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#1 2009-01-03 19:01:08

sidc
Member
Registered: 2008-06-19
Posts: 76

64-bit libraries not being used [SOLVED]

When I try to compile opencascade from aur, I get the following error:

/usr/lib/libGL.so: could not read symbols: File in wrong format

The libGL.so file links to a 32-bit LSB shared object. How can I get the the program to use to 64-bit libraries in lib64/ and thus get it to compile?

Last edited by sidc (2009-01-03 19:41:14)

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#2 2009-01-03 19:40:55

sidc
Member
Registered: 2008-06-19
Posts: 76

Re: 64-bit libraries not being used [SOLVED]

Nvm. I was able to solve it by adding LDFLAGS="/usr/lib64". Apparently this is a problem with NVIDIA's installation of its driver.

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#3 2012-08-27 16:18:41

Aiacos
Member
Registered: 2012-08-23
Posts: 7

Re: 64-bit libraries not being used [SOLVED]

sidc wrote:

Nvm. I was able to solve it by adding LDFLAGS="/usr/lib64". Apparently this is a problem with NVIDIA's installation of its driver.

Hello,
I tried to export the variable as recommended, but did not solved my problem. To solve it was necessary to add the path / usr/lib64 directly within the / etc / ld.so.conf.

But thanks anyway for showing me a way of solve it.
Best regards.

Last edited by Aiacos (2012-08-27 16:19:27)

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