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#1 2011-04-23 11:24:34

Włóczymyśl
Member
From: Poland, Szczecin
Registered: 2011-03-17
Posts: 57
Website

Prey demo

I downloaded prey demo, than the installation package from AUR and it left me with unsolved dependencies like lib32-openal and such... well, I installed most of it and now it even blink my screen for a while but nothing is really happening, I don't know what else I should install to run it. Here is the output:

[wloczymysl@mrowkarium ~]$ prey-demo
Prey 1.4.119 linux-x86 Nov 25 2008 23:53:42
found interface lo - loopback
found interface eth0 - 192.168.0.105/255.255.255.0
------ Initializing File System ------
Loaded pk4 /opt/prey-demo/base/demo00.pk4 with checksum 0x86294060
Current search path:
/home/wloczymysl/.prey-demo/base
/opt/prey-demo/base
/opt/prey-demo/base/demo00.pk4 (11273 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------

Running in restricted demo mode.

----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
2647 strings read from strings/english001.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
couldn't exec preyconfig.cfg
couldn't exec autoexec.cfg
2647 strings read from strings/english001.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup SDL display connection
Initializing OpenGL display
Loading GL driver '(default)' through SDL
GL_RENDERER: Mesa DRI Intel(R) Ironlake Desktop  
GL_VENDOR: Tungsten Graphics, Inc
GL_VERSION: 1.4 (2.1 Mesa 7.10.2)
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_packed_pixels GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATIX_texture_env_combine3 GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays 

------- Input Initialization -------
------------------------------------
...initializing OpenAL
...calling LoadLibrary( './openal.so' ): dlopen './openal.so' failed: ./openal.so: cannot open shared object file: No such file or directory
failed
...initializing OpenAL
...calling LoadLibrary( './openal.so' ): dlopen './openal.so' failed: ./openal.so: cannot open shared object file: No such file or directory
failed
------ SDL Sound Initialization ------
SDL is using audio backend 'alsa'.
allocated a mix buffer of 32768 bytes
SDL_AudioSpec: 44100 freq, S16LSB, 2 channels, 512 samples.
Opening audio device...
Audio device is ready.
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
X..GL_EXT_texture_compression_s3tc not found
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
glprogs/interactionUpdate.vfp
glprogs/interactionUpdate.vfp
glprogs/interactionCubeMaps.vfp
glprogs/interactionCubeMaps.vfp
glprogs/interactionNormBump.vfp
glprogs/interactionNormBump.vfp
glprogs/interactionNormBumpH.vfp
glprogs/interactionNormBumpH.vfp
glprogs/interactionAll.vfp
glprogs/interactionAll.vfp
-------------------------------
WARNING: vertex array range in virtual memory (SLOW)
signal caught: Segmentation fault
si_code 1
Please post the following data to https://bugzilla.icculus.org/ ...

Stacktrace from glibc:
  ./prey-demo.x86() [0x8273153]
  ./prey-demo.x86() [0x8272936]
  [0xf773d410]


App build date/time: Nov 25 2008 ... 23:55:02
Signal: 11

STACK 0x8273153
STACK 0x8272936
STACK 0xf773d410

DSO prey.x86/0x8048000/3505992
DSO prey.x86/0xf773d000/1076
DSO libSDL-1.2.so.0/0xf768d000/514200
DSO libpthread.so.0/0xf764c000/92276
DSO libdl.so.2/0xf7647000/8508
DSO libstdc++.so.5/0xf758f000/645004
DSO libm.so.6/0xf7564000/162948
DSO libgcc_s.so.1/0xf755c000/28092
DSO libc.so.6/0xf73f7000/1435400
DSO ld-linux.so.2/0xf773e000/120356
DSO libnss_files.so.2/0xf767f000/42460
DSO libX11.so.6/0xf5c48000/1144172
DSO libxcb.so.1/0xf6a43000/92364
DSO libXau.so.6/0xf767b000/5640
DSO libXdmcp.so.6/0xf7676000/14660
DSO libXext.so.6/0xf7668000/52480
DSO libXrender.so.1/0xf6a3b000/28520
DSO libXrandr.so.2/0xf6a34000/23560
DSO libXcursor.so.1/0xf5a19000/31172
DSO libXfixes.so.3/0xf6a7c000/12984
DSO libGL.so.1/0xf59b5000/356972
DSO libGL.so.1/0xf5a0d26c/46180
DSO libXdamage.so.1/0xf6a79000/4544
DSO libXxf86vm.so.1/0xf6a74000/13996
DSO libX11-xcb.so.1/0xf6a72000/1144
DSO libxcb-glx.so.0/0xf6a61000/61740
DSO libdrm.so.2/0xf59ac000/32004
DSO librt.so.1/0xf59a3000/27560
DSO libasound.so.2/0xf58d6000/820708


Trying to exit gracefully..
Shutting down sound hardware
------ SDL Sound Shutdown ------
close sound device
--------------------------------
idRenderSystem::Shutdown()
Shutting down SDL subsystem
[wloczymysl@mrowkarium ~]$ echo 'help!'

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#2 2011-04-25 13:30:04

Włóczymyśl
Member
From: Poland, Szczecin
Registered: 2011-03-17
Posts: 57
Website

Re: Prey demo

Bump. If it's the case that can't be solved because of something - let me know.

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#3 2011-04-25 16:45:44

ANOKNUSA
Member
Registered: 2010-10-22
Posts: 2,141

Re: Prey demo

Problems building AUR packages are best addressed in the comments section for said packages.

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