You are not logged in.
Pages: 1
I just started using Awesome today; seems really cool. I have been really interested in a minimalistic experience designed for power users and developers.
I am having one issue so far (well actually a couple of issues but this is the only one i have spent enough time looking into):
I can not seem to load beautiful themes.
I downloaded a theme pack from here
https://github.com/mikar/awesome-themes
and i'm trying to use "nice-and-clean"
I tried putting the theme directory in a few places but none of them worked. The current location where I have it is
/home/bashir/.config/awesome/themes/default/
In my rc.lua file I have at the top
require("beautiful")
and then
beautiful.init("/home/bashir/.config/awesome/themes/default/theme.lua")
but when i restart Awesome i still have the default theme.
I am sure that path is fine because when I cat /home/bashir/.config/awesome/themes/default/theme.lua i get the contents:
-- niceandclean, awesome3 theme, by Blazeix, based off of ghost1227's openbox theme.
--{{{ Main
require("awful.util")
theme = {}
home = os.getenv("HOME")
config = awful.util.getdir("config")
shared = "/usr/share/awesome"
if not awful.util.file_readable(shared .. "/icons/awesome16.png") then
shared = "/usr/share/local/awesome"
end
sharedicons = shared .. "/icons"
sharedthemes = shared .. "/themes"
themes = config .. "/themes"
themename = "/niceandclean"
if not awful.util.file_readable(themes .. themename .. "/theme.lua") then
themes = sharedthemes
end
themedir = themes .. themename
wallpaper1 = themedir .. "/background.jpg"
wallpaper2 = themedir .. "/background.png"
wallpaper3 = sharedthemes .. "/zenburn/zenburn-background.png"
wallpaper4 = sharedthemes .. "/default/background.png"
wpscript = home .. "/.wallpaper"
wpscript2 = themedir .. "/niceandclean.sh"
if awful.util.file_readable(wpscript2) then
theme.wallpaper_cmd = { "sh " .. wpscript2 }
elseif awful.util.file_readable(wallpaper1) then
theme.wallpaper_cmd = { "awsetbg " .. wallpaper1 }
elseif awful.util.file_readable(wallpaper2) then
theme.wallpaper_cmd = { "awsetbg " .. wallpaper2 }
elseif awful.util.file_readable(wpscript) then
theme.wallpaper_cmd = { "sh " .. wpscript }
elseif awful.util.file_readable(wallpaper3) then
theme.wallpaper_cmd = { "awsetbg " .. wallpaper3 }
else
theme.wallpaper_cmd = { "awsetbg " .. wallpaper4 }
end
if awful.util.file_readable(config .. "/vain/init.lua") then
theme.useless_gap_width = "3"
end
--}}}
theme.font = "sans 8"
theme.bg_normal = "#222222"
theme.bg_focus = "#d8d8d8"
theme.bg_urgent = "#d02e54"
theme.bg_minimize = "#444444"
theme.fg_normal = "#cccccc"
theme.fg_focus = "#000000"
theme.fg_urgent = "#ffffff"
theme.fg_minimize = "#ffffff"
theme.border_width = "2"
theme.border_normal = "#747474"
--theme.border_focus = "#535d6c"
theme.border_marked = "#91231c"
theme.border_focus = "#ce2c51"
-- There are other variable sets
-- overriding the default one when
-- defined, the sets are:
-- [taglist|tasklist]_[bg|fg]_[focus|urgent]
-- titlebar_[bg|fg]_[normal|focus]
-- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
-- mouse_finder_[color|timeout|animate_timeout|radius|factor]
-- Example:
--theme.taglist_bg_focus = "#ff0000"
-- Display the taglist squares
theme.taglist_squares_sel = themedir .. "/taglist/squarefw.png"
theme.taglist_squares_unsel = themedir .. "/taglist/squarew.png"
theme.tasklist_floating_icon = themedir .. "/tasklist/floatingw_grey.png"
-- Variables set for theming the menu:
-- menu_[bg|fg]_[normal|focus]
-- menu_[border_color|border_width]
theme.menu_submenu_icon = themedir .. "/submenu.png"
theme.menu_height = "15"
theme.menu_width = "110"
theme.menu_border_width = "0"
-- You can add as many variables as
-- you wish and access them by using
-- beautiful.variable in your rc.lua
--theme.bg_widget = "#cc0000"
