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#1 2022-02-16 06:05:11

halycon
Member
Registered: 2020-03-19
Posts: 14

[Solved] Battle for Wesnoth, crashes due to ut*g*-8 charset?

I've been playing Battle for Wesnoth to pass the time for the past couple of weeks, got really deep into a campaign but after an update the game crashes immediately upon launch with the following error:

20220215 22:55:00 error general: Failed to generate default locale string. message:Invalid or unsupported charset:utg-8
wesnoth: /build/wesnoth/src/wesnoth/src/gettext.cpp:338: void {anonymous}::translation_manager::update_locale_internal(): Assertion `std::has_facet<bl::info>(current_locale_)' failed.
Aborted (core dumped)

I was originally playing on the Steam version, so I've tried running other versions of the game but I always get this same error. I've tried searching around and no one else seems to have this issue, in fact as far as I can tell there is no such thing as a utg-8 locale, so I figure I must've fat-fingered trying to set my locale as utf-8 somewhere, but I can't seem to track down where that would be.

Any help would be appreciated, thank you!

Last edited by halycon (2022-02-16 15:50:35)

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#2 2022-02-16 06:07:10

jasonwryan
Anarchist
From: .nz
Registered: 2009-05-09
Posts: 30,426
Website

Re: [Solved] Battle for Wesnoth, crashes due to ut*g*-8 charset?


Arch + dwm   •   Mercurial repos  •   Surfraw

Registered Linux User #482438

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#3 2022-02-16 15:50:02

halycon
Member
Registered: 2020-03-19
Posts: 14

Re: [Solved] Battle for Wesnoth, crashes due to ut*g*-8 charset?

Don't know how I missed that, fixed the issue after a reboot, thanks!

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