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#1 2007-01-12 14:20:25

sokuban
Member
Registered: 2006-11-11
Posts: 412

How to keep aspect ratio for different sized resolutions?

If I have a 1280 x 800 resolution widescreen moniter, and I have this fullscreen game that likes to run in 800 x 600 but I don't like the way that the game stretches across the whole widescreen moniter. The only way for me to keep everything in a good aspect ratio is to put my resolution at 1280 x 800 but the game doesn't like that.

Would there be a way to set it so that the 800 x 600 resolution is set to have the correct aspect ratio rather than being stretched across the widescreen?  ie, so it looks like a square with black spots on both sides.

I heard that a modeline generator would be the thing I want, but I'm not sure how I should go about this stuff. If you have any reading on it, please give it to me.

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#2 2007-01-12 14:55:44

pauldonnelly
Member
Registered: 2006-06-19
Posts: 776

Re: How to keep aspect ratio for different sized resolutions?

First thing is to check your OSD (for a desktop monitor) or your BIOS (on a laptop). There may be an option not to scale or to scale preserving ratio there.

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#3 2007-01-13 05:14:00

sokuban
Member
Registered: 2006-11-11
Posts: 412

Re: How to keep aspect ratio for different sized resolutions?

Thank you very much. I never thought to look in the BIOS.

There wasn't an option to keep aspect ratio and stretch but I was able to center it rather than stretching.

Now my framebuffer boot up got centered, I need to find out how to make the framebuffer bootup be 1280x800 rather than 1024x768. This should be simple, but the guide in the sample menu.lst only gives square-y resolutions.

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