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New version of Psychonauts is out. Hopefully fixes some problems.
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Almost 5GB again T_T is there a patch somewhere? / couldn't find one... does this even differ from the "bug tracker test version patch" (in usability)?
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@mirandir
I ran Limbo with your PackageBuild and got to the language selection window
but after that I get this wine error:
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
wine: Unhandled page fault on read access to 0xffffffff at address 0x7daa6535 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0x7daa6535).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:7daa6535 ESP:0032ea04 EBP:7da30a40 EFLAGS:00210202(  R- --  I   - - - )
 EAX:0000001c EBX:00000054 ECX:7da4c290 EDX:00000000
 ESI:00000038 EDI:7da90984
Stack dump:
0x0032ea04:  7c5b5aa0 7da905e8 00000000 7b514ff4
0x0032ea14:  7da48e18 7da48e18 00000003 00000004
0x0032ea24:  00000000 00000000 f7623400 7b513810
0x0032ea34:  7da48e18 00000000 7da48e18 7b105c38
0x0032ea44:  7da48e18 7c5b5aa0 00000005 7dc20ff4
0x0032ea54:  7da48e18 7da90c28 7da90bf8 7db898bf
Backtrace:
=>0 0x7daa6535 (0x7da30a40)
0x7daa6535: 	
Modules:
Module	Address			Debug info	Name (92 modules)
PE	  400000-  926000	Deferred        limbo
ELF	7a65f000-7b800000	Deferred        swrast_dri.so
ELF	7b800000-7ba3d000	Deferred        kernel32<elf>
  \-PE	7b810000-7ba3d000	\               kernel32
ELF	7bc00000-7bcd2000	Deferred        ntdll<elf>
  \-PE	7bc10000-7bcd2000	\               ntdll
ELF	7bf00000-7bf04000	Deferred        <wine-loader>
ELF	7c6b3000-7d7ac000	Deferred        nouveau_dri.so
ELF	7db26000-7db41000	Deferred        libgcc_s.so.1
ELF	7dc29000-7dc32000	Deferred        librt.so.1
ELF	7dc32000-7dc3f000	Deferred        libdrm.so.2
ELF	7dc3f000-7dc58000	Deferred        libxcb-glx.so.0
ELF	7dc58000-7dc6e000	Deferred        libglapi.so.0
ELF	7dc6e000-7dcc4000	Deferred        libgl.so.1
ELF	7dd13000-7dd49000	Deferred        uxtheme<elf>
  \-PE	7dd20000-7dd49000	\               uxtheme
ELF	7dd49000-7dd5e000	Deferred        xinput1_3<elf>
  \-PE	7dd50000-7dd5e000	\               xinput1_3
ELF	7dd5e000-7ddc3000	Deferred        dbghelp<elf>
  \-PE	7dd70000-7ddc3000	\               dbghelp
ELF	7ddc3000-7ddc9000	Deferred        libxfixes.so.3
ELF	7ddc9000-7ddd4000	Deferred        libxcursor.so.1
ELF	7ddd4000-7dddb000	Deferred        libdrm_nouveau.so.1
ELF	7dddb000-7dddf000	Deferred        libxdamage.so.1
ELF	7dddf000-7ddf3000	Deferred        psapi<elf>
  \-PE	7dde0000-7ddf3000	\               psapi
ELF	7de34000-7de5d000	Deferred        libexpat.so.1
ELF	7de5d000-7de92000	Deferred        libfontconfig.so.1
ELF	7de92000-7dea2000	Deferred        libxi.so.6
ELF	7dea2000-7deab000	Deferred        libxrandr.so.2
ELF	7deab000-7deb5000	Deferred        libxrender.so.1
ELF	7deb5000-7debb000	Deferred        libxxf86vm.so.1
ELF	7dedc000-7df00000	Deferred        imm32<elf>
  \-PE	7dee0000-7df00000	\               imm32
ELF	7df00000-7df07000	Deferred        libxdmcp.so.6
ELF	7df07000-7df29000	Deferred        libxcb.so.1
ELF	7df29000-7df43000	Deferred        libice.so.6
ELF	7df43000-7e07a000	Deferred        libx11.so.6
ELF	7e07a000-7e08c000	Deferred        libxext.so.6
ELF	7e08c000-7e11e000	Deferred        winex11<elf>
  \-PE	7e0a0000-7e11e000	\               winex11
ELF	7e11e000-7e12e000	Deferred        libbz2.so.1.0
ELF	7e12e000-7e145000	Deferred        libz.so.1
ELF	7e145000-7e1e1000	Deferred        libfreetype.so.6
ELF	7e202000-7e229000	Deferred        d3dxof<elf>
  \-PE	7e210000-7e229000	\               d3dxof
ELF	7e229000-7e28a000	Deferred        d3dcompiler_43<elf>
  \-PE	7e230000-7e28a000	\               d3dcompiler_43
ELF	7e28a000-7e303000	Deferred        d3dx9_36<elf>
  \-PE	7e290000-7e303000	\               d3dx9_36
ELF	7e303000-7e31d000	Deferred        d3dx9_43<elf>
  \-PE	7e310000-7e31d000	\               d3dx9_43
ELF	7e31d000-7e463000	Deferred        wined3d<elf>
  \-PE	7e330000-7e463000	\               wined3d
ELF	7e463000-7e4a1000	Deferred        d3d9<elf>
  \-PE	7e470000-7e4a1000	\               d3d9
