You are not logged in.

#1 2011-06-20 12:49:07

normal2
Member
Registered: 2010-04-03
Posts: 43
Website

AssaultCube segfault

Installed AssaultCube (pacman -S assaultcube) and when I ran it, shows Loading screen for 10 seconds before crashing to Desktop, without reverting the resolution.
Here's the output when ran in terminal:

[arch@archie ~]$ assaultcube
Using home directory: /home/arch/.assaultcube
current locale: en_US.UTF-8
init: sdl
init: net
init: world
init: video: sdl
init: video: mode
init: video: misc
init: gl
Renderer: Gallium 0.4 on AMD RV710 (X.Org)
Driver: 2.1 Mesa 7.10.3
init: console
init: sound
socket(): Address family not supported by protocol
AL lib: pulseaudio.c:612: Context did not connect: Connection refused
Audio devices: ALSA Default
socket(): Address family not supported by protocol
AL lib: pulseaudio.c:612: Context did not connect: Connection refused
Sound: ALSA Default / OpenAL Soft (OpenAL Community)
Driver: 1.1 ALSOFT 1.13
init: cfg
init: models
init: docs
init: localconnect
read map packages/maps/official/ac_desert2.cgz rev 2 (27 milliseconds)
Desert City by Nieb
loaded textures (316 milliseconds)
loaded mapmodels (0 milliseconds)
loaded mapsounds (502 milliseconds)
game mode is "TDM"
init: mainloop
Welcome to AssaultCube
Developed by 'Rabid Viper Productions'

Use the below menu to change some necessary settings...

Further help & information can be found in your README, which is inside your AssaultCube directory.
radeon_bo_fixed_map failed to map bo
EE radeon_bo.c/radeon_bo:120 - failed to map bo
/usr/bin/assaultcube: line 4:  1675 Segmentation fault      ac_client "--home=${HOME}/.assaultcube" "--init=${HOME}/config/init.cfg" "$@"

It managed to freeze the complete system (NumLock light not responding). Using open source ATI drivers, HD5145.

Last edited by normal2 (2011-06-20 12:54:22)


Implode.

Offline

#2 2011-06-20 19:21:43

normal2
Member
Registered: 2010-04-03
Posts: 43
Website

Re: AssaultCube segfault

I just downloaded the package from assault.cubers.net and the game works with no problems. That means package in the repos may be broken. Uh-oh.
Ahh, nope. The game still crashes on both ways. It has also changed it's error. This time I only get "Killed" as an error.

Last edited by normal2 (2011-06-20 19:32:47)


Implode.

Offline

#3 2011-06-20 21:07:58

karol
Archivist
Registered: 2009-05-06
Posts: 25,440

Re: AssaultCube segfault

Works for me on nvidia.

Offline

#4 2011-06-20 21:17:55

yasar11732
Member
Registered: 2010-11-29
Posts: 127

Re: AssaultCube segfault

Works for me on intel.


Yo Dawg, I heard you likes patches, so I have created a patch for your patch, so you can patch your patches before you patch.

Offline

Board footer

Powered by FluxBB