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Hi fellow Arch-People! o/
For quite some time now I am searching for a program to capture gaming videos in Arch.
And after tools like xvidcapture, recordmydesktop and istanbul didn't satisfy me, I found GLC and installed it as described in this old newsletter: http://www.archlinux.org/static/magazin … ul-07.html
$ yaourt -S glc-git
Worked so far.
But not with wine:
$ WINEDEBUG=-all glc-capture -o /home/urviech/blubb -r 0.5 wine explorer /desktop=1,1680x1050 "D:\EVE2\eve.exe"
throws:
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
Then the Game launches, but capturing doesn't work.
Strange enough
$ glc-capture -o /home/urviech/xglc -r 0.5 glxgears
works well, and also Tux Racer.
I suspect it to be a problem related to me running Arch 64bit and wine being a 32bit Application.
So - what can I try to make this work?
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Ok, in the meantime I have set up a 32bit chroot environment, and used yaourt inside of it to build the glc-git package. I copied and installed it via pacman -U in my 64bit environment.
I also had to install lib32-libpng, and after that, it worked!
it still throws errors:
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
but only two times instead of nine, and its capturing just fine.
here's the compiled package, if anyone needs it:
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I'm having this problem with GLC and EVE, too.
I tried capturing several things just to make sure I wasn't doing it wrong and they all work, but whenever I try to capture EVE no output file is produced. I don't know if it's a GLC and Wine thing or a GLC and EVE thing, EVE is the only Wine game I have installed at the moment. I tried it on a couple non-Wine games like Revenge of the Titans and World of Goo and they both worked fine.
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Shouldn't glc-capture be the first command (before WINEDEBUG)? I haven't recorded a wine-game for a long time.
Also: glc is a dead project.
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Shouldn't glc-capture be the first command (before WINEDEBUG)? I haven't recorded a wine-game for a long time.
Also: glc is a dead project.
Are there any recommended alternatives? On the programs it worked for, GLC seemed to be exactly what I need.
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glc is the best (for opengl), but it's dead. :-(
For non-opengl stuff, I think ffmpeg is the best to record (for example your desktop).
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Yeah I'm attempting to record games. Normal desktop recorders won't work I believe.
Seems a bit strange that such a seemingly good project would die. It is open source, afterall. Perhaps somebody will take it over?
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Ok, in the meantime I have set up a 32bit chroot environment, and used yaourt inside of it to build the glc-git package. I copied and installed it via pacman -U in my 64bit environment.
I also had to install lib32-libpng, and after that, it worked!
it still throws errors:
ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'libglc-hook.so' from LD_PRELOAD cannot be preloaded: ignored.
but only two times instead of nine, and its capturing just fine.
here's the compiled package, if anyone needs it:
Sorry for bumping an old thread but thanks very much for this works perfect on 64bit Arch.
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