-- Define the image to load
theme.titlebar_close_button_normal = themedir .. "/titlebar/close_normal.png"
theme.titlebar_close_button_focus = themedir .. "/titlebar/close_focus.png"
theme.titlebar_ontop_button_normal_inactive = themedir .. "/titlebar/ontop_normal_inactive.png"
theme.titlebar_ontop_button_focus_inactive = themedir .. "/titlebar/ontop_focus_inactive.png"
theme.titlebar_ontop_button_normal_active = themedir .. "/titlebar/ontop_normal_active.png"
theme.titlebar_ontop_button_focus_active = themedir .. "/titlebar/ontop_focus_active.png"
theme.titlebar_sticky_button_normal_inactive = themedir .. "/titlebar/sticky_normal_inactive.png"
theme.titlebar_sticky_button_focus_inactive = themedir .. "/titlebar/sticky_focus_inactive.png"
theme.titlebar_sticky_button_normal_active = themedir .. "/titlebar/sticky_normal_active.png"
theme.titlebar_sticky_button_focus_active = themedir .. "/titlebar/sticky_focus_active.png"
theme.titlebar_floating_button_normal_inactive = themedir .. "/titlebar/floating_normal_inactive.png"
theme.titlebar_floating_button_focus_inactive = themedir .. "/titlebar/floating_focus_inactive.png"
theme.titlebar_floating_button_normal_active = themedir .. "/titlebar/floating_normal_active.png"
theme.titlebar_floating_button_focus_active = themedir .. "/titlebar/floating_focus_active.png"
theme.titlebar_maximized_button_normal_inactive = themedir .. "/titlebar/maximized_normal_inactive.png"
theme.titlebar_maximized_button_focus_inactive = themedir .. "/titlebar/maximized_focus_inactive.png"
theme.titlebar_maximized_button_normal_active = themedir .. "/titlebar/maximized_normal_active.png"
theme.titlebar_maximized_button_focus_active = themedir .. "/titlebar/maximized_focus_active.png"
-- You can use your own layout icons like this:
theme.layout_fairh = themedir .. "/layouts/fairhw.png"
theme.layout_fairv = themedir .. "/layouts/fairvw.png"
theme.layout_floating = themedir .. "/layouts/floatingw.png"
theme.layout_magnifier = themedir .. "/layouts/magnifierw.png"
theme.layout_max = themedir .. "/layouts/maxw.png"
theme.layout_fullscreen = themedir .. "/layouts/fullscreenw.png"
theme.layout_tilebottom = themedir .. "/layouts/tilebottomw.png"
theme.layout_tileleft = themedir .. "/layouts/tileleftw.png"
theme.layout_tile = themedir .. "/layouts/tilew.png"
theme.layout_tiletop = themedir .. "/layouts/tiletopw.png"
theme.layout_spiral = themedir .. "/layouts/spiralw.png"
theme.layout_dwindle = themedir .. "/layouts/dwindlew.png"
theme.awesome_icon = themedir .. "/awesome16.png"
return theme
Any ideas what is wrong?
Offline
Awesome falls back to its default theme and configuration any time something in the config file is messed up, so it could be a number of things. You can use "awesome -k" from a command line to check the syntax of rc.lua, but it can't find every possible error in the code. think about what changes you made to rc.lua and see if there are any mistakes you made.
Offline
Ok, for a test I reverted back to the original rc.lua file that ships with Awesome (cp /etc/xdg/awesome/rc.lua ~/.config/awesome/)
I then tested that: it is the default theme but that is expected.
I modified only the beautiful.init line to point to a different path but it doesnt work. It actually messes up the "desktops" (there are numbers 1-9 and then 1-9 again). My rc file is simply:
-- Standard awesome library
require("awful")
require("awful.autofocus")
require("awful.rules")
-- Theme handling library
require("beautiful")
-- Notification library
require("naughty")
-- {{{ Variable definitions
-- Themes define colours, icons, and wallpapers
-- beautiful.init("/usr/share/awesome/themes/default/theme.lua")
beautiful.init("/home/bashir/.config/awesome/themes/default/theme.lua")
-- This is used later as the default terminal and editor to run.
