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#1 2017-01-19 23:40:07

garchws
Member
Registered: 2015-10-31
Posts: 18

Updating Arch Linux Causes a Sudden Shader Compilation Failure

I am working on a large window manager project in Linux (the codebase is not mine). I run Arch Linux, and recently ran a system update.

Before the update, everything ran fine.  Now, after successfully compiling and launching my window manager, I receive the following runtime error:

    Checking Framebuffer "Display Scratch Frame Buffer": Framebuffer is Incomplete for Unknown Reasons
    Successfully created framebuffer "Display Scratch Frame Buffer": 1080x1920 (texture size: 1080x1920)
    Loading shader: SHADER_MOTORCARMESHDISTORTION
           
    Shader compilation failed.

**Question:** What aspect of my Linux system update could be causing this?

I think, among the things that were updated, were my `nvidia` drivers and possibly `mesa` and `cairo`. But does anyone have a more specific clue as to what I should be looking at?

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#2 2017-01-21 18:05:12

onslow77
Member
Registered: 2014-09-21
Posts: 279

Re: Updating Arch Linux Causes a Sudden Shader Compilation Failure

garchws wrote:

...I am working on a large window manager project in Linux...

Wich one?


garchws wrote:

...**Question:** What aspect of my Linux system update could be causing this?

I think, among the things that were updated, were my `nvidia` drivers and possibly `mesa` and `cairo`...

Check your pacman.log and find out. Troubleshoot with knowledge instead of you and everyone else guessing.

Regards
Martin

Last edited by onslow77 (2017-01-22 11:32:17)


It is advised to follow the How to post guide when posting on the Arch forum. If one consciously jumps over these elementary steps like reading the wiki and providing necessary information about the problem, one can be regarded as a Help Vampire.

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