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Will someone tell me what's up with the new sauerbraten packages? Were they rebuilt for compatibility? The date on them has progressed ... did eihrul really make a "new" Justice Edition with changes on 7-28? I'd really like to know.
Thanks.
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From the history file of the new release:
# added new player models Inky and Captain Cannon by Geartrooper
# added new MP maps by t-chen & MisanthropX (tempest), MisanthropX & Finn & t-chen (xenon), mIscreant (mercury), Nieb & Geartrooper (justice), Blindabuser & PainKillAH (fc5), KI113R & Redon & SkiingPenguins (alloy), TomekGNO (ruine), Kretren (core_refuge), KaiserTodretter (infamy, desecration), Nieb (bt_falls), viruz (abbey, tortuga), Jonlimle & Argh! & Nieb (injustice), Jonlimle & Nieb & Razgriz (curvy_castle), Nieb & Jonlimle (authentic), t-chen (duel7, duel8, mbt1, mbt2, mbt10, caribbean), MisanthropX & t-chen & Nieb (industry), Fatum (nitro), Vincent (suburb), BlikjeBier (akaritori), Nieb & Destroyer & MisanthropX & viruz (park), KaZ (dune), Justin (pitch_black), and Meister (osiris)
# added trak5 texture set by TRaK
# added "efficiency ctf", "efficiency protect", "hold", "insta hold", and "efficiency hold" game modes
# green and yellow armour spawn delay is now partially randomized and do not spawn immediately
# can return the flag to base in protect mode by dropping the flag on top of the base
# if a player explicitly drops a flag in ctf mode, he can't pick it back up (only his teammates can)
# added numbered base blips for capture modes (toggled via "basenumbers" var, contributed by NancyWilliams)
# players are now notified of team switches, and team switches can only be done while dead (forces player to die if alive)
# teleports now preserve velocity if third attribute of teledest is set to 1
# smoothed out climbing of 1:1 stairs
# added mini-map to radar
# match time remaining is now displayed in minutes and seconds
# added crosshair selection menu
# can now change the texture configuration in-game of all textures within a selection (via "vrotate", "voffset", "vscale", "vscroll", "vlayer", "valpha", "vshaderparam", "vcolor", "vreset", and "vdelta" commands)
# added support for alpha-blended textures (controlled via "editmat alpha", "texalpha", and "valpha" commands)
# added color scaling for diffuse textures in all shaders (via "texcolor" and "vcolor" commands)
# added support for fogging skybox (controlled via "fogdomemax", "fogdomemin", and "fogdomeheight" vars)
# added support for coloring skybox (via "skyboxcolour" var)
# sky-textured geometry no longer blocks skylight (controlled via "skytexturelight" var)
# added multi-threading for "calclight" command (controlled via "lightthreads" var)
# edit clipboard is now synchronized when a new player connects to a coop-edit
# added "replacesel" command that only replaces textures within the current selection
# added "shrinkmap" command for reducing oversized maps
# cubes are now textured on all sides with the second texture slot by default
# added optional Quake-like mouse acceleration (controlled via "mouseaccel" var)
# added "reconnect" command for connecting to the last connected server
# added optional wall clock (controlled via "wallclock", "wallclock24", and "wallclocksecs" vars)
# added "conscale" var that controls the size of console text
# added teamkill filter for console
# added "screenshotdir" var that controls where screenshots are placed
# "writeobj" command now exports texture assignments
# revised vertex format to be more efficient on older/generic 3D cards
# added GLSL render path (toggled via "forceglsl" var)
# added support for uniform buffer objects to GLSL skeletal animation path
# improved skeletal animation blending quality in fixed-function mode
# added support for environment-mapped world geometry in fixed-function mode
# added rotational friction for ragdolls to make them settle more quickly
# revised collision detection to use Minkowski Portal Refinement (allows for easier extending of collision to new shapes)
# improved adaptive sampling for calclight (faster "calclight 1")
# added motion blur effect (toggled via "motionblur" var)
# "deathscore" variable controls whether scoreboard is shown on death
# scoreboard shows the server you are currently connected to (toggled via "showservinfo")
# added "guinameslider" for selecting from a list of names with a slider
# added "guialign" for creating aligned lists
# added SMD and IQM model support (see models.html)
My archlinux x86_64 host:
AMD E350 (2x1.6GHz) / 8GB DDR3 RAM / GeForce 9500GT (passive) / Arch running from 16GB USB Stick
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Thanks for the reply, but that's for the new release, which used to be in the repos as 7/19. Now it says 7/28. It's not a rebuild in the traditional format, it's labeled like a new version, also called Justice Edition. So I was asking what the deal was there.
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