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#1 2010-04-04 21:38:13

clmates
Member
From: A Coruña - España
Registered: 2009-04-25
Posts: 79

Wesnoth 1.8

Hi

Any clue when wesnoth 1.8 will get into the repos?

thx


-

Arch64 - Acer AX3950 - i5-650 3.2 GHz - 8 GB RAM - Nvidia GeForce 320 1 GB Ram
Arch32 - Samsung NC10 - 2 GB Ram

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#2 2010-04-05 00:51:34

karol
Archivist
Registered: 2009-05-06
Posts: 25,440

Re: Wesnoth 1.8

Some people celebrate Easter, 1.8 came out just four days ago, please give the maintainers some more time.

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#3 2010-04-05 00:54:13

combuster
Member
From: Serbia
Registered: 2008-09-30
Posts: 711
Website

Re: Wesnoth 1.8

Or compile it by yourself, I did, works great smile

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#4 2010-04-05 00:58:23

ngoonee
Forum Fellow
From: Between Thailand and Singapore
Registered: 2009-03-17
Posts: 7,362

Re: Wesnoth 1.8

Self-compile for a 180 MB package, you must REAAAALLLLY like this game smile.


Allan-Volunteer on the (topic being discussed) mailn lists. You never get the people who matters attention on the forums.
jasonwryan-Installing Arch is a measure of your literacy. Maintaining Arch is a measure of your diligence. Contributing to Arch is a measure of your competence.
Griemak-Bleeding edge, not bleeding flat. Edge denotes falls will occur from time to time. Bring your own parachute.

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#5 2010-04-05 01:03:41

combuster
Member
From: Serbia
Registered: 2008-09-30
Posts: 711
Website

Re: Wesnoth 1.8

it's 280MB from source, but most of it is ingame artwork and sound smile C2D 1.8 finished it in about 20min on my lappy smile

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#6 2010-04-05 01:21:08

ngoonee
Forum Fellow
From: Between Thailand and Singapore
Registered: 2009-03-17
Posts: 7,362

Re: Wesnoth 1.8

Which is, ironically, longer than a typical kernel compile (with personalized config of course). Wonder if I should try this game again, wasn't very impressed with previous versions.


Allan-Volunteer on the (topic being discussed) mailn lists. You never get the people who matters attention on the forums.
jasonwryan-Installing Arch is a measure of your literacy. Maintaining Arch is a measure of your diligence. Contributing to Arch is a measure of your competence.
Griemak-Bleeding edge, not bleeding flat. Edge denotes falls will occur from time to time. Bring your own parachute.

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#7 2010-04-05 01:26:52

combuster
Member
From: Serbia
Registered: 2008-09-30
Posts: 711
Website

Re: Wesnoth 1.8

Well -j2 on C2D, I have one fan broken so i wouldn't wanna test my luck smile Game is well worth it...

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#8 2010-04-05 02:37:22

Daenyth
Forum Fellow
From: Boston, MA
Registered: 2008-02-24
Posts: 1,244

Re: Wesnoth 1.8

Mind posting the PKGBUILD? I was updating it but the patch didn't apply cleanly and I've been too lazy to fix it yet.

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#9 2010-04-05 07:52:20

combuster
Member
From: Serbia
Registered: 2008-09-30
Posts: 711
Website

Re: Wesnoth 1.8

I wasn't using ABS, just compiled it from source.

./autogen.sh --prefix=/usr  did the trick, make && make install

There was one dependency change, I had to install lua atop deps needed from wesnoth 1.6.

Man I'm using Arch almost 2 years now and I still compile stuff from my build directory without makepkg sad

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#10 2010-04-05 08:12:46

clmates
Member
From: A Coruña - España
Registered: 2009-04-25
Posts: 79

Re: Wesnoth 1.8

Hi.


combuster wrote:

Or compile it by yourself, I did, works great smile

Yes, I also have compiled it just after my post, Also downloaded the PKGBUILD from abs but was not sure on how to make a package, so I used the standard installation with cmake

but I prefer to have the "official" package installed than one mine.

