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#1 2018-01-18 17:23:32

JonnyRobbie
Member
Registered: 2015-04-28
Posts: 168

[solved] Steam fails to start

My Steam client suddenly stopped working.

$ steam-native       
/home/marek/.local/share/Steam/steam.sh: line 154: VERSION_ID: unbound variable
/home/marek/.local/share/Steam/steam.sh: line 154: VERSION_ID: unbound variable
Running Steam on arch  64-bit
STEAM_RUNTIME is disabled by the user

$ steam
/home/marek/.local/share/Steam/steam.sh: line 154: VERSION_ID: unbound variable
/home/marek/.local/share/Steam/steam.sh: line 154: VERSION_ID: unbound variable
Running Steam on arch  64-bit
/home/marek/.local/share/Steam/steam.sh: line 154: VERSION_ID: unbound variable
STEAM_RUNTIME is enabled automatically
Pins up-to-date!

If I try to start steam non-native with runtime, it is basically the same, just with a fe minutes of runtime unpacking before that. gdb says it exited normally without backtrace.

Nothing in dmesg, journalctl nor log/Xorg. Steam does not have a verbose flag, so those four lines is all I got. I tried Syu, didn't help.

Now, I don't know what has changed, because it worked fine a few days ago.

Anyone having a similar problem?

$ uname -roms 
Linux 4.14.13-1-ARCH x86_64 GNU/Linux
$ lscpu
Architecture:        x86_64
CPU op-mode(s):      32-bit, 64-bit
Byte Order:          Little Endian
CPU(s):              2
On-line CPU(s) list: 0,1
Thread(s) per core:  1
Core(s) per socket:  2
Socket(s):           1
NUMA node(s):        1
Vendor ID:           GenuineIntel
CPU family:          6
Model:               23
Model name:          Intel(R) Core(TM)2 Duo CPU     P8700  @ 2.53GHz
Stepping:            10
CPU MHz:             806.342
CPU max MHz:         2534.0000
CPU min MHz:         800.0000
BogoMIPS:            5056.76
Virtualization:      VT-x
L1d cache:           32K
L1i cache:           32K
L2 cache:            3072K
NUMA node0 CPU(s):   0,1
Flags:               fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx lm constant_tsc arch_perfmon pebs bts rep_good nopl cpuid aperfmperf pni dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm sse4_1 xsave lahf_lm pti tpr_shadow vnmi flexpriority dtherm ida
$ lspci | grep VGA
08:00.0 VGA compatible controller: NVIDIA Corporation G94M [GeForce 9800M GS] (rev a1)

Last edited by JonnyRobbie (2018-01-19 09:00:19)

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#2 2018-01-18 17:30:49

V1del
Forum Moderator
Registered: 2012-10-16
Posts: 16,718

Re: [solved] Steam fails to start

9800M, are you running the correct drivers, does

glxinfo | grep OpenGL

give you sensible output? 304 has recently been dropped and you might potentially run without hw accel if you were using that. Do you get a core dump? you might want to post a Xorg log as well, maybe there is something non obvious.

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#3 2018-01-18 17:38:28

JonnyRobbie
Member
Registered: 2015-04-28
Posts: 168

Re: [solved] Steam fails to start

yeah, latest from repos with Syu. I'm using 340 branch.

$ glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9800M GS/PCIe/SSE2
OpenGL core profile version string: 3.3.0 NVIDIA 340.106
OpenGL core profile shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.3.0 NVIDIA 340.106
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 2.0 NVIDIA 340.106 340.106
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.00
OpenGL ES profile extensions:

How much recently has it been dropped? It run fine just a few days ago.

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#4 2018-01-18 17:46:22

V1del
Forum Moderator
Registered: 2012-10-16
Posts: 16,718

Re: [solved] Steam fails to start

No that looks alright, afaik a few days ago, but yeah the 340xx branch is still supported.  But this really looks  strange. Sometimes Steam might corrupt it's config in some way, you might want to back up your games folder (just in case, it shouldn't do anything to them) and try to reset steam with

steam --reset

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#5 2018-01-18 17:54:03

WorMzy
Forum Moderator
From: Scotland
Registered: 2010-06-16
Posts: 10,836
Website

Re: [solved] Steam fails to start

Please run 'glxgears' and post the output here.


