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panda 3d is a 3d game engine written in python, kinda like a powerfull soya 3d.
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For some reason, I don't really like the idea of a 3D engine written in an interpreted language.
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i didnt realise it was in python until you just mentioned that.. but looking at the demos theyve got there.. it does seem to be quite advanced!
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Its not written in an interpreted language; read the site. Its written in C with Python bindings.
But if you don't have a valid reason ('for some reason' isn't one) to not like the idea of 3D engines written in an interpreted language, perhaps it is an unfounded opinion.
I've done a lot of work with Java 3D; I don't know if that counts as compiled or interpretted, since its both. I've done a tiny bit of work with Soya3D, its a very nice highlevel toolkit for use where a highlevel toolkit is what you need. There's also CGKit, which covers both low and high level functionality. This is the first I've heard of Panda3D, but I'm excited to see more Python 3D toolkits.
Dusty
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I like soya, but it is a little too simple for my needs, although I *could* use it, it would just be more work. I plan to make a few small game demo's, to see if what I want to make will work with python, if it does, I will then work on the full game, btw, is there a soya package anywhere?
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There used to be a soya package in rensel's TUR... I don't see it in AUR though. Maybe you can find his PKGBUILD on tur.archlinux.org.
on topic, I'd be interested in trying a panda3D package too. That means I may or may not build it for you later on. It also means if somebody else builds it, more than just one person is interested.
Dusty
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woah, that was nice 8)
I haven't looked at panda 3D, however, it shouldn't be hard to make a package for it... (does it use distutils?)
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wow! the maintainer came here! and it seems more people are interested in this than I thought! good!
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Yes, the package will be made. I'm actually thinking of using this for a python rwrite of Ensmer, if it fits the bill. Nice professional looking site there.
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there are some others I prefer more, but that one's cool.
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I put a package in AUR:
http://aur.archlinux.org/packages.php?d … Packages=1
Note the comments; there are probably missing deps and the install file may not work. I can't take the time to figure out why right now. I tried the first few tutorials; it seems to work.
If you try it, log out and back in after installing so it can source the new profile.
Dusty
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http://www.panda3d.org/showss.php?page= … acattack02
supports pacman!
btw, shouldnt it be /sbin/ldconfig and not sbin/ldconfig ?
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cool, thank you!
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I put a package in AUR:
http://aur.archlinux.org/packages.php?d … Packages=1Note the comments; there are probably missing deps and the install file may not work. I can't take the time to figure out why right now. I tried the first few tutorials; it seems to work.
If you try it, log out and back in after installing so it can source the new profile.
Dusty
I just added leading slashes in the install file whenever it was missing, seems to have updated /etc/ld.so.conf properly.
Some PKGBUILDs: http://members.lycos.co.uk/sweiss3
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That was my guess, but I copied the install from the QT package, and it didn't have leading slashes, so I thought maybe there was a reason for it.
:-?
Dusty
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