I do not celebrate easter :-D so I didn't notice this, for me is only a vacational period :-D

But I will be patient.

Anticipated thanks to the maintainer for this is a large compile indeed


-

Arch64 - Acer AX3950 - i5-650 3.2 GHz - 8 GB RAM - Nvidia GeForce 320 1 GB Ram
Arch32 - Samsung NC10 - 2 GB Ram

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#11 2010-04-06 02:23:42

sirscott
Member
Registered: 2010-03-05
Posts: 3

Re: Wesnoth 1.8

I too have downloaded and compiled from source.  Anyone else having a problem getting the mouse buttons to work while running in windowed mode, but they work in full screen?

Posted a bug here:  https://gna.org/bugs/index.php?15797

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#12 2010-04-06 09:18:31

clmates
Member
From: A Coruña - España
Registered: 2009-04-25
Posts: 79

Re: Wesnoth 1.8

Hi

sirscott wrote:

I too have downloaded and compiled from source.  Anyone else having a problem getting the mouse buttons to work while running in windowed mode, but they work in full screen?

Posted a bug here:  https://gna.org/bugs/index.php?15797

mine is working fine, but this sounds like the old sdl bug, what version of sdl do you have?


-

Arch64 - Acer AX3950 - i5-650 3.2 GHz - 8 GB RAM - Nvidia GeForce 320 1 GB Ram
Arch32 - Samsung NC10 - 2 GB Ram

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#13 2010-04-06 10:54:42

combuster
Member
From: Serbia
Registered: 2008-09-30
Posts: 711
Website

Re: Wesnoth 1.8

I have that problem too, sdl is from arch repos...

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#14 2010-04-06 11:11:26

ypnos
Member
Registered: 2007-12-30
Posts: 59

Re: Wesnoth 1.8

I wonder when the annoying SDL+Wesnoth problem will get fixed. I always downgrade SDL_input package again before I fire up wesnoth. There is also bug report for Arch: http://bugs.archlinux.org/task/16809 (in case you're interested)

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#15 2010-04-08 10:28:15

Giselher
Member
From: Austria
Registered: 2010-02-02
Posts: 150
Website

Re: Wesnoth 1.8

I created a PGKBUILD using scons to build wesnoth and it works fine

# $Id: PKGBUILD 72593 2010-03-18 17:55:20Z ibiru $
# Contributor: Tobias Powalowski <tpowa@archlinux.org>
# Contributor: Jacobo Arvelo <unix4all@ya.com>
# Maintainer: Douglas Soares de Andrade <douglas@archlinux.org>

pkgname=wesnoth
pkgver=1.8
pkgrel=1
pkgdesc="A turn-based strategy game on a fantasy world"
arch=('i686' 'x86_64')
license=('GPL')
url="http://www.wesnoth.org/"
depends=('sdl_ttf' 'sdl_net' 'sdl_mixer' 'sdl_image' 'libvorbis' 'lua' 'fribidi' 'freetype2' 'gcc-libs' 'boost>=1.41.0' 'pango')
makedepends=('scons')
install=wesnoth.install
source=(http://mesh.dl.sourceforge.net/project/$pkgname/$pkgname-$pkgver/$pkgname-$pkgver.0/$pkgname-$pkgver.tar.bz2
)

# Doesn't work with normal flags for me
# LDFLAGS="-Wl"

build() {
  cd "$srcdir/$pkgname-$pkgver"
  scons prefix=/usr localstatedir=/var destdir=$pkgdir || return 1
}

package(){
  cd "$srcdir/$pkgname-$pkgver"
  scons install
}

md5sums=('07e4b97512e307c54dcfd86659a61e41')

Last edited by Giselher (2010-04-08 11:58:13)

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#16 2010-04-08 11:52:53

wonder
Developer
From: Bucharest, Romania
Registered: 2006-07-05
Posts: 5,941
Website

Re: Wesnoth 1.8

to bad that uploading into aur is breaking the rules smile


Give what you have. To someone, it may be better than you dare to think.

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