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Has anybody tried .39 , or 3.0 kernel? Did powersaving improved ? Main reason why i use catalyst is because i can't get no satisfaction with OSS drivers, regarding powersaving. (Tried every method!) It's a mobility 3650 HD, if anyone has positive experiences , please share
With catalyst my GPU clock is at 110MHz 90% of the time ,memory clock is at 400MHz , but with radeon they are both at the highest values all the time. I know it's a known issue , but i must ask.
If you tried everything and it is still working on maximum frequency than it is a bug. The known problem is that it uses more power even with low power settings but it should not run on full freq the whole time.
Are you sure that you are using the low power profile?
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The thing is, i can't get any profile to work ; i get GPU hang.
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The thing is, i can't get any profile to work ; i get GPU hang.
That sounds like a bug, report it at bug.freedesktop.org
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I have a problem.
If I use latest ati-dri and libgl and I run 'glxgears', my system freezes for 5 seconds and restarts with a POST Message "Hypertransport Flood Sync" error.
If I downgrade those packages to last WORKING version:
ati-dri-7.10.0.git20110206-2-x86_64.pkg.tar.xz
libgl-7.10.0.git20110206-2-x86_64.pkg.tar.xz
all works perfectly.
My system is Asus eeepc 1201T with ATI Radeon HD3200 and I'm using opensource drivers.
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Hello, I followed the instruction of the first post and after that, my 3D acceleration works perfectly (has almost 4000 fps with glxgears).
So that's very cool and I want to thanks Perry3D for his instructions !
But (there is always a but ^^) when I launch a game with wine (here Portal 2) my screen look like that : http://www.monsterup.com/upload/1307174143310.png http://www.monsterup.com/upload/1307174143845.png http://www.monsterup.com/upload/1307174143565.png
It's rotated 90°, cut in diagonal and the base is stretched.
I try to disable all option in my xorg.conf but this change nothing.
Have you any solution for this problem ?
Ps : escuse me for my poor english, I'm french
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Is anyone still using the classic mesa? I am thinking about changing mesa-full to gallium and discard mesa-full-gallium.
@floflo212: Are you using a x86_64 system? Are you using gallium?
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Yes, I use both.
And I have an ATI radeon HD 5770
EDIT : With classics drivers (xf86-video-ati, mesa, ati-dri ...) the game is not altered but I don't have 3D acceleration (so it's impossible to play due to slowness)
EDIT : if I launch "wine portal.exe" in a terminal, the answer is : http://pastebin.com/pgPWpC2g
EDIT : On this topic http://forum.winehq.org/viewtopic.php?t … 500416ccfd I understand that I have to install 32bit package so I do but when I launch
LIBGL_DRIVERS_PATH=/usr/lib32/xorg/modules/dri_g/ glxgears
rendering shadows is dirty and when I do
LIBGL_DRIVERS_PATH=/usr/lib32/xorg/modules/dri_g/ glxinfo |grep -i opengl
the answer is
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: Mesa DRI R600 (JUNIPER 68B8) TCL DRI2
OpenGL version string: 1.4 (2.1 Mesa 7.11-devel (git-29ceeeb))
OpenGL extensions:
Last edited by floflo212 (2011-06-04 19:01:14)
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Before the current update you should remove the gallium packages. And you should change back the LIBGL_DRIVERS_PATH variable to the default value (/usr/lib32/xorg/modules/dri/).
Now gallium is enabled by default.
And i enabled the flag for floating point textures.
If there are problems then let me know.
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The problem persist.
Even if I removed gallium packages (mess-full-gallium and lib32-mesa-full-gallium right ?) and change "dri_g" to "dri" there is no change exept I lost 2000 fps in glxgears.
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Do you execute pacman -Syu?
And whats the output from glxinfo |grep -i opengl ?
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I forgot to execute -Syu so I do it, as result, I recovered my fps but still the problem with shadows.
