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If I have a 1280 x 800 resolution widescreen moniter, and I have this fullscreen game that likes to run in 800 x 600 but I don't like the way that the game stretches across the whole widescreen moniter. The only way for me to keep everything in a good aspect ratio is to put my resolution at 1280 x 800 but the game doesn't like that.
Would there be a way to set it so that the 800 x 600 resolution is set to have the correct aspect ratio rather than being stretched across the widescreen? ie, so it looks like a square with black spots on both sides.
I heard that a modeline generator would be the thing I want, but I'm not sure how I should go about this stuff. If you have any reading on it, please give it to me.
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First thing is to check your OSD (for a desktop monitor) or your BIOS (on a laptop). There may be an option not to scale or to scale preserving ratio there.
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Thank you very much. I never thought to look in the BIOS.
There wasn't an option to keep aspect ratio and stretch but I was able to center it rather than stretching.
Now my framebuffer boot up got centered, I need to find out how to make the framebuffer bootup be 1280x800 rather than 1024x768. This should be simple, but the guide in the sample menu.lst only gives square-y resolutions.
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