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Hi
Any clue when wesnoth 1.8 will get into the repos?
thx
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Arch64 - Acer AX3950 - i5-650 3.2 GHz - 8 GB RAM - Nvidia GeForce 320 1 GB Ram
Arch32 - Samsung NC10 - 2 GB Ram
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Some people celebrate Easter, 1.8 came out just four days ago, please give the maintainers some more time.
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Or compile it by yourself, I did, works great ![]()
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Self-compile for a 180 MB package, you must REAAAALLLLY like this game
.
Allan-Volunteer on the (topic being discussed) mailn lists. You never get the people who matters attention on the forums.
jasonwryan-Installing Arch is a measure of your literacy. Maintaining Arch is a measure of your diligence. Contributing to Arch is a measure of your competence.
Griemak-Bleeding edge, not bleeding flat. Edge denotes falls will occur from time to time. Bring your own parachute.
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it's 280MB from source, but most of it is ingame artwork and sound
C2D 1.8 finished it in about 20min on my lappy ![]()
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Which is, ironically, longer than a typical kernel compile (with personalized config of course). Wonder if I should try this game again, wasn't very impressed with previous versions.
Allan-Volunteer on the (topic being discussed) mailn lists. You never get the people who matters attention on the forums.
jasonwryan-Installing Arch is a measure of your literacy. Maintaining Arch is a measure of your diligence. Contributing to Arch is a measure of your competence.
Griemak-Bleeding edge, not bleeding flat. Edge denotes falls will occur from time to time. Bring your own parachute.
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Well -j2 on C2D, I have one fan broken so i wouldn't wanna test my luck
Game is well worth it...
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Mind posting the PKGBUILD? I was updating it but the patch didn't apply cleanly and I've been too lazy to fix it yet.
[git] | [AURpkgs] | [arch-games]
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I wasn't using ABS, just compiled it from source.
./autogen.sh --prefix=/usr did the trick, make && make install
There was one dependency change, I had to install lua atop deps needed from wesnoth 1.6.
Man I'm using Arch almost 2 years now and I still compile stuff from my build directory without makepkg ![]()
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Hi.
Or compile it by yourself, I did, works great
Yes, I also have compiled it just after my post, Also downloaded the PKGBUILD from abs but was not sure on how to make a package, so I used the standard installation with cmake
but I prefer to have the "official" package installed than one mine.
I do not celebrate easter :-D so I didn't notice this, for me is only a vacational period :-D
But I will be patient.
Anticipated thanks to the maintainer for this is a large compile indeed
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Arch64 - Acer AX3950 - i5-650 3.2 GHz - 8 GB RAM - Nvidia GeForce 320 1 GB Ram
Arch32 - Samsung NC10 - 2 GB Ram
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I too have downloaded and compiled from source. Anyone else having a problem getting the mouse buttons to work while running in windowed mode, but they work in full screen?
Posted a bug here: https://gna.org/bugs/index.php?15797
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Hi
I too have downloaded and compiled from source. Anyone else having a problem getting the mouse buttons to work while running in windowed mode, but they work in full screen?
Posted a bug here: https://gna.org/bugs/index.php?15797
mine is working fine, but this sounds like the old sdl bug, what version of sdl do you have?
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Arch64 - Acer AX3950 - i5-650 3.2 GHz - 8 GB RAM - Nvidia GeForce 320 1 GB Ram
Arch32 - Samsung NC10 - 2 GB Ram
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I have that problem too, sdl is from arch repos...
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I wonder when the annoying SDL+Wesnoth problem will get fixed. I always downgrade SDL_input package again before I fire up wesnoth. There is also bug report for Arch: http://bugs.archlinux.org/task/16809 (in case you're interested)
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I created a PGKBUILD using scons to build wesnoth and it works fine
# $Id: PKGBUILD 72593 2010-03-18 17:55:20Z ibiru $
# Contributor: Tobias Powalowski <tpowa@archlinux.org>
# Contributor: Jacobo Arvelo <unix4all@ya.com>
# Maintainer: Douglas Soares de Andrade <douglas@archlinux.org>
pkgname=wesnoth
pkgver=1.8
pkgrel=1
pkgdesc="A turn-based strategy game on a fantasy world"
arch=('i686' 'x86_64')
license=('GPL')
url="http://www.wesnoth.org/"
depends=('sdl_ttf' 'sdl_net' 'sdl_mixer' 'sdl_image' 'libvorbis' 'lua' 'fribidi' 'freetype2' 'gcc-libs' 'boost>=1.41.0' 'pango')
makedepends=('scons')
install=wesnoth.install
source=(http://mesh.dl.sourceforge.net/project/$pkgname/$pkgname-$pkgver/$pkgname-$pkgver.0/$pkgname-$pkgver.tar.bz2
)
# Doesn't work with normal flags for me
# LDFLAGS="-Wl"
build() {
cd "$srcdir/$pkgname-$pkgver"
scons prefix=/usr localstatedir=/var destdir=$pkgdir || return 1
}
package(){
cd "$srcdir/$pkgname-$pkgver"
scons install
}
md5sums=('07e4b97512e307c54dcfd86659a61e41')Last edited by Giselher (2010-04-08 11:58:13)
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to bad that uploading into aur is breaking the rules ![]()
Give what you have. To someone, it may be better than you dare to think.
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