ELF	7e4a1000-7e520000	Deferred        rpcrt4<elf>
  \-PE	7e4b0000-7e520000	\               rpcrt4
ELF	7e520000-7e648000	Deferred        ole32<elf>
  \-PE	7e540000-7e648000	\               ole32
ELF	7e648000-7e664000	Deferred        dinput8<elf>
  \-PE	7e650000-7e664000	\               dinput8
ELF	7e664000-7e6a1000	Deferred        winspool<elf>
  \-PE	7e670000-7e6a1000	\               winspool
ELF	7e6a1000-7e7a3000	Deferred        comctl32<elf>
  \-PE	7e6b0000-7e7a3000	\               comctl32
ELF	7e7a3000-7e816000	Deferred        shlwapi<elf>
  \-PE	7e7b0000-7e816000	\               shlwapi
ELF	7e816000-7ea3e000	Deferred        shell32<elf>
  \-PE	7e820000-7ea3e000	\               shell32
ELF	7ea3e000-7eb23000	Deferred        comdlg32<elf>
  \-PE	7ea40000-7eb23000	\               comdlg32
ELF	7eb23000-7eb8e000	Deferred        advapi32<elf>
  \-PE	7eb30000-7eb8e000	\               advapi32
ELF	7eb8e000-7ec5e000	Deferred        gdi32<elf>
  \-PE	7eba0000-7ec5e000	\               gdi32
ELF	7ec5e000-7edb1000	Deferred        user32<elf>
  \-PE	7ec70000-7edb1000	\               user32
ELF	7efb1000-7efdf000	Deferred        libm.so.6
ELF	7efe0000-7efe6000	Deferred        libuuid.so.1
ELF	7efe6000-7f000000	Deferred        version<elf>
  \-PE	7eff0000-7f000000	\               version
ELF	f7450000-f7453000	Deferred        libx11-xcb.so.1
ELF	f7453000-f745c000	Deferred        libsm.so.6
ELF	f745e000-f7463000	Deferred        libdl.so.2
ELF	f7463000-f7470000	Deferred        libnss_files.so.2
ELF	f7480000-f7484000	Deferred        libxau.so.6
ELF	f7484000-f7627000	Deferred        libc.so.6
ELF	f7627000-f7642000	Deferred        libpthread.so.0
ELF	f7642000-f7785000	Dwarf           libwine.so.1
ELF	f7786000-f77a8000	Deferred        ld-linux.so.2
ELF	f77a8000-f77a9000	Deferred        [vdso].so
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\limbo\limbo.exe
	00000009    0 <==
0000000e services.exe
	0000001e    0
	0000001d    0
	00000018    0
	00000017    0
	00000015    0
	00000010    0
	0000000f    0
00000012 winedevice.exe
	00000019    0
	00000014    0
	00000013    0
0000001a plugplay.exe
	0000001f    0
	0000001c    0
	0000001b    0
00000020 explorer.exe
	00000021    0Offline

Artemis : It seems you use nouveau in a x86_64 Arch. What is the output of 'glxinfo | grep direct' ? Did you install lib32-nouveau-dri ?
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mirandir: Yes, x86_64 and nouveau.
>> glxinfo | grep direct
direct rendering: YesAnd yes, I have lib32-nouveau-dri installed.
Last edited by Artemis (2012-06-06 19:52:09)
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Have you the same error if you type in a terminal :
export WINEPREFIX=~/.limbo/limbo
cd ~/.limbo/limbo/drive_c/Program\ Files/limbo/
wine limbo.exeOffline
This Psychonauts Bug: https://bugzilla.icculus.org/show_bug.cgi?id=5574
Still seems to makes the tank crash / freeze the game for me with the new version. Not fixed, if it's possible to advance past that part of the game somehow I don't know how.
Last edited by whoops (2012-06-06 20:17:08)
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Nope, different error:
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
err:wineboot:ProcessRunKeys Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4 and card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe (LLVM 0x301)").
wine: Unhandled page fault on read access to 0xffffffff at address 0x7da96535 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0x7da96535).
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It seems that wine fails to detect your graphic card and tries to use software renderer.
Can you try to launch Limbo like this :
export WINEPREFIX=~/.limbo/limbo
cd ~/.limbo/limbo/drive_c/Program\ Files/limbo/
LIBGL_DRIVERS_PATH=/usr/lib32/xorg/modules/dri wine limbo.exeOffline
Sadly, still no improvements.
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
err:wineboot:ProcessRunKeys Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4 and card vendor 0000 (u
wine: Unhandled page fault on read access to 0xffffffff at address 0x7c815535 (thread 0009), starting 
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0x7c815535).
