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#1 2011-01-26 02:38:07

milso
Member
Registered: 2010-11-16
Posts: 112
Website

OpenGL Extension - GLSL

When running Half Life 2: Deathmatch in multiplayer mode, I crash as soon as the game has loaded with errors about the GLSL extension as shown:

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #13:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #38:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #68:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #71:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #74:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #101:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #104:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #118:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(11) : warning C7050: "R2.w" might be used before being initialized
err:ntdll:RtlpWaitForCriticalSection section 0x7d70e4 "?" wait timed out in thread 0042, blocked by 0043, retrying (60 sec)
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #140:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #146:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(13) : warning C7050: "R4.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #152:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(13) : warning C7050: "R4.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #173:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #204:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(11) : warning C7050: "R2.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #224:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(13) : warning C7050: "R4.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #235:
fixme:d3d_shader:print_glsl_info_log     Vertex info
fixme:d3d_shader:print_glsl_info_log     -----------
fixme:d3d_shader:print_glsl_info_log     0(13) : warning C7050: "R4.w" might be used before being initialized

Is there any such disabling of GLSL or a fix/patch for this?

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