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When I try to compile opencascade from aur, I get the following error:
/usr/lib/libGL.so: could not read symbols: File in wrong format
The libGL.so file links to a 32-bit LSB shared object. How can I get the the program to use to 64-bit libraries in lib64/ and thus get it to compile?
Last edited by sidc (2009-01-03 19:41:14)
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Nvm. I was able to solve it by adding LDFLAGS="/usr/lib64". Apparently this is a problem with NVIDIA's installation of its driver.
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Nvm. I was able to solve it by adding LDFLAGS="/usr/lib64". Apparently this is a problem with NVIDIA's installation of its driver.
Hello,
I tried to export the variable as recommended, but did not solved my problem. To solve it was necessary to add the path / usr/lib64 directly within the / etc / ld.so.conf.
But thanks anyway for showing me a way of solve it.
Best regards.
Last edited by Aiacos (2012-08-27 16:19:27)
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