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New version of Psychonauts is out. Hopefully fixes some problems.
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Almost 5GB again T_T is there a patch somewhere? / couldn't find one... does this even differ from the "bug tracker test version patch" (in usability)?
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@mirandir
I ran Limbo with your PackageBuild and got to the language selection window
but after that I get this wine error:
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
wine: Unhandled page fault on read access to 0xffffffff at address 0x7daa6535 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0x7daa6535).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7daa6535 ESP:0032ea04 EBP:7da30a40 EFLAGS:00210202( R- -- I - - - )
EAX:0000001c EBX:00000054 ECX:7da4c290 EDX:00000000
ESI:00000038 EDI:7da90984
Stack dump:
0x0032ea04: 7c5b5aa0 7da905e8 00000000 7b514ff4
0x0032ea14: 7da48e18 7da48e18 00000003 00000004
0x0032ea24: 00000000 00000000 f7623400 7b513810
0x0032ea34: 7da48e18 00000000 7da48e18 7b105c38
0x0032ea44: 7da48e18 7c5b5aa0 00000005 7dc20ff4
0x0032ea54: 7da48e18 7da90c28 7da90bf8 7db898bf
Backtrace:
=>0 0x7daa6535 (0x7da30a40)
0x7daa6535:
Modules:
Module Address Debug info Name (92 modules)
PE 400000- 926000 Deferred limbo
ELF 7a65f000-7b800000 Deferred swrast_dri.so
ELF 7b800000-7ba3d000 Deferred kernel32<elf>
\-PE 7b810000-7ba3d000 \ kernel32
ELF 7bc00000-7bcd2000 Deferred ntdll<elf>
\-PE 7bc10000-7bcd2000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7c6b3000-7d7ac000 Deferred nouveau_dri.so
ELF 7db26000-7db41000 Deferred libgcc_s.so.1
ELF 7dc29000-7dc32000 Deferred librt.so.1
ELF 7dc32000-7dc3f000 Deferred libdrm.so.2
ELF 7dc3f000-7dc58000 Deferred libxcb-glx.so.0
ELF 7dc58000-7dc6e000 Deferred libglapi.so.0
ELF 7dc6e000-7dcc4000 Deferred libgl.so.1
ELF 7dd13000-7dd49000 Deferred uxtheme<elf>
\-PE 7dd20000-7dd49000 \ uxtheme
ELF 7dd49000-7dd5e000 Deferred xinput1_3<elf>
\-PE 7dd50000-7dd5e000 \ xinput1_3
ELF 7dd5e000-7ddc3000 Deferred dbghelp<elf>
\-PE 7dd70000-7ddc3000 \ dbghelp
ELF 7ddc3000-7ddc9000 Deferred libxfixes.so.3
ELF 7ddc9000-7ddd4000 Deferred libxcursor.so.1
ELF 7ddd4000-7dddb000 Deferred libdrm_nouveau.so.1
ELF 7dddb000-7dddf000 Deferred libxdamage.so.1
ELF 7dddf000-7ddf3000 Deferred psapi<elf>
\-PE 7dde0000-7ddf3000 \ psapi
ELF 7de34000-7de5d000 Deferred libexpat.so.1
ELF 7de5d000-7de92000 Deferred libfontconfig.so.1
ELF 7de92000-7dea2000 Deferred libxi.so.6
ELF 7dea2000-7deab000 Deferred libxrandr.so.2
ELF 7deab000-7deb5000 Deferred libxrender.so.1
ELF 7deb5000-7debb000 Deferred libxxf86vm.so.1
ELF 7dedc000-7df00000 Deferred imm32<elf>
\-PE 7dee0000-7df00000 \ imm32
ELF 7df00000-7df07000 Deferred libxdmcp.so.6
ELF 7df07000-7df29000 Deferred libxcb.so.1
ELF 7df29000-7df43000 Deferred libice.so.6
ELF 7df43000-7e07a000 Deferred libx11.so.6
ELF 7e07a000-7e08c000 Deferred libxext.so.6
ELF 7e08c000-7e11e000 Deferred winex11<elf>
\-PE 7e0a0000-7e11e000 \ winex11
ELF 7e11e000-7e12e000 Deferred libbz2.so.1.0
ELF 7e12e000-7e145000 Deferred libz.so.1
ELF 7e145000-7e1e1000 Deferred libfreetype.so.6
ELF 7e202000-7e229000 Deferred d3dxof<elf>
\-PE 7e210000-7e229000 \ d3dxof
ELF 7e229000-7e28a000 Deferred d3dcompiler_43<elf>
\-PE 7e230000-7e28a000 \ d3dcompiler_43
ELF 7e28a000-7e303000 Deferred d3dx9_36<elf>
\-PE 7e290000-7e303000 \ d3dx9_36
ELF 7e303000-7e31d000 Deferred d3dx9_43<elf>
\-PE 7e310000-7e31d000 \ d3dx9_43
ELF 7e31d000-7e463000 Deferred wined3d<elf>
\-PE 7e330000-7e463000 \ wined3d
ELF 7e463000-7e4a1000 Deferred d3d9<elf>
\-PE 7e470000-7e4a1000 \ d3d9
ELF 7e4a1000-7e520000 Deferred rpcrt4<elf>
\-PE 7e4b0000-7e520000 \ rpcrt4
ELF 7e520000-7e648000 Deferred ole32<elf>
\-PE 7e540000-7e648000 \ ole32
ELF 7e648000-7e664000 Deferred dinput8<elf>
\-PE 7e650000-7e664000 \ dinput8