terminal = "xterm"
editor = os.getenv("EDITOR") or "nano"
editor_cmd = terminal .. " -e " .. editor
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
awful.layout.suit.floating,
awful.layout.suit.tile,
awful.layout.suit.tile.left,
awful.layout.suit.tile.bottom,
awful.layout.suit.tile.top,
awful.layout.suit.fair,
awful.layout.suit.fair.horizontal,
awful.layout.suit.spiral,
awful.layout.suit.spiral.dwindle,
awful.layout.suit.max,
awful.layout.suit.max.fullscreen,
awful.layout.suit.magnifier
}
-- }}}
-- {{{ Tags
-- Define a tag table which hold all screen tags.
tags = {}
for s = 1, screen.count() do
-- Each screen has its own tag table.
tags[s] = awful.tag({ 1, 2, 3, 4, 5, 6, 7, 8, 9 }, s, layouts[1])
end
-- }}}
-- {{{ Menu
-- Create a laucher widget and a main menu
myawesomemenu = {
{ "manual", terminal .. " -e man awesome" },
{ "edit config", editor_cmd .. " " .. awful.util.getdir("config") .. "/rc.lua" },
{ "restart", awesome.restart },
{ "quit", awesome.quit }
}
mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon },
{ "open terminal", terminal }
}
})
mylauncher = awful.widget.launcher({ image = image(beautiful.awesome_icon),
menu = mymainmenu })
-- }}}
-- {{{ Wibox
-- Create a textclock widget
mytextclock = awful.widget.textclock({ align = "right" })
-- Create a systray
mysystray = widget({ type = "systray" })
-- Create a wibox for each screen and add it
mywibox = {}
mypromptbox = {}
mylayoutbox = {}
mytaglist = {}
mytaglist.buttons = awful.util.table.join(
awful.button({ }, 1, awful.tag.viewonly),
awful.button({ modkey }, 1, awful.client.movetotag),
awful.button({ }, 3, awful.tag.viewtoggle),
awful.button({ modkey }, 3, awful.client.toggletag),
awful.button({ }, 4, awful.tag.viewnext),
awful.button({ }, 5, awful.tag.viewprev)
)
mytasklist = {}
mytasklist.buttons = awful.util.table.join(
awful.button({ }, 1, function (c)
if c == client.focus then
c.minimized = true
else
if not c:isvisible() then
awful.tag.viewonly(c:tags()[1])
end
-- This will also un-minimize
-- the client, if needed
client.focus = c
c:raise()
end
end),
awful.button({ }, 3, function ()
if instance then
instance:hide()
instance = nil
else
instance = awful.menu.clients({ width=250 })
end
end),
awful.button({ }, 4, function ()
awful.client.focus.byidx(1)
if client.focus then client.focus:raise() end
end),
awful.button({ }, 5, function ()
awful.client.focus.byidx(-1)
if client.focus then client.focus:raise() end
end))
for s = 1, screen.count() do
-- Create a promptbox for each screen
mypromptbox[s] = awful.widget.prompt({ layout = awful.widget.layout.horizontal.leftright })
-- Create an imagebox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox[s] = awful.widget.layoutbox(s)
mylayoutbox[s]:buttons(awful.util.table.join(
awful.button({ }, 1, function () awful.layout.inc(layouts, 1) end),
awful.button({ }, 3, function () awful.layout.inc(layouts, -1) end),
awful.button({ }, 4, function () awful.layout.inc(layouts, 1) end),
awful.button({ }, 5, function () awful.layout.inc(layouts, -1) end)))
-- Create a taglist widget
mytaglist[s] = awful.widget.taglist(s, awful.widget.taglist.label.all, mytaglist.buttons)
-- Create a tasklist widget
mytasklist[s] = awful.widget.tasklist(function(c)
return awful.widget.tasklist.label.currenttags(c, s)
end, mytasklist.buttons)
-- Create the wibox
mywibox[s] = awful.wibox({ position = "top", screen = s })
-- Add widgets to the wibox - order matters
mywibox[s].widgets = {
{
mylauncher,
mytaglist[s],
mypromptbox[s],
layout = awful.widget.layout.horizontal.leftright
},
mylayoutbox[s],
mytextclock,
s == 1 and mysystray or nil,
mytasklist[s],
layout = awful.widget.layout.horizontal.rightleft
}
end
-- }}}
-- {{{ Mouse bindings
root.buttons(awful.util.table.join(
awful.button({ }, 3, function () mymainmenu:toggle() end),
awful.button({ }, 4, awful.tag.viewnext),
awful.button({ }, 5, awful.tag.viewprev)
))
-- }}}
-- {{{ Key bindings
globalkeys = awful.util.table.join(
awful.key({ modkey, }, "Left", awful.tag.viewprev ),
awful.key({ modkey, }, "Right", awful.tag.viewnext ),
