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I am working on a large window manager project in Linux (the codebase is not mine). I run Arch Linux, and recently ran a system update.
Before the update, everything ran fine. Now, after successfully compiling and launching my window manager, I receive the following runtime error:
Checking Framebuffer "Display Scratch Frame Buffer": Framebuffer is Incomplete for Unknown Reasons
Successfully created framebuffer "Display Scratch Frame Buffer": 1080x1920 (texture size: 1080x1920)
Loading shader: SHADER_MOTORCARMESHDISTORTION
Shader compilation failed.
**Question:** What aspect of my Linux system update could be causing this?
I think, among the things that were updated, were my `nvidia` drivers and possibly `mesa` and `cairo`. But does anyone have a more specific clue as to what I should be looking at?
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...I am working on a large window manager project in Linux...
Wich one?
...**Question:** What aspect of my Linux system update could be causing this?
I think, among the things that were updated, were my `nvidia` drivers and possibly `mesa` and `cairo`...
Check your pacman.log and find out. Troubleshoot with knowledge instead of you and everyone else guessing.
Regards
Martin
Last edited by onslow77 (2017-01-22 11:32:17)
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