[-----@----- ~]$ LIBGL_DRIVERS_PATH=/usr/lib/xorg/modules/dri/ glxinfo |grep -i opengl
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD JUNIPER
OpenGL version string: 2.1 Mesa 7.11-devel (git-6491e95)
OpenGL shading language version string: 1.20
OpenGL extensions:
[-----@----- ~]$ LIBGL_DRIVERS_PATH=/usr/lib32/xorg/modules/dri/ glxinfo |grep -i opengl
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD JUNIPER
OpenGL version string: 1.4 (2.1 Mesa 7.11-devel (git-6491e95))
OpenGL extensions:
EDIT : I didn't install the kernel26-drm-radeon-testing and linux-firmware-git. Can it be the problem ?
Last edited by floflo212 (2011-06-05 12:06:34)
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I have a similar problem. Glxgears shows around 250 fps and games like hedgewars or angry birds with wine are to slow to be playable even though it worked before.
I have a mobility radeon HD5600 series.
I have almost everything installed from the ati repo and updated this morning replacing mesa-full-gallium with mesa-full ( mesa-full-gallium was only installed yesterday ). I just don't use the testing kernel ( can't get my wireless to work with it ).
$ glxinfo | grep -i opengl
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD REDWOOD
OpenGL version string: 1.4 (2.1 Mesa 7.11-devel (git-6491e95))
OpenGL extensions:
github - tweets
avatar: The Oathmeal
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If you have newer cards (>= 5xxx) its a good idea to test the drm-radeon-testing kernel. You don't have to remove the arch stock kernel. Just install it parallel and add it to grub.
And if you have problems with some modules because a wrong configuration, just wrote me.
/edit: and if you want to downgrade download the old packages from the repo.
Last edited by Perry3D (2011-06-05 14:51:51)
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If you have newer cards (>= 5xxx) its a good idea to test the drm-radeon-testing kernel.
I tried the testing kernel but I can't get my wireless working on that kernel. I have a broadcom card and use the brcm80211 driver. With 2.6.38 the module is auto loaded on 2.6.39 testing the module isn't there. In the broadcom thread someone noted that the module was renamed to brcmsmac but I can't find that module either.
I got decent frame rates playing Angry birds or hedgewars about 2 weeks ago ( Since I only play games occasionally I can't say exactly what version of ati-git, etc it was )
I've used the catalyst driver for a couple of months before I switched to the open source driver and I must say that I'm impressed by what you guys achieved.
github - tweets
avatar: The Oathmeal
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It is possible that i didn't activate the brcmsmac module in the config. I will take a look at it.
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With the new kernel I win 700 fps in glxgears but always the shadows problème.
Also, I think I found the origine of the problem :
[-----@-----]$ LIBGL_DRIVERS_PATH=/usr/lib32/xorg/modules/dri/ glxinfo |grep -i direct
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
[-----@-----]$ LIBGL_DEBUG=verbose glxinfo |grep -i direct
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri//tls/r600_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri//r600_dri.so
libGL error: dlopen /usr/lib32/xorg/modules/dri//r600_dri.so failed (/usr/lib32/xorg/modules/dri//r600_dri.so: wrong ELF class: ELFCLASS32)
libGL error: unable to load driver: r600_dri.so
libGL error: driver pointer missing
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri//tls/swrast_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri//swrast_dri.so
libGL error: dlopen /usr/lib32/xorg/modules/dri//swrast_dri.so failed (/usr/lib32/xorg/modules/dri//swrast_dri.so: wrong ELF class: ELFCLASS32)
libGL error: unable to load driver: swrast_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri//tls/swrastg_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri//swrastg_dri.so
libGL error: dlopen /usr/lib32/xorg/modules/dri//swrastg_dri.so failed (/usr/lib32/xorg/modules/dri//swrastg_dri.so: wrong ELF class: ELFCLASS32)
libGL error: unable to load driver: swrastg_dri.so
libGL error: reverting to indirect rendering
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
But I don't know how to fix it.