awful.key({ modkey, }, "Escape", awful.tag.history.restore),
awful.key({ modkey, }, "j",
function ()
awful.client.focus.byidx( 1)
if client.focus then client.focus:raise() end
end),
awful.key({ modkey, }, "k",
function ()
awful.client.focus.byidx(-1)
if client.focus then client.focus:raise() end
end),
awful.key({ modkey, }, "w", function () mymainmenu:show({keygrabber=true}) end),
-- Layout manipulation
awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end),
awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end),
awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end),
awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end),
awful.key({ modkey, }, "u", awful.client.urgent.jumpto),
awful.key({ modkey, }, "Tab",
function ()
awful.client.focus.history.previous()
if client.focus then
client.focus:raise()
end
end),
-- Standard program
awful.key({ modkey, }, "Return", function () awful.util.spawn(terminal) end),
awful.key({ modkey, "Control" }, "r", awesome.restart),
awful.key({ modkey, "Shift" }, "q", awesome.quit),
awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end),
awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end),
awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1) end),
awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end),
awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1) end),
awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end),
awful.key({ modkey, }, "space", function () awful.layout.inc(layouts, 1) end),
awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end),
awful.key({ modkey, "Control" }, "n", awful.client.restore),
-- Prompt
awful.key({ modkey }, "r", function () mypromptbox[mouse.screen]:run() end),
awful.key({ modkey }, "x",
function ()
awful.prompt.run({ prompt = "Run Lua code: " },
mypromptbox[mouse.screen].widget,
awful.util.eval, nil,
awful.util.getdir("cache") .. "/history_eval")
end)
)
clientkeys = awful.util.table.join(
awful.key({ modkey, }, "f", function (c) c.fullscreen = not c.fullscreen end),
awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end),
awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ),
awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end),
awful.key({ modkey, }, "o", awful.client.movetoscreen ),
awful.key({ modkey, "Shift" }, "r", function (c) c:redraw() end),
awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end),
awful.key({ modkey, }, "n",
function (c)
-- The client currently has the input focus, so it cannot be
-- minimized, since minimized clients can't have the focus.
c.minimized = true
end),
awful.key({ modkey, }, "m",
function (c)
c.maximized_horizontal = not c.maximized_horizontal
c.maximized_vertical = not c.maximized_vertical
end)
)
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
keynumber = math.min(9, math.max(#tags[s], keynumber));
end
-- Bind all key numbers to tags.
-- Be careful: we use keycodes to make it works on any keyboard layout.
-- This should map on the top row of your keyboard, usually 1 to 9.
for i = 1, keynumber do
globalkeys = awful.util.table.join(globalkeys,
awful.key({ modkey }, "#" .. i + 9,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewonly(tags[screen][i])
end
end),
awful.key({ modkey, "Control" }, "#" .. i + 9,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewtoggle(tags[screen][i])
end
end),
awful.key({ modkey, "Shift" }, "#" .. i + 9,
function ()
if client.focus and tags[client.focus.screen][i] then
awful.client.movetotag(tags[client.focus.screen][i])
end
end),
awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9,
function ()
if client.focus and tags[client.focus.screen][i] then
awful.client.toggletag(tags[client.focus.screen][i])
end
end))
end
clientbuttons = awful.util.table.join(
awful.button({ }, 1, function (c) client.focus = c; c:raise() end),
awful.button({ modkey }, 1, awful.mouse.client.move),
awful.button({ modkey }, 3, awful.mouse.client.resize))
-- Set keys
root.keys(globalkeys)
-- }}}
-- {{{ Rules
awful.rules.rules = {
-- All clients will match this rule.
