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#1 2014-01-20 14:42:18

cRaZy-bisCuiT
Member
Registered: 2013-08-13
Posts: 31

Strike Suit Zero (Steam and DRM free HiB) does not launch

Hey Guys,

i recently bought the game "Strike Suit Zero" from www.humblebundle.com Just because the developer/publisher is not willing/not able to help with the trouble I hope you guys could help me to find a workarround. The game just won't launch. Here's the log:

Running Tasks: 
22
     PRIO  NAME                        STATUS
  1)  205: MemoryManager             - [Idle]
  2)  204: ValkyrieEarlyLoad         - [Idle]
  3)  202: Filesystem                - [Idle]
  4)  201: cAsyncLoaderManager       - [Idle]
  5)  200: RendererBase              - [Idle]
  6)  160: RenderStateManager        - [Idle]
  7)  157: cCameraManager            - [Idle]
  8)  153: GLSLManager               - [Idle]
  9)  152: EffectManager             - [Idle]
 10)  150: PostProcess               - [Idle]
 11)  145: MaterialManager           - [Idle]
 12)  120: InputManager              - [Idle]
 13)  110: DebugRender               - [Idle]
 14)  100: CommandLine               - [Idle]
 15)  100: AutoObjectManager         - [Idle]
 16)  100: Sambuca                   - [Idle]
 17)  100: LightingManager           - [Idle]
 18)  100: Localisation              - [Idle]
 19)  100: TaskManager               - [Idle]
 20)  100: Kernel                    - [Idle]
 21)   55: Valkyrie                  - [Idle]
 22)    0: PartitionRenderer         - [Idle]
----------------------
Memory Stores:
	-"Main": 487.00 MB (16 bytes of partitions' alignment)
	-"Sound": 42.00 MB (1024 bytes of partitions' alignment)
Memory Store "Main" (0x0xd637c008-0x0xf4a7c008) 487.00 MB
	-Linear Partition      Xii2 Transient1 (0xd637c010-0xd677c010) 4.00 MB (ACTIVE)
	-Linear Partition      Xii2 Transient2 (0xd677c010-0xd6b7c010) 4.00 MB (ACTIVE)
	-Dynamic ThreadSafe Partition         Xii2 General (0xd6b7c010-0xd6d7c010) 2.00 MB (ACTIVE)
	-TLSF Partition             Xii2 LUA (0xd6d7c010-0xd8b7c010) 30.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 ToLua++ (0xd8b7c010-0xd937c010) 8.00 MB (ACTIVE)
	-Linear Partition   Xii2 StaticEffects (0xd937c010-0xd9395010) 0.10 MB (ACTIVE)
	-Linear Partition   Xii2 ShaderManager (0xd9395010-0xd9412010) 0.49 MB (ACTIVE)
	-Dynamic Partition         Xii2 Scratch (0xd9412010-0xda612010) 18.00 MB (ACTIVE)
	-Dynamic Partition       Xii2 XmlReader (0xda612010-0xda912010) 3.00 MB (ACTIVE)
	-Linear Partition    Xii2 Localisation (0xda912010-0xdab12010) 2.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 Physics (0xdab12010-0xdbd12010) 18.00 MB (ACTIVE)
	-Linear Partition           Xii2 Input (0xdbd12010-0xdbd44010) 0.20 MB (ACTIVE)
	-Dynamic Partition    Xii2 SoundManager (0xdbd44010-0xdc032010) 2.93 MB (ACTIVE)
	-Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xdc032010-0xdd832010) 24.00 MB (ACTIVE)
	-Dynamic ThreadSafe Partition   Xii2 Sambuca fixed (0xdd832010-0xdf032010) 24.00 MB (ACTIVE)
	-Dynamic Partition        Xii2 Skeletal (0xdf032010-0xdf132010) 1.00 MB (ACTIVE)
	-TLSF Partition              Xii2 UI (0xdf132010-0xe8732010) 150.00 MB (ACTIVE)
	-Dynamic Partition             Xii2 HUD (0xe8732010-0xe8832010) 1.00 MB (ACTIVE)
	-Linear Partition     Xii2 PostProcess (0xe8832010-0xe8932010) 1.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 GBuffer (0xe8932010-0xe894b010) 0.10 MB (ACTIVE)
