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#1 2017-01-19 23:40:07

garchws
Member
Registered: 2015-10-31
Posts: 18

Updating Arch Linux Causes a Sudden Shader Compilation Failure

I am working on a large window manager project in Linux (the codebase is not mine). I run Arch Linux, and recently ran a system update.

Before the update, everything ran fine.  Now, after successfully compiling and launching my window manager, I receive the following runtime error:

    Checking Framebuffer "Display Scratch Frame Buffer": Framebuffer is Incomplete for Unknown Reasons
    Successfully created framebuffer "Display Scratch Frame Buffer": 1080x1920 (texture size: 1080x1920)
    Loading shader: SHADER_MOTORCARMESHDISTORTION
           
    Shader compilation failed.

**Question:** What aspect of my Linux system update could be causing this?

I think, among the things that were updated, were my `nvidia` drivers and possibly `mesa` and `cairo`. But does anyone have a more specific clue as to what I should be looking at?

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#2 2017-01-21 18:05:12

onslow77
Member
Registered: 2014-09-21
Posts: 283

Re: Updating Arch Linux Causes a Sudden Shader Compilation Failure

garchws wrote:

...I am working on a large window manager project in Linux...

Wich one?


garchws wrote:

...**Question:** What aspect of my Linux system update could be causing this?

I think, among the things that were updated, were my `nvidia` drivers and possibly `mesa` and `cairo`...

Check your pacman.log and find out. Troubleshoot with knowledge instead of you and everyone else guessing.

Regards
Martin

Last edited by onslow77 (2017-01-22 11:32:17)

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