#3 0xf7657287 in std::basic_ios<char, std::char_traits<char> >::init(std::basic_streambuf<char, std::char_traits<char> >*) ()
from /home/.games/shadowgrounds2/lib/libstdc++.so.6
#4 0xf764241a in std::ios_base::Init::Init() ()
from /home/.games/shadowgrounds2/lib/libstdc++.so.6
#5 0xf7d58b15 in ?? ()
from /home/.games/shadowgrounds2/lib/libboost_thread-mt.so.1.37.0
#6 0xf7d5de1d in ?? ()
from /home/.games/shadowgrounds2/lib/libboost_thread-mt.so.1.37.0
#7 0xf7d585bc in _init ()
from /home/.games/shadowgrounds2/lib/libboost_thread-mt.so.1.37.0
#8 0xf7fee69c in call_init () from /lib/ld-linux.so.2
#9 0xf7fee7b1 in _dl_init_internal () from /lib/ld-linux.so.2
#10 0xf7fe084f in _dl_start_user () from /lib/ld-linux.so.2Last edited by scrawl (2010-10-09 15:54:35)
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