	-Dynamic Partition        Xii2 Renderer (0xe894b010-0xe8964010) 0.10 MB (ACTIVE)
	-Dynamic Partition Xii2 ResourceManager (0xe8964010-0xe89af010) 0.29 MB (ACTIVE)
	-Dynamic Partition Xii2 Message Delivery (0xe89af010-0xe8baf010) 2.00 MB (ACTIVE)
	-Dynamic Partition   CollisionMesh Pool (0xe8baf010-0xe97af010) 12.00 MB (ACTIVE)
	-Dynamic Partition          Script Pool (0xe97af010-0xe99af010) 2.00 MB (ACTIVE)
	-Dynamic Partition           Model Pool (0xe99af010-0xe9aaf010) 1.00 MB (ACTIVE)
	-Dynamic Partition            Mesh Pool (0xe9aaf010-0xe9b45010) 0.59 MB (ACTIVE)
	-Dynamic Partition         Texture Pool (0xe9b45010-0xe9bc2010) 0.49 MB (ACTIVE)
	-Dynamic Partition            Font Pool (0xe9bc2010-0xe9cc2010) 1.00 MB (ACTIVE)
	-Dynamic Partition        Skeleton Pool (0xe9cc2010-0xe9ec2010) 2.00 MB (ACTIVE)
	-Dynamic Partition          Prefab Pool (0xe9ec2010-0xea2aa010) 3.91 MB (ACTIVE)
	-Dynamic Partition            Xii2 Quad (0xea2aa010-0xea3aa010) 1.00 MB (ACTIVE)
	-Linear Partition         Xii2 Shaders (0xea3aa010-0xea61b010) 2.44 MB (ACTIVE)
	-Linear Partition      Loading Screens (0xea61b010-0xea71b010) 1.00 MB (ACTIVE)
	-Dynamic Partition    Behaviour Manager (0xea71b010-0xeb61b010) 15.00 MB (ACTIVE)
	-Dynamic Partition          Scene Block (0xeb61b010-0xeb81b010) 2.00 MB (ACTIVE)
	-Dynamic Partition      AI Avoid Meshes (0xeb81b010-0xeb834010) 0.10 MB (ACTIVE)
	-Dynamic Partition          ROAResource (0xeb834010-0xeb934010) 1.00 MB (ACTIVE)
	-Dynamic Partition     Portal Rendering (0xeb934010-0xeba34010) 1.00 MB (ACTIVE)
	-Dynamic Partition             Variants (0xeba34010-0xecf34010) 21.00 MB (ACTIVE)
	-Dynamic Partition          VideoPlayer (0xecf34010-0xee834010) 25.00 MB (ACTIVE)
	-Dynamic Partition        Level Manager (0xee834010-0xee8b1010) 0.49 MB (ACTIVE)
	-Dynamic Partition      Model Instances (0xee8b1010-0xeea28010) 1.46 MB (ACTIVE)
	-Dynamic Partition Launch Tube Behaviour (0xeea28010-0xeea8c010) 0.39 MB (ACTIVE)
	-Dynamic Partition          ECM Jammers (0xeea8c010-0xeea8c410) 0.00 MB (ACTIVE)
	-Dynamic Partition               Squads (0xeea8c410-0xeec8c410) 2.00 MB (ACTIVE)
	-Dynamic Partition           Lua Errors (0xeec8c410-0xeeca5410) 0.10 MB (ACTIVE)
	-Dynamic Partition Targetable Dictionary (0xeeca5410-0xeeda5410) 1.00 MB (ACTIVE)
Memory Store "Sound" (0x0xd397b008-0x0xd637b008) 42.00 MB
Memory Manager Created
Running Tasks: 
22
     PRIO  NAME                        STATUS
  1)  205: MemoryManager             - [Idle]
  2)  204: ValkyrieEarlyLoad         - [Idle]
  3)  202: Filesystem                - [Idle]
  4)  201: cAsyncLoaderManager       - [Idle]
  5)  200: RendererBase              - [Idle]
  6)  160: RenderStateManager        - [Idle]
  7)  157: cCameraManager            - [Idle]
  8)  153: GLSLManager               - [Idle]
  9)  152: EffectManager             - [Idle]
 10)  150: PostProcess               - [Idle]
 11)  145: MaterialManager           - [Idle]
 12)  120: InputManager              - [Idle]
 13)  110: DebugRender               - [Idle]
 14)  100: CommandLine               - [Idle]
 15)  100: AutoObjectManager         - [Idle]
 16)  100: Sambuca                   - [Idle]
 17)  100: LightingManager           - [Idle]
 18)  100: Localisation              - [Idle]
 19)  100: TaskManager               - [Idle]
 20)  100: Kernel                    - [Idle]