ELF 7e664000-7e6a1000 Deferred winspool<elf>
\-PE 7e670000-7e6a1000 \ winspool
ELF 7e6a1000-7e7a3000 Deferred comctl32<elf>
\-PE 7e6b0000-7e7a3000 \ comctl32
ELF 7e7a3000-7e816000 Deferred shlwapi<elf>
\-PE 7e7b0000-7e816000 \ shlwapi
ELF 7e816000-7ea3e000 Deferred shell32<elf>
\-PE 7e820000-7ea3e000 \ shell32
ELF 7ea3e000-7eb23000 Deferred comdlg32<elf>
\-PE 7ea40000-7eb23000 \ comdlg32
ELF 7eb23000-7eb8e000 Deferred advapi32<elf>
\-PE 7eb30000-7eb8e000 \ advapi32
ELF 7eb8e000-7ec5e000 Deferred gdi32<elf>
\-PE 7eba0000-7ec5e000 \ gdi32
ELF 7ec5e000-7edb1000 Deferred user32<elf>
\-PE 7ec70000-7edb1000 \ user32
ELF 7efb1000-7efdf000 Deferred libm.so.6
ELF 7efe0000-7efe6000 Deferred libuuid.so.1
ELF 7efe6000-7f000000 Deferred version<elf>
\-PE 7eff0000-7f000000 \ version
ELF f7450000-f7453000 Deferred libx11-xcb.so.1
ELF f7453000-f745c000 Deferred libsm.so.6
ELF f745e000-f7463000 Deferred libdl.so.2
ELF f7463000-f7470000 Deferred libnss_files.so.2
ELF f7480000-f7484000 Deferred libxau.so.6
ELF f7484000-f7627000 Deferred libc.so.6
ELF f7627000-f7642000 Deferred libpthread.so.0
ELF f7642000-f7785000 Dwarf libwine.so.1
ELF f7786000-f77a8000 Deferred ld-linux.so.2
ELF f77a8000-f77a9000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\limbo\limbo.exe
00000009 0 <==
0000000e services.exe
0000001e 0
0000001d 0
00000018 0
00000017 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
00000019 0
00000014 0
00000013 0
0000001a plugplay.exe
0000001f 0
0000001c 0
0000001b 0
00000020 explorer.exe
00000021 0
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Artemis : It seems you use nouveau in a x86_64 Arch. What is the output of 'glxinfo | grep direct' ? Did you install lib32-nouveau-dri ?
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mirandir: Yes, x86_64 and nouveau.
>> glxinfo | grep direct
direct rendering: Yes
And yes, I have lib32-nouveau-dri installed.
Last edited by Artemis (2012-06-06 19:52:09)
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Have you the same error if you type in a terminal :
export WINEPREFIX=~/.limbo/limbo
cd ~/.limbo/limbo/drive_c/Program\ Files/limbo/
wine limbo.exe
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This Psychonauts Bug: https://bugzilla.icculus.org/show_bug.cgi?id=5574
Still seems to makes the tank crash / freeze the game for me with the new version. Not fixed, if it's possible to advance past that part of the game somehow I don't know how.
Last edited by whoops (2012-06-06 20:17:08)
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Nope, different error:
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
err:wineboot:ProcessRunKeys Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4 and card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe (LLVM 0x301)").
wine: Unhandled page fault on read access to 0xffffffff at address 0x7da96535 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0x7da96535).
...
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It seems that wine fails to detect your graphic card and tries to use software renderer.
Can you try to launch Limbo like this :
export WINEPREFIX=~/.limbo/limbo
cd ~/.limbo/limbo/drive_c/Program\ Files/limbo/
LIBGL_DRIVERS_PATH=/usr/lib32/xorg/modules/dri wine limbo.exe
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Sadly, still no improvements.
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
err:wineboot:ProcessRunKeys Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4 and card vendor 0000 (u
wine: Unhandled page fault on read access to 0xffffffff at address 0x7c815535 (thread 0009), starting
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0x7c815535).
Register dump:...
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It's very strange, are you SURE that your 32 bits driver is installed ? With lib32-libgl, lib32-mesa ?