{ rule = { },
properties = { border_width = beautiful.border_width,
border_color = beautiful.border_normal,
focus = true,
keys = clientkeys,
buttons = clientbuttons } },
{ rule = { class = "MPlayer" },
properties = { floating = true } },
{ rule = { class = "pinentry" },
properties = { floating = true } },
{ rule = { class = "gimp" },
properties = { floating = true } },
-- Set Firefox to always map on tags number 2 of screen 1.
-- { rule = { class = "Firefox" },
-- properties = { tag = tags[1][2] } },
}
-- }}}
-- {{{ Signals
-- Signal function to execute when a new client appears.
client.add_signal("manage", function (c, startup)
-- Add a titlebar
-- awful.titlebar.add(c, { modkey = modkey })
-- Enable sloppy focus
c:add_signal("mouse::enter", function(c)
if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier
and awful.client.focus.filter(c) then
client.focus = c
end
end)
if not startup then
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- awful.client.setslave(c)
-- Put windows in a smart way, only if they does not set an initial position.
if not c.size_hints.user_position and not c.size_hints.program_position then
awful.placement.no_overlap(c)
awful.placement.no_offscreen(c)
end
end
end)
client.add_signal("focus", function(c) c.border_color = beautiful.border_focus end)
client.add_signal("unfocus", function(c) c.border_color = beautiful.border_normal end)
-- }}}
It might be something wrong with the theme but it is one of the examples they link to from the wiki. Apparently new versions of Awesome break lots of stuff so it wouldnt be so surprising if it is broken but it would be embarassing.
awesome -k says that the syntax is correct so I guess it is a logic thing.
Offline
So i tried this now
beautiful.init("/usr/share/awesome/themes/default/theme.lua")
wallpaper_cmd = { "awsetbg -f /home/bashir/.config/awesome/themes/default/background-large.jpg" }
So I am loading the default theme (if i comment this line out it actually still looks the same)
and then I try to load just the wallpaper from the theme alone but the wallpaper is still the default wallpaper.
what on earth is going on?
EDIT: Just tried it as a png. Still doesnt work. I know the path is good because I can cat it out to the terminal (ya i know cat for an image will look like garbage but it shows the path is good)
Last edited by linuxguy (2011-08-28 17:33:43)
Offline
Try this:
Xephyr -ac -br -noreset -screen 900x800 :1, and then:
DISPLAY=:1.0 awesome -c ~/.config/awesome/rc.lua
To see whats going on.
You can use something else to handle the wallpaper, feh or imlibsetroot is two popular ones (or try to remove the -f option).
But, do you really need everything in that theme.lua? Try something like this:
-------------------------------
-- "niceandclean" awesome theme --
-------------------------------
-- {{{ Main
theme = {}
theme.confdir = awful.util.getdir("config")
-- }}}theme.wallpaper_cmd = { "feh --bg-scale /home/bashir/.config/awesome/themes/default/background-large.jpg" }
theme.wallpaper_cmd = { "awsetbg /home/bashir/.config/awesome/themes/default/background-large.jpg" }
-- }}}theme.wallpaper_cmd = { "imlibsetroot -t /home/bashir/.config/awesome/themes/default/background-large.jpg" }
--}}}
theme.font = "sans 8"
theme.bg_normal = "#222222"
theme.bg_focus = "#d8d8d8"
theme.bg_urgent = "#d02e54"
theme.bg_minimize = "#444444"
theme.fg_normal = "#cccccc"
theme.fg_focus = "#000000"
theme.fg_urgent = "#ffffff"
theme.fg_minimize = "#ffffff"
theme.border_width = "2"
theme.border_normal = "#747474"
--theme.border_focus = "#535d6c"
theme.border_marked = "#91231c"
theme.border_focus = "#ce2c51"
-- There are other variable sets
-- overriding the default one when
-- defined, the sets are:
-- [taglist|tasklist]_[bg|fg]_[focus|urgent]
-- titlebar_[bg|fg]_[normal|focus]
-- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
-- mouse_finder_[color|timeout|animate_timeout|radius|factor]
