You are not logged in.

#1 2013-04-16 14:36:18

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Rigs of Rods stable version packaged for Arch Linux

Precompiled package for Rigs of Rods 0.4.6 is available in archlinuxgr repo. It's a single x86_64 package that holds almost all dependencies in /opt/rigsofrods/lib.

Add to your pacman.conf:

[archlinuxgr]
SigLevel = Never
Server = http://archlinuxgr.tiven.org/archlinux/$arch

Then update and install rigsofrods:

pacman -Sy rigsofrods

Run the configurator first and then the game. (Included .desktop launchers in /usr/share/applications)

Older 0.38 packages can be found here (abandoned)

Enjoy smile

Last edited by tritonas00 (2016-03-30 00:16:57)

Offline

#2 2013-04-16 14:39:42

SanskritFritz
Member
From: Budapest, Hungary
Registered: 2009-01-08
Posts: 1,633
Website

Re: Rigs of Rods stable version packaged for Arch Linux

I'm speechless!


zʇıɹɟʇıɹʞsuɐs AUR || Cycling in Budapest with a helmet camera || Revised log levels proposal: "FYI" "WTF" and "OMG" (John Barnette)

Offline

#3 2013-04-16 22:23:48

stqn
Member
Registered: 2010-03-19
Posts: 1,189
Website

Re: Rigs of Rods stable version packaged for Arch Linux

RoR is pretty cool (based on the 2010 video on the site), too bad it has a non-Free licence!

Offline

#4 2013-04-18 00:48:53

Svenstaro
Developer
From: Germany
Registered: 2008-11-19
Posts: 366

Re: Rigs of Rods stable version packaged for Arch Linux

Shouldn't we try to bring this into [community]? It's a pretty cool game but I think depending on old dependencies is unacceptable.

Offline

#5 2013-04-18 12:18:50

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Re: Rigs of Rods stable version packaged for Arch Linux

Svenstaro wrote:

I think depending on old dependencies is unacceptable.

Yes, also requires old version of gcc and downgrade some other packages in order to compile. Its pretty nasty.

I updated their wiki page as well.

http://www.rigsofrods.com/wiki/pages/Co … nder_Linux

----------------------------------------------------------------------------------------------------------

x86_64 packages uploaded.

If you want to build it yourself, all the sources, PKGBUILDS and instructions are available here: https://github.com/tritonas00/rigsofrods

Last edited by tritonas00 (2013-05-28 20:04:31)

Offline

#6 2013-05-28 20:04:06

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Re: Rigs of Rods stable version packaged for Arch Linux

Updated the instructions.

Offline

#7 2013-06-03 22:09:14

gandalf3
Member
From: ~/
Registered: 2013-05-18
Posts: 29

Re: Rigs of Rods stable version packaged for Arch Linux

Error when trying to run the game:

/opt/rigsofrods/bin/RoR: error while loading shared libraries: libangelscript-2.20.3.so: cannot open shared object file: No such file or directory

archlinuxgr/angelscript is installed, however it is version 2.26.3 not 2.20.3..


Intel Xeon Nvidia GTX460 16GB fRam Archlinux Openbox KDE

Offline

#8 2013-06-04 05:52:42

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Re: Rigs of Rods stable version packaged for Arch Linux

gandalf3 wrote:

Error when trying to run the game:

/opt/rigsofrods/bin/RoR: error while loading shared libraries: libangelscript-2.20.3.so: cannot open shared object file: No such file or directory

archlinuxgr/angelscript is installed, however it is version 2.26.3 not 2.20.3..

In x86_64, right ?

I will fix this today.

-------------------------------

It should be ok now, please update and re-install angelscript from repo.

Last edited by tritonas00 (2013-06-04 06:27:26)

Offline

#9 2013-06-04 20:36:51

gandalf3
Member
From: ~/
Registered: 2013-05-18
Posts: 29

Re: Rigs of Rods stable version packaged for Arch Linux

Thanks, works like a dream!!

(been trying to get this working on linux for a while, can't say how awsome this is!)
thanks again!


Intel Xeon Nvidia GTX460 16GB fRam Archlinux Openbox KDE

Offline

#10 2013-06-04 21:52:52

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Re: Rigs of Rods stable version packaged for Arch Linux

Glad to know.

I re-updated the instructions as well.

Last edited by tritonas00 (2013-06-04 22:03:34)

Offline

#11 2013-06-06 01:45:51

gandalf3
Member
From: ~/
Registered: 2013-05-18
Posts: 29

Re: Rigs of Rods stable version packaged for Arch Linux

BTW, Would it be possible to add scripts in /usr/bin for running /opt/rigsofrods/bin/RoR and /opt/rigsofrods/bin/rorconfig ?
Then not only would it be in $PATH but clicking on "save and play" in RoRConfig would work..

Thanks


Intel Xeon Nvidia GTX460 16GB fRam Archlinux Openbox KDE

Offline

#12 2013-06-06 11:25:00

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Re: Rigs of Rods stable version packaged for Arch Linux

gandalf3 wrote:

BTW, Would it be possible to add scripts in /usr/bin for running /opt/rigsofrods/bin/RoR and /opt/rigsofrods/bin/rorconfig ?
Then not only would it be in $PATH but clicking on "save and play" in RoRConfig would work..


I tried to add scripts/links for launchers in /usr/bin but "save and play" refuses to work.

Offline

#13 2013-06-06 16:26:34

Roken
Member
From: UK
Registered: 2012-01-16
Posts: 732

Re: Rigs of Rods stable version packaged for Arch Linux

I wanted to try - but it wants to downgrade openal, which I don't want to do. c'est la vie.


