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#1 2015-10-31 18:13:38

remy18
Member
Registered: 2015-03-22
Posts: 23

Tesselation with unigine heaven only in root [Solved]

Hello,

With unigine heaven with my standard user the benchmark says that i have opengl 3.2

 [---- Render ----
GLRender::GLRender(): Unknown GPU
OpenGL vendor:   X.Org
OpenGL renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL version:  3.2 (Core Profile) Mesa 11.0.4
OpenGL flags:    Core Profile
Found required GL_ARB_map_buffer_range
Found required GL_ARB_vertex_array_object
Found required GL_ARB_draw_instanced
Found required GL_ARB_draw_elements_base_vertex
Found required GL_ARB_transform_feedback
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_framebuffer_object
Found required GL_ARB_texture_multisample
Found required GL_ARB_uniform_buffer_object
Found required GL_ARB_geometry_shader4
Found optional GL_ARB_tessellation_shader
Found optional GL_ARB_sample_shading
Found optional GL_ARB_gpu_shader5
Found optional GL_EXT_texture_compression_s3tc
Found optional GL_ARB_texture_compression_rgtc
Shading language:        1.50
Maximum texture size:    16384
Maximum texture units:   80
Maximum texture renders: 8

but if i launch the game in root it works well .

Why ?

Last edited by remy18 (2015-11-06 17:24:54)

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#2 2015-11-06 17:24:18

remy18
Member
Registered: 2015-03-22
Posts: 23

Re: Tesselation with unigine heaven only in root [Solved]

The problem was because of my ~/.drirc config file wich was misconfigured i deleted it and now it works smile

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