Register dump:...Offline

It's very strange, are you SURE that your 32 bits driver is installed ? With lib32-libgl, lib32-mesa ?
If yes... maybe Limbo uses features not supported by nouveau ... have you tried the nvidia proprietary driver ?
Last edited by mirandir (2012-06-06 21:33:35)
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Installed proprietary driver => works. Thanks for your help!
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tomato wrote:Video card?
What driver, OSS or proprietary?
I assume you're running a 64bit system, is that correct?One more thing, I just tried running it and it works without problems on OSS Radeon drivers, but actually it's a 32 bit game, so you'll need 32 bit libraries for it to work.
Intel (I can't find the model in lspci)
Nvidia GeForce 310M (through bumblebee/optimus)Tried using nouveau, nvidia and intel.
ElkMonster wrote:I had the same problem. It went away after installing a number of lib32 graphics packages (glew, intel-dri) my system didn't have yet. Also make sure that all your multilib packages are up-to-date. For whatever reason, multilib was disabled in my pacman.conf, although I had 32-bit packages installed in the past (maybe some incorrectly merged pacman.conf update). Therefore, the according packages were totally outdated.
Any idea what other packages you had to install? Or is there a trick to running the game with the 32-bit drivers? I installed glew and I'm still getting the silent shutdown issue.
Edit: Nevermind, issue solved.
http://www.xieme-art.org/post/2012/06/0 … -Archlinux
[root@eph-macbook /]# pacman -S lib32-mesa lib32-alsa-lib lib32-alsa-plugins lib32-libpulse lib32-zlib
Have you played Bastion? I have the same graphics hardware and I can play it on my Intel graphics but it gets poor performance. Running Bastion with optirun gets much better performance but all but a fourth of the screen is off screen or covered by black.
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New builds for LIMBO : http://support.humblebundle.com/custome … -changelog
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Can't get Psychonauts to work. If I launch the game I get a black window pop up for a few seconds and then it closes again.
End of the terminal output is:
"Found OpenAL device: 'Simple Directmedia Layer'
Found OpenAL device: 'ALSA Software'
Found OpenAL device: 'OSS Software'
ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
AL lib: sdl.c:208: SDL_OpenAudio failed: No available audio device
Opened OpenAL Device: '(null)'
ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
AL lib: sdl.c:208: SDL_OpenAudio failed: No available audio device
Psychonauts: /home/icculus/projects/psychonauts/Source/CommonLibs/NonDF/AudioDrv/AudioDrv.cpp:48: CAudioDrv::CAudioDrv(void*, long int, long int): Assertion `GetCount() == 1' failed.
Aborted& Swords & Sorcery runs fine except that I get no sound whatsoever. Which kind of defeats the point of a game which is all about the sound.
P.S. What's the difference between pulseaudio and pulseaudio-git? Some in this thread mentioned they installed lib32-pulseaudio-git for Psychonauts, but if I install that I need to replace pulseaudio with pulseaudio-git; what's the difference and will I notice it?
Last edited by Throne777 (2012-06-07 13:51:32)
'All we ever were, just zeroes and ones'
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Have you 'lib32-alsa-plugins' and 'pulseaudio-alsa' installed ?
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& Swords & Sorcery runs fine except that I get no sound whatsoever. Which kind of defeats the point of a game which is all about the sound.
Do you have lib32-libpulse installed? I needed that package before sound finally kicked in.
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Anyone who are able to run super meat boy?
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Anyone who are able to run super meat boy?
works just fine.
(nvidia driver)
He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
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Lone Survivor has been added too... but is it possible to play it in fullscreen? Looks like it's using standalone flash player and there keyboard input won't work in fullscreen? Or am I doing something wrong?
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thall wrote:Anyone who are able to run super meat boy?
works just fine.
(nvidia driver)
Hmm cant even run it, i also have nvidia drivers, this i my output
[~/Downloads]$ chmod +x supermeatboy-linux-06072012-bin
[~/Downloads]$ ./supermeatboy-linux-06072012-bin 
bash: ./supermeatboy-linux-06072012-bin: File or directory doesnt existOffline
So...the Lone Survivor 64-bit version is actually 32-bit?
$ file LoneSurvivor
LoneSurvivor: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), strippedEdit: works fine with lib32-gtk2, lib32-nss and lib32-curl, but...
Last edited by J. (2012-06-07 18:25:29)
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Does keyboard input work for you when playing lone survivor fullscreen?
Tried working around it... didn't even manage to get it to a reasonable size (with keyboard working) by running it in its own xserver all alone because I didn't manage to make it stay in the right place, with the right screen resolution, etc -..-
edit: manually setting resolution to 640x480 with xrandr sort of does the trick... doesn't look too great on a big screen trough.
Last edited by whoops (2012-06-07 19:54:05)
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Please, can *all* packagers for the HIB V games add a check for the $_humblebundleVkey environment variable? Lone Survivor build already did this. And everyone should do it, really... it's very comfortable. 
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