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Hello,
With unigine heaven with my standard user the benchmark says that i have opengl 3.2
[---- Render ----
GLRender::GLRender(): Unknown GPU
OpenGL vendor: X.Org
OpenGL renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL version: 3.2 (Core Profile) Mesa 11.0.4
OpenGL flags: Core Profile
Found required GL_ARB_map_buffer_range
Found required GL_ARB_vertex_array_object
Found required GL_ARB_draw_instanced
Found required GL_ARB_draw_elements_base_vertex
Found required GL_ARB_transform_feedback
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_framebuffer_object
Found required GL_ARB_texture_multisample
Found required GL_ARB_uniform_buffer_object
Found required GL_ARB_geometry_shader4
Found optional GL_ARB_tessellation_shader
Found optional GL_ARB_sample_shading
Found optional GL_ARB_gpu_shader5
Found optional GL_EXT_texture_compression_s3tc
Found optional GL_ARB_texture_compression_rgtc
Shading language: 1.50
Maximum texture size: 16384
Maximum texture units: 80
Maximum texture renders: 8but if i launch the game in root it works well .
Why ?
Last edited by remy18 (2015-11-06 17:24:54)
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The problem was because of my ~/.drirc config file wich was misconfigured i deleted it and now it works ![]()
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