You are not logged in.
Pages: 1
When running Half Life 2: Deathmatch in multiplayer mode, I crash as soon as the game has loaded with errors about the GLSL extension as shown:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #13:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #38:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #68:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #71:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #74:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #101:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #104:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #118:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(11) : warning C7050: "R2.w" might be used before being initialized
err:ntdll:RtlpWaitForCriticalSection section 0x7d70e4 "?" wait timed out in thread 0042, blocked by 0043, retrying (60 sec)
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #140:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #146:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(13) : warning C7050: "R4.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #152:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(13) : warning C7050: "R4.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #173:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #204:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(11) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #224:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(13) : warning C7050: "R4.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #235:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(13) : warning C7050: "R4.w" might be used before being initializedIs there any such disabling of GLSL or a fix/patch for this?
Offline
Pages: 1