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The output of
echo $LIBGL_DRIVERS_PATH
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With the new kernel I win 700 fps in glxgears but always the shadows problème.
Also, I think I found the origine of the problem :[-----@-----]$ LIBGL_DRIVERS_PATH=/usr/lib32/xorg/modules/dri/ glxinfo |grep -i direct direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
glxinfo is a 64 bit binary and the module in /usr/lib32/xorg/modules/dri/ that you loaded is a 32 bit module so it doesn't work.
You probably want to do
LIBGL_DRIVERS_PATH=/usr/lib/xorg/modules/dri/ glxinfo | grep render
฿ 18PRsqbZCrwPUrVnJe1BZvza7bwSDbpxZz
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The output of
echo $LIBGL_DRIVERS_PATH
is : /usr/lib/xorg/modules/dri/
that I write in /etc/profile.d/radeon.sh cause with lib32 gnome-shell crash. I tried with lib32 and the falback mode (to not crash) and all is same : big shadows problem
glxinfo is a 64 bit binary and the module in /usr/lib32/xorg/modules/dri/ that you loaded is a 32 bit module so it doesn't work.
So what is the equivalent command for 32bit ?
You probably want to do
LIBGL_DRIVERS_PATH=/usr/lib/xorg/modules/dri/ glxinfo | grep render
Yes but I had lost the exact command also I improvised (the output is the same)
And I forget to say that my game's menu works with lib32 (but shadows do anything) and when I launch a save, the screen become black and keyboark don't answer, I have to hard reboot.
Last edited by floflo212 (2011-06-05 17:07:21)
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Your LIBGL_DRIVER_PATH should be
/usr/lib/xorg/modules/dri/:/usr/lib32/xorg/modules/dri/
I just tried a game through wine (HL2). It starts and works fast enough, but it flickers a lot. Maybe just a wrong setting or the directx mode is too high.
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Ho yeah ! Gnome-shell don't crashn glxgears is normal, my game have a normal launching, there is a little problem with shadows when I change menu (not disturbing) but ... when I launch the game, big crash like I explained before (black screen, no keyboard and I think my graphic card shuts down because I heard his ventilator stops). I will try wuth an other game and see.
Anyway, thank you for your help !
EDIT : the same with an other game ... maybe is due to directX, how can I configure it ?
Last edited by floflo212 (2011-06-06 13:16:59)
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I tried the testing kernel. Performance improved and hedgewars was playable, Angry birds not yet but it was better than the stock kernel. Glxgears gave: trying to synchronize with screen refresh rate... and the framerate was around 60 fps so that should be correct.
I'll use the testing kernel full time when the brcmsmac module works.
github - tweets
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does anyone know if r600g will provide hardware acceleration for blue ray rips in MKV container ? I have a mobility radeon HD 3670
Acer Aspire V5-573P Antergos KDE
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does anyone know if r600g will provide hardware acceleration for blue ray rips in MKV container ? I have a mobility radeon HD 3670
Probably, at some time,
Maybe after this GSOC:
http://xorg.freedesktop.org/wiki/SummerOfCodeIdeas
"Gallium H.264 decoding"
They want it to do on the shaders - good for you, because the HD 3670 (as every pre-4xxx card) lacks the UVD, the dedicated video decoding hardware thingy.
But it will take some time and we can be lucky if it indeed is ready after this summer.
฿ 18PRsqbZCrwPUrVnJe1BZvza7bwSDbpxZz
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does anyone know if r600g will provide hardware acceleration for blue ray rips in MKV container ? I have a mobility radeon HD 3670
Probably, at some time,
Maybe after this GSOC:
http://xorg.freedesktop.org/wiki/SummerOfCodeIdeas
"Gallium H.264 decoding"
They want it to do on the shaders - good for you, because the HD 3670 (as every pre-4xxx card) lacks the UVD, the dedicated video decoding hardware thingy.
But it will take some time and we can be lucky if it indeed is ready after this summer.
฿ 18PRsqbZCrwPUrVnJe1BZvza7bwSDbpxZz
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