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Hey, i thought I'd be lazy and ask if anyone has actually built this and feels like writing a package build. If not then I might in fact do one MYSELF.
Heh
Billy
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IIRC that's basically what Cedega and WineX are. Both of them require you to pay for some sort of subscription... I'm guessing you have to pay because whoever came up with Cedega and WineX want money for all their hard work, but for all I know it might have something to do with Microsoft's policies with DirectX.
(Either way, I'm willing to bet - and please correct me if I'm wrong - that a one-man effort at a DirectX patch would take a long, long time...)
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But the Wine people are making great advances on the directx area - check this issue
Looks like some stuff is running as good or better than on cedega - congrats for the wine coders
Kaleph
jabber: kaleph@jabber.org
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Yay!
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billy: why dont you file a bug/feature request with a link to the patches for the extra DX stuff?
iphitus
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this may be the url with the DX patch he mentioned
toward the bottom there is this link to a diff file
http://www.cs.colostate.edu/~cutler/d3d … 04-19.diff
[edit] added to bug tracker, http://bugs.archlinux.org/index.php?do=details&id=2671 [/edit]
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last i checked some really good stuff was now starting to come from the regular wine people. now they have many games that cedega won't run or doesn't run well working with the vanilla wine package. now if they could only make install shield work without costly licenses.
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im hearing the same things which is really good!
however the vanilla wine doesnt support DX9.. the work is in CVS i believe and will probably be in one of the next few releases..
the current wine cant even run my simple DX9 project which doesnt use any shaders or anything complex..
im not particularly fussed since i cant exactly debug using wine.. so its no help for me.. but some may like the ability..
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