 21)   55: Valkyrie                  - [Idle]
 22)    0: PartitionRenderer         - [Idle]
----------------------
Memory Stores:
	-"Main": 487.00 MB (16 bytes of partitions' alignment)
	-"Sound": 42.00 MB (1024 bytes of partitions' alignment)
Memory Store "Main" (0x0xd6380008-0x0xf4a80008) 487.00 MB
	-Linear Partition      Xii2 Transient1 (0xd6380010-0xd6780010) 4.00 MB (ACTIVE)
	-Linear Partition      Xii2 Transient2 (0xd6780010-0xd6b80010) 4.00 MB (ACTIVE)
	-Dynamic ThreadSafe Partition         Xii2 General (0xd6b80010-0xd6d80010) 2.00 MB (ACTIVE)
	-TLSF Partition             Xii2 LUA (0xd6d80010-0xd8b80010) 30.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 ToLua++ (0xd8b80010-0xd9380010) 8.00 MB (ACTIVE)
	-Linear Partition   Xii2 StaticEffects (0xd9380010-0xd9399010) 0.10 MB (ACTIVE)
	-Linear Partition   Xii2 ShaderManager (0xd9399010-0xd9416010) 0.49 MB (ACTIVE)
	-Dynamic Partition         Xii2 Scratch (0xd9416010-0xda616010) 18.00 MB (ACTIVE)
	-Dynamic Partition       Xii2 XmlReader (0xda616010-0xda916010) 3.00 MB (ACTIVE)
	-Linear Partition    Xii2 Localisation (0xda916010-0xdab16010) 2.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 Physics (0xdab16010-0xdbd16010) 18.00 MB (ACTIVE)
	-Linear Partition           Xii2 Input (0xdbd16010-0xdbd48010) 0.20 MB (ACTIVE)
	-Dynamic Partition    Xii2 SoundManager (0xdbd48010-0xdc036010) 2.93 MB (ACTIVE)
	-Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xdc036010-0xdd836010) 24.00 MB (ACTIVE)
	-Dynamic ThreadSafe Partition   Xii2 Sambuca fixed (0xdd836010-0xdf036010) 24.00 MB (ACTIVE)
	-Dynamic Partition        Xii2 Skeletal (0xdf036010-0xdf136010) 1.00 MB (ACTIVE)
	-TLSF Partition              Xii2 UI (0xdf136010-0xe8736010) 150.00 MB (ACTIVE)
	-Dynamic Partition             Xii2 HUD (0xe8736010-0xe8836010) 1.00 MB (ACTIVE)
	-Linear Partition     Xii2 PostProcess (0xe8836010-0xe8936010) 1.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 GBuffer (0xe8936010-0xe894f010) 0.10 MB (ACTIVE)
	-Dynamic Partition        Xii2 Renderer (0xe894f010-0xe8968010) 0.10 MB (ACTIVE)
	-Dynamic Partition Xii2 ResourceManager (0xe8968010-0xe89b3010) 0.29 MB (ACTIVE)
	-Dynamic Partition Xii2 Message Delivery (0xe89b3010-0xe8bb3010) 2.00 MB (ACTIVE)
	-Dynamic Partition   CollisionMesh Pool (0xe8bb3010-0xe97b3010) 12.00 MB (ACTIVE)
	-Dynamic Partition          Script Pool (0xe97b3010-0xe99b3010) 2.00 MB (ACTIVE)
	-Dynamic Partition           Model Pool (0xe99b3010-0xe9ab3010) 1.00 MB (ACTIVE)
	-Dynamic Partition            Mesh Pool (0xe9ab3010-0xe9b49010) 0.59 MB (ACTIVE)
	-Dynamic Partition         Texture Pool (0xe9b49010-0xe9bc6010) 0.49 MB (ACTIVE)
	-Dynamic Partition            Font Pool (0xe9bc6010-0xe9cc6010) 1.00 MB (ACTIVE)
	-Dynamic Partition        Skeleton Pool (0xe9cc6010-0xe9ec6010) 2.00 MB (ACTIVE)
	-Dynamic Partition          Prefab Pool (0xe9ec6010-0xea2ae010) 3.91 MB (ACTIVE)
	-Dynamic Partition            Xii2 Quad (0xea2ae010-0xea3ae010) 1.00 MB (ACTIVE)
	-Linear Partition         Xii2 Shaders (0xea3ae010-0xea61f010) 2.44 MB (ACTIVE)
	-Linear Partition      Loading Screens (0xea61f010-0xea71f010) 1.00 MB (ACTIVE)
	-Dynamic Partition    Behaviour Manager (0xea71f010-0xeb61f010) 15.00 MB (ACTIVE)
	-Dynamic Partition          Scene Block (0xeb61f010-0xeb81f010) 2.00 MB (ACTIVE)
	-Dynamic Partition      AI Avoid Meshes (0xeb81f010-0xeb838010) 0.10 MB (ACTIVