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#1 2010-06-25 13:06:36

Milena
Member
Registered: 2010-04-02
Posts: 67

[SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Hi there

After todays update to the new official NVIDIA Driver, 256.35, 3D in WINE is completely broken and no game work anymore. (bin32-wine with lib32-nvidia-utils)

Terminal output: 

wine: Unhandled page fault on write access to 0x82cf5203 at address 0x7dc645f6 (thread 0023), starting debugger...

I wonder whats wrong here as people report games working with this driver version at wine's appdb.

Last edited by Milena (2010-06-25 21:03:56)

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#2 2010-06-25 13:09:10

Cr0k
Member
Registered: 2009-10-16
Posts: 174

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Same here, when I downgrade it works.

Hope it can be solved soon for everyone hmm

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#3 2010-06-25 14:17:14

lasu1
Member
Registered: 2010-02-10
Posts: 83

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Same problem here...maybe we just have to wait for wine to catch up to the new numbering system? (My version number jumped from 195xxx -> 256xxx)

EDIT: I should remark that I use Arch 86_64, and that WINE (not CHROOT wine, but lib32 wine) works well if I downgrade nvidia and nvidia-utils.

Last edited by lasu1 (2010-06-25 14:26:29)

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#4 2010-06-25 14:34:35

Milena
Member
Registered: 2010-04-02
Posts: 67

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Its probably a packaging issue. I re-installed nvidia 256.35 + nvidia-utils from extra but not lib32-nvidia-utils. Instead i used lib-32-nvidia-utils-beta from the aur (256.35 as well) and that one works.

[2010-06-25 16:21] upgraded nvidia-utils (195.36.31-1 -> 256.35-4)
[2010-06-25 16:21] upgraded nvidia (195.36.31-1 -> 256.35-1)
[2010-06-25 16:27] installed lib32-nvidia-utils-beta (256.35-1)

There are also comments about the segfaults with 32bit opengl:
http://aur.archlinux.org/packages.php?ID=19453

Last edited by Milena (2010-06-25 14:36:43)

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#5 2010-06-25 15:03:53

Pierre
Developer
From: Bonn
Registered: 2004-07-05
Posts: 1,964
Website

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

You guys should think about filing a bug report for lib32-nvidia-utils then.

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#6 2010-06-25 15:07:08

Ape
Member
From: Finland
Registered: 2009-10-15
Posts: 46
Website

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

I confirm the issue.

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#7 2010-06-25 16:48:03

Cr0k
Member
Registered: 2009-10-16
Posts: 174

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

With the new lib32-nvidia-utils (x-4), I've always got this issue.

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#8 2010-06-25 17:01:35

Milena
Member
Registered: 2010-04-02
Posts: 67

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Cr0k wrote:

With the new lib32-nvidia-utils (x-4), I've always got this issue.

Does the latest aur build not work for you ? According to the comments the segfault issue was fixed on June, 19.

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#9 2010-06-25 17:05:05

Cr0k
Member
Registered: 2009-10-16
Posts: 174

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

I've started the install via AUR, will give news as soon as possible.

I was talking about the new release in the repos.

Edit : Ok, solved with lib32-nvidia-utils-beta from AUR.

Thanks :-)

Last edited by Cr0k (2010-06-25 17:17:17)

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#10 2010-06-25 17:34:48

ulukai
Member
Registered: 2009-10-16
Posts: 82

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Also confirming the issue. Upgraded to new Nvidia driver and now Doom 3 segfaults. Using 32-bit libs on a 64-bit system.

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#11 2010-06-25 17:40:24

wonder
Developer
From: Bucharest, Romania
Registered: 2006-07-05
Posts: 5,941
Website

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

anyone who have this issue can send me a patch for PKGBUILD to fix the community package?

Last edited by wonder (2010-06-25 17:41:17)


Give what you have. To someone, it may be better than you dare to think.

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#12 2010-06-25 19:08:01

litemotiv
Forum Fellow
Registered: 2008-08-01
Posts: 5,026

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

offtopic, but how come nvidia made such a big version number leap..?


ᶘ ᵒᴥᵒᶅ

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#13 2010-06-25 19:35:33

Slammer64
Member
From: Ozark Mountains of Missouri
Registered: 2007-07-28
Posts: 113

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Latest package, lib32-nvidia-utils-256.25-4 still has this problem, beta from AUR doesn't. I would post a bug on flyspray, but someone has a similiar enough problem I didn't want to get bit for "double-posting" link: http://bugs.archlinux.org/task/19978


Somewhere, just out of sight, the Penguins are gathering!

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#14 2010-06-25 21:04:46

Milena
Member
Registered: 2010-04-02
Posts: 67

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Fixed with latest lib32-nvidia-utils 256.35-5 package, thanks a lot.

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#15 2010-06-25 21:05:16

Cr0k
Member
Registered: 2009-10-16
Posts: 174

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Did anyone try the *again* new package ? (lib32-nvidia-utils 256.35-5)

Edit : Damned, just a little too late :-)

Last edited by Cr0k (2010-06-25 21:06:20)

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#16 2010-06-25 21:10:56

wonder
Developer
From: Bucharest, Romania
Registered: 2006-07-05
Posts: 5,941
Website

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

happens when you actually report bugs tongue


Give what you have. To someone, it may be better than you dare to think.

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#17 2010-06-25 21:37:29

Ochi
Member
Registered: 2010-04-06
Posts: 51

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Hmmm... did anyone actually try to _display_ some OpenGL content in a 32-bit app using the -5 lib32 package?

Earlier revisions than -5 crashed for me when starting Second Life. The -5 revision does not crash, yes - but OpenGL is not accelerated either. o.O

Anyone else having this problem?

(Oh and yes, the lib32-nvidia-utils-beta package from AUR works perfectly for me.)

Last edited by Ochi (2010-06-25 21:52:41)

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#18 2010-06-25 23:29:33

lasu1
Member
Registered: 2010-02-10
Posts: 83

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Hmm...everything seems to be fine here with -5.

The only game I play in wine is EVE Online...I'm not sure how to check if OpenGL is being used. As far as I can tell, everything is working normally since -5.

Thanks for the new package ;-)

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#19 2010-06-26 07:43:56

ulukai
Member
Registered: 2009-10-16
Posts: 82

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Version 5 of lib32-nvidia-utils solves everything here too.

Thanks a lot!

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#20 2010-06-26 17:02:35

lasu1
Member
Registered: 2010-02-10
Posts: 83

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Yes, it is pretty much working perfectly. I just wanted to take a moment to thank the Arch Linux team for the amazing (what was this? Less than 4-5 hours) response and fix time.

Again, another reason why Arch is so freaking awesome. Amazing. Great job.

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#21 2010-06-26 17:41:02

Cr0k
Member
Registered: 2009-10-16
Posts: 174

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

Yeah, I totally agree.
I tried some distros, Arch is really *THE* better, like said above, Arch is "freaking awesome" !!! (I'm french, it's the first time I read that, but it's very simple to understand big_smile)

I'll stay on Arch Linux forever, on all my PCs.

Thanks to all big_smile

Last edited by Cr0k (2010-06-26 17:41:20)

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#22 2010-07-31 14:31:04

boild
Member
Registered: 2010-07-31
Posts: 2

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

nvidia-173xx need lib32-nvidia-173xx for wine 32bit 3D game

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#23 2010-07-31 14:33:52

wonder
Developer
From: Bucharest, Romania
Registered: 2006-07-05
Posts: 5,941
Website

Re: [SOLVED] Updated to NVIDIA 256.35, WINE broken with lib32-nvidia-utils

boild wrote:

nvidia-173xx need lib32-nvidia-173xx for wine 32bit 3D game


feel free to submit one in aur with lib32-nvidia-173xx-utils or http://aur.archlinux.org/packages.php?ID=29043 (needs updated)


Give what you have. To someone, it may be better than you dare to think.

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