[img=Speedtest]http://www.speedtest.net/my-result/5145583518[/img]

Nvidia GTX 670 2Gb, AMD Phenom II X4 (965BE) @ 3.6 Ghz (Overclocked) 8GB RAM
Linux user #545703

Offline

#14 2013-06-06 16:33:05

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Re: Rigs of Rods stable version packaged for Arch Linux

Roken wrote:

I wanted to try - but it wants to downgrade openal, which I don't want to do. c'est la vie.

Yes, because the game segfaults a lot with openal 1.15.

Offline

#15 2013-06-08 01:24:35

gandalf3
Member
From: ~/
Registered: 2013-05-18
Posts: 29

Re: Rigs of Rods stable version packaged for Arch Linux

I noticed that the keyboard shortcuts for starting plans/boats and such don't seem to work. (cars are okay)
Dynamic input grabbing also doesn't quite work, the mouse in the game is in a different spot than the actual mouse.
I was just wondering if I'm the only one..

Thanks


Intel Xeon Nvidia GTX460 16GB fRam Archlinux Openbox KDE

Offline

#16 2013-06-08 05:14:11

x33a
Forum Moderator
Registered: 2009-08-15
Posts: 3,548
Website

Re: Rigs of Rods stable version packaged for Arch Linux

stqn wrote:

RoR is pretty cool (based on the 2010 video on the site), too bad it has a non-Free licence!

Huh?

From http://www.rigsofrods.com/content/

Rigs of Rods is an open source vehicle simulator licensed under the GNU General Public License version 3.

Offline

#17 2013-06-09 04:26:25

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Re: Rigs of Rods stable version packaged for Arch Linux

gandalf3 wrote:

I noticed that the keyboard shortcuts for starting plans/boats and such don't seem to work. (cars are okay)

What keys have you tried ?

Offline

#18 2013-06-09 18:57:24

gandalf3
Member
From: ~/
Registered: 2013-05-18
Posts: 29

Re: Rigs of Rods stable version packaged for Arch Linux

Page up and page down for boats (doesn't work), planes the throttle works with CTRL+pageup but you can't turn the engines on.
(I think the default for engines is CTRL+home, but for testing I changed it to CTRL+N, still didn't work)
for changing shortcuts, I'm just editing them in

~/Rigs\ of\ Rods\ 0.38/config/input.map

Intel Xeon Nvidia GTX460 16GB fRam Archlinux Openbox KDE

Offline

#19 2013-06-10 10:51:33

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Re: Rigs of Rods stable version packaged for Arch Linux

from the input.map in the package:

o --> start / turn off plane engine
w / s --> plane acceleration
a / z ---> boat acceleration

Does those work ?

I use those every day (without CTRL)

Last edited by tritonas00 (2013-06-10 10:59:02)

Offline

#20 2013-06-10 18:39:14

gandalf3
Member
From: ~/
Registered: 2013-05-18
Posts: 29

Re: Rigs of Rods stable version packaged for Arch Linux

Those work, thanks!
But where is this input.map?? The only one I see is the one I mentioned above (that says controls for planes and such is CTRL+HOME/PGUP/PGDOWN)


Intel Xeon Nvidia GTX460 16GB fRam Archlinux Openbox KDE

Offline

#21 2013-06-10 19:34:42

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Re: Rigs of Rods stable version packaged for Arch Linux

/opt/rigsofrods/bin/skeleton/config/input.map which should be copied to ~/.rigsofrods/config/input.map

AIRPLANE_THROTTLE_DOWN         Keyboard             S
AIRPLANE_THROTTLE_UP           Keyboard             W
AIRPLANE_TOGGLE_ENGINES        Keyboard             O

Have you done cp -r /opt/rigsofrods/bin/skeleton/* ~/.rigsofrods ?

Last edited by tritonas00 (2013-06-10 19:46:07)

Offline

#22 2013-06-10 20:07:21

gandalf3
Member
From: ~/
Registered: 2013-05-18
Posts: 29

Re: Rigs of Rods stable version packaged for Arch Linux

Ah, i see it now..

Have you done cp -r /opt/rigsofrods/bin/skeleton/* ~/.rigsofrods ?

yes.


Intel Xeon Nvidia GTX460 16GB fRam Archlinux Openbox KDE

Offline

#23 2013-06-10 20:46:53

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Re: Rigs of Rods stable version packaged for Arch Linux

Do you play online?

If yes, maybe sometime we'll drive together big_smile

Offline

#24 2013-06-11 19:53:32

gandalf3
Member
From: ~/
Registered: 2013-05-18
Posts: 29

Re: Rigs of Rods stable version packaged for Arch Linux

I have never tried multiplayer yet, but maybe someday.. when I can have more fps tongue (incedentally the fps counter seems to be broken, normally it displays a bunch of statistics including fps when you press "f")

To bad boost/caelum breaks things.. it looks so nice big_smile
Does it work with caelum 0.6.1? maybe you could have a separate package with boost/caelum wink


Intel Xeon Nvidia GTX460 16GB fRam Archlinux Openbox KDE

Offline

#25 2013-06-12 01:33:49

tritonas00
Member
Registered: 2013-01-20
Posts: 67

Re: Rigs of Rods stable version packaged for Arch Linux

Any boost/boost-libs update would break the game and that means re-build the whole thing.

I wanted to build stable packages as much as possible, that would not break from pacman updates (not often anyway)

So caelum didnt make it tongue

Last edited by tritonas00 (2013-06-12 01:46:52)

Offline

Board footer

Powered by FluxBB