Sakura:-
Mobo: MSI MEG B550 UNIFY // Processor: AMD Ryzen 9 5950X @4.9GHz // GFX: AMD Radeon RX 5700 XT // RAM: 32GB (4x 8GB) Corsair DDR4 (@ 3000MHz) // Storage: 1x 3TB HDD, 6x 1TB SSD, 2x 120GB SSD, 1x 275GB M2 SSD

Making lemonade from lemons since 2015.

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#6 2018-01-18 18:16:30

JonnyRobbie
Member
Registered: 2015-04-28
Posts: 168

Re: [solved] Steam fails to start

WorMzy wrote:

Please run 'glxgears' and post the output here.

$ glxgears -info
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER   = GeForce 9800M GS/PCIe/SSE2
GL_VERSION    = 3.3.0 NVIDIA 340.106
GL_VENDOR     = NVIDIA Corporation
GL_EXTENSIONS = GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
VisualID 39, 0x27
295 frames in 5.0 seconds = 58.852 FPS
XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
      after 45 requests (45 known processed) with 0 events remaining.

It run fine. That XIO error at the end logged after clicking the window decoration close button.

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#7 2018-01-18 18:32:58

WorMzy
Forum Moderator
From: Scotland
Registered: 2010-06-16
Posts: 10,836
Website

Re: [solved] Steam fails to start

Whoops, that should've been 'glxgears32'.


Sakura:-
Mobo: MSI MEG B550 UNIFY // Processor: AMD Ryzen 9 5950X @4.9GHz // GFX: AMD Radeon RX 5700 XT // RAM: 32GB (4x 8GB) Corsair DDR4 (@ 3000MHz) // Storage: 1x 3TB HDD, 6x 1TB SSD, 2x 120GB SSD, 1x 275GB M2 SSD

Making lemonade from lemons since 2015.

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#8 2018-01-18 19:45:23

JonnyRobbie
Member
Registered: 2015-04-28
Posts: 168

Re: [solved] Steam fails to start

hmm....crash:

$ glxgears32
X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  154 (GLX)
  Minor opcode of failed request:  3 (X_GLXCreateContext)
  Value in failed request:  0x0
  Serial number of failed request:  29
  Current serial number in output stream:  30

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#9 2018-01-18 20:27:50

woodape
Member
Registered: 2015-03-25
Posts: 151

Re: [solved] Steam fails to start

I'm getting the exact same errors with the nvidia-340xx branch. Could it have anything to do with the "nvidia-340xx-utils" package being version 340.106-1 and the "lib32-nvidia-340xx-utils" package being 340.104-2? Does the 32-bit version need to catch up to the 64 bit version?

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#10 2018-01-18 21:39:52

WorMzy
Forum Moderator
From: Scotland
Registered: 2010-06-16
Posts: 10,836
Website

Re: [solved] Steam fails to start

Yep, woodape's found the problem. The lib32-nvidia-340xx-utils package is out of sync with it's 64-bit counterpart. It was flagged as out-of-date yesterday, so hopefully it will be updated soon. In the meantime, you could build the updated package yourself (see this article), or you could rollback your system to a point before the nvidia-340xx-utils package was updated (see this article). Note that the latter is not a long-term solution, but a temporary workaround.


Sakura:-
Mobo: MSI MEG B550 UNIFY // Processor: AMD Ryzen 9 5950X @4.9GHz // GFX: AMD Radeon RX 5700 XT // RAM: 32GB (4x 8GB) Corsair DDR4 (@ 3000MHz) // Storage: 1x 3TB HDD, 6x 1TB SSD, 2x 120GB SSD, 1x 275GB M2 SSD

Making lemonade from lemons since 2015.

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#11 2018-01-19 05:30:06

woodape
Member
Registered: 2015-03-25
Posts: 151

Re: [solved] Steam fails to start

This is the issue. I built the lib32-nvidia-340xx-utils package from the PKGBUILD and steam runs fine. I had to set the sha512sums to 'SKIP' as I can't find the correct sum on the nvidia website (I've now stopped looking).

Last edited by woodape (2018-01-19 05:30:29)

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#12 2018-01-19 08:59:54

JonnyRobbie
Member
Registered: 2015-04-28
Posts: 168

Re: [solved] Steam fails to start

Hmm...yes. Building the package from Abs with bumped up version works. I guess it solves the issue. I just wish the arch package updates were pushed silmultaneously so there wouldn't be issues like this.

Anyway, thanks for the help.

Last edited by JonnyRobbie (2018-01-19 09:05:16)

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