If yes... maybe Limbo uses features not supported by nouveau ... have you tried the nvidia proprietary driver ?
Last edited by mirandir (2012-06-06 21:33:35)
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Installed proprietary driver => works. Thanks for your help!
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tomato wrote:Video card?
What driver, OSS or proprietary?
I assume you're running a 64bit system, is that correct?One more thing, I just tried running it and it works without problems on OSS Radeon drivers, but actually it's a 32 bit game, so you'll need 32 bit libraries for it to work.
Intel (I can't find the model in lspci)
Nvidia GeForce 310M (through bumblebee/optimus)Tried using nouveau, nvidia and intel.
ElkMonster wrote:I had the same problem. It went away after installing a number of lib32 graphics packages (glew, intel-dri) my system didn't have yet. Also make sure that all your multilib packages are up-to-date. For whatever reason, multilib was disabled in my pacman.conf, although I had 32-bit packages installed in the past (maybe some incorrectly merged pacman.conf update). Therefore, the according packages were totally outdated.
Any idea what other packages you had to install? Or is there a trick to running the game with the 32-bit drivers? I installed glew and I'm still getting the silent shutdown issue.
Edit: Nevermind, issue solved.
http://www.xieme-art.org/post/2012/06/0 … -Archlinux
[root@eph-macbook /]# pacman -S lib32-mesa lib32-alsa-lib lib32-alsa-plugins lib32-libpulse lib32-zlib
Have you played Bastion? I have the same graphics hardware and I can play it on my Intel graphics but it gets poor performance. Running Bastion with optirun gets much better performance but all but a fourth of the screen is off screen or covered by black.
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New builds for LIMBO : http://support.humblebundle.com/custome … -changelog
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Can't get Psychonauts to work. If I launch the game I get a black window pop up for a few seconds and then it closes again.
End of the terminal output is:
"Found OpenAL device: 'Simple Directmedia Layer'
Found OpenAL device: 'ALSA Software'
Found OpenAL device: 'OSS Software'
ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
AL lib: sdl.c:208: SDL_OpenAudio failed: No available audio device
Opened OpenAL Device: '(null)'
ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
AL lib: sdl.c:208: SDL_OpenAudio failed: No available audio device
Psychonauts: /home/icculus/projects/psychonauts/Source/CommonLibs/NonDF/AudioDrv/AudioDrv.cpp:48: CAudioDrv::CAudioDrv(void*, long int, long int): Assertion `GetCount() == 1' failed.
Aborted
& Swords & Sorcery runs fine except that I get no sound whatsoever. Which kind of defeats the point of a game which is all about the sound.
P.S. What's the difference between pulseaudio and pulseaudio-git? Some in this thread mentioned they installed lib32-pulseaudio-git for Psychonauts, but if I install that I need to replace pulseaudio with pulseaudio-git; what's the difference and will I notice it?
Last edited by Throne777 (2012-06-07 13:51:32)
'All we ever were, just zeroes and ones'
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Have you 'lib32-alsa-plugins' and 'pulseaudio-alsa' installed ?
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& Swords & Sorcery runs fine except that I get no sound whatsoever. Which kind of defeats the point of a game which is all about the sound.
Do you have lib32-libpulse installed? I needed that package before sound finally kicked in.
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Anyone who are able to run super meat boy?
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Anyone who are able to run super meat boy?
works just fine.
(nvidia driver)
He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
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Lone Survivor has been added too... but is it possible to play it in fullscreen? Looks like it's using standalone flash player and there keyboard input won't work in fullscreen? Or am I doing something wrong?
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thall wrote:Anyone who are able to run super meat boy?
works just fine.
(nvidia driver)
Hmm cant even run it, i also have nvidia drivers, this i my output
[~/Downloads]$ chmod +x supermeatboy-linux-06072012-bin
[~/Downloads]$ ./supermeatboy-linux-06072012-bin
bash: ./supermeatboy-linux-06072012-bin: File or directory doesnt exist
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So...the Lone Survivor 64-bit version is actually 32-bit?
$ file LoneSurvivor
LoneSurvivor: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), stripped
Edit: works fine with lib32-gtk2, lib32-nss and lib32-curl, but...
Last edited by J. (2012-06-07 18:25:29)
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Does keyboard input work for you when playing lone survivor fullscreen?
Tried working around it... didn't even manage to get it to a reasonable size (with keyboard working) by running it in its own xserver all alone because I didn't manage to make it stay in the right place, with the right screen resolution, etc -..-
edit: manually setting resolution to 640x480 with xrandr sort of does the trick... doesn't look too great on a big screen trough.
Last edited by whoops (2012-06-07 19:54:05)
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Please, can *all* packagers for the HIB V games add a check for the $_humblebundleVkey environment variable? Lone Survivor build already did this. And everyone should do it, really... it's very comfortable.
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