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#1 2010-08-15 01:23:46

cookiecaper
Member
Registered: 2007-09-22
Posts: 198

New sauerbraten packages.

Will someone tell me what's up with the new sauerbraten packages? Were they rebuilt for compatibility? The date on them has progressed ... did eihrul really make a "new" Justice Edition with changes on 7-28? I'd really like to know.

Thanks.

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#2 2010-08-15 20:33:36

Darksoul71
Member
Registered: 2010-04-12
Posts: 319

Re: New sauerbraten packages.

From the history file of the new release:

# added new player models Inky and Captain Cannon by Geartrooper
# added new MP maps by t-chen & MisanthropX (tempest), MisanthropX & Finn & t-chen (xenon), mIscreant (mercury), Nieb & Geartrooper (justice), Blindabuser & PainKillAH (fc5), KI113R & Redon & SkiingPenguins (alloy), TomekGNO (ruine), Kretren (core_refuge), KaiserTodretter (infamy, desecration), Nieb (bt_falls), viruz (abbey, tortuga), Jonlimle & Argh! & Nieb (injustice), Jonlimle & Nieb & Razgriz (curvy_castle), Nieb & Jonlimle (authentic), t-chen (duel7, duel8, mbt1, mbt2, mbt10, caribbean), MisanthropX & t-chen & Nieb (industry), Fatum (nitro), Vincent (suburb), BlikjeBier (akaritori), Nieb & Destroyer & MisanthropX & viruz (park), KaZ (dune), Justin (pitch_black), and Meister (osiris)
# added trak5 texture set by TRaK
# added "efficiency ctf", "efficiency protect", "hold", "insta hold", and "efficiency hold" game modes
# green and yellow armour spawn delay is now partially randomized and do not spawn immediately
# can return the flag to base in protect mode by dropping the flag on top of the base
# if a player explicitly drops a flag in ctf mode, he can't pick it back up (only his teammates can)
# added numbered base blips for capture modes (toggled via "basenumbers" var, contributed by NancyWilliams)
# players are now notified of team switches, and team switches can only be done while dead (forces player to die if alive)
# teleports now preserve velocity if third attribute of teledest is set to 1
# smoothed out climbing of 1:1 stairs
# added mini-map to radar
# match time remaining is now displayed in minutes and seconds
# added crosshair selection menu
# can now change the texture configuration in-game of all textures within a selection (via "vrotate", "voffset", "vscale", "vscroll", "vlayer", "valpha", "vshaderparam", "vcolor", "vreset", and "vdelta" commands)
# added support for alpha-blended textures (controlled via "editmat alpha", "texalpha", and "valpha" commands)
# added color scaling for diffuse textures in all shaders (via "texcolor" and "vcolor" commands)
# added support for fogging skybox (controlled via "fogdomemax", "fogdomemin", and "fogdomeheight" vars)
# added support for coloring skybox (via "skyboxcolour" var)
# sky-textured geometry no longer blocks skylight (controlled via "skytexturelight" var)
# added multi-threading for "calclight" command (controlled via "lightthreads" var)
# edit clipboard is now synchronized when a new player connects to a coop-edit
# added "replacesel" command that only replaces textures within the current selection
# added "shrinkmap" command for reducing oversized maps
# cubes are now textured on all sides with the second texture slot by default
# added optional Quake-like mouse acceleration (controlled via "mouseaccel" var)
# added "reconnect" command for connecting to the last connected server
# added optional wall clock (controlled via "wallclock", "wallclock24", and "wallclocksecs" vars)
# added "conscale" var that controls the size of console text
# added teamkill filter for console
# added "screenshotdir" var that controls where screenshots are placed
# "writeobj" command now exports texture assignments
# revised vertex format to be more efficient on older/generic 3D cards
# added GLSL render path (toggled via "forceglsl" var)
# added support for uniform buffer objects to GLSL skeletal animation path
# improved skeletal animation blending quality in fixed-function mode
# added support for environment-mapped world geometry in fixed-function mode
# added rotational friction for ragdolls to make them settle more quickly
# revised collision detection to use Minkowski Portal Refinement (allows for easier extending of collision to new shapes)
# improved adaptive sampling for calclight (faster "calclight 1")
# added motion blur effect (toggled via "motionblur" var)
# "deathscore" variable controls whether scoreboard is shown on death
# scoreboard shows the server you are currently connected to (toggled via "showservinfo")
# added "guinameslider" for selecting from a list of names with a slider
# added "guialign" for creating aligned lists
# added SMD and IQM model support (see models.html)

My archlinux x86_64 host:
AMD E350 (2x1.6GHz) / 8GB DDR3 RAM / GeForce 9500GT (passive) / Arch running from 16GB USB Stick

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#3 2010-08-15 23:09:57

cookiecaper
Member
Registered: 2007-09-22
Posts: 198

Re: New sauerbraten packages.

Thanks for the reply, but that's for the new release, which used to be in the repos as 7/19. Now it says 7/28. It's not a rebuild in the traditional format, it's labeled like a new version, also called Justice Edition. So I was asking what the deal was there.

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