-- Example:
--theme.taglist_bg_focus = "#ff0000"
-- Display the taglist squares
theme.taglist_squares_sel = theme.confdir .. "/taglist/squarefw.png"
theme.taglist_squares_unsel = theme.confdir .. "/taglist/squarew.png"
theme.tasklist_floating_icon = theme.confdir .. "/tasklist/floatingw_grey.png"
-- Variables set for theming the menu:
-- menu_[bg|fg]_[normal|focus]
-- menu_[border_color|border_width]
theme.menu_submenu_icon = theme.confdir .. "/submenu.png"
theme.menu_height = "15"
theme.menu_width = "110"
theme.menu_border_width = "0"
-- You can add as many variables as
-- you wish and access them by using
-- beautiful.variable in your rc.lua
--theme.bg_widget = "#cc0000"
-- Define the image to load
theme.titlebar_close_button_normal = theme.confdir .. "/titlebar/close_normal.png"
theme.titlebar_close_button_focus = theme.confdir .. "/titlebar/close_focus.png"
theme.titlebar_ontop_button_normal_inactive = theme.confdir .. "/titlebar/ontop_normal_inactive.png"
theme.titlebar_ontop_button_focus_inactive = theme.confdir .. "/titlebar/ontop_focus_inactive.png"
theme.titlebar_ontop_button_normal_active = theme.confdir .. "/titlebar/ontop_normal_active.png"
theme.titlebar_ontop_button_focus_active = theme.confdir .. "/titlebar/ontop_focus_active.png"
theme.titlebar_sticky_button_normal_inactive = theme.confdir .. "/titlebar/sticky_normal_inactive.png"
theme.titlebar_sticky_button_focus_inactive = theme.confdir .. "/titlebar/sticky_focus_inactive.png"
theme.titlebar_sticky_button_normal_active = theme.confdir .. "/titlebar/sticky_normal_active.png"
theme.titlebar_sticky_button_focus_active = theme.confdir .. "/titlebar/sticky_focus_active.png"
theme.titlebar_floating_button_normal_inactive = theme.confdir .. "/titlebar/floating_normal_inactive.png"
theme.titlebar_floating_button_focus_inactive = theme.confdir .. "/titlebar/floating_focus_inactive.png"
theme.titlebar_floating_button_normal_active = theme.confdir .. "/titlebar/floating_normal_active.png"
theme.titlebar_floating_button_focus_active = theme.confdir .. "/titlebar/floating_focus_active.png"
theme.titlebar_maximized_button_normal_inactive = theme.confdir .. "/titlebar/maximized_normal_inactive.png"
theme.titlebar_maximized_button_focus_inactive = theme.confdir .. "/titlebar/maximized_focus_inactive.png"
theme.titlebar_maximized_button_normal_active = theme.confdir .. "/titlebar/maximized_normal_active.png"
theme.titlebar_maximized_button_focus_active = theme.confdir .. "/titlebar/maximized_focus_active.png"
-- You can use your own layout icons like this:
theme.layout_fairh = theme.confdir .. "/layouts/fairhw.png"
theme.layout_fairv = theme.confdir .. "/layouts/fairvw.png"
theme.layout_floating = theme.confdir .. "/layouts/floatingw.png"
theme.layout_magnifier = theme.confdir .. "/layouts/magnifierw.png"
theme.layout_max = theme.confdir .. "/layouts/maxw.png"
theme.layout_fullscreen = theme.confdir .. "/layouts/fullscreenw.png"
theme.layout_tilebottom = theme.confdir .. "/layouts/tilebottomw.png"
theme.layout_tileleft = theme.confdir .. "/layouts/tileleftw.png"
theme.layout_tile = theme.confdir .. "/layouts/tilew.png"
theme.layout_tiletop = theme.confdir .. "/layouts/tiletopw.png"
theme.layout_spiral = theme.confdir .. "/layouts/spiralw.png"
theme.layout_dwindle = theme.confdir .. "/layouts/dwindlew.png"
theme.awesome_icon = theme.confdir .. "/awesome16.png"
return theme
Last edited by kaptenen (2011-08-29 11:26:31)
Offline
Thanks a lot for the help. A simplified theme script worked fine. Before I was using it as it shipped and was expecting it to work. I guess these themes are not super compatible with current versions of Awesome.
I have been looking for an open source program to work on. Maybe Ill start a project that will convert older awesome theme scripts to current version compatible scripts. Ill have to think about this more this weekend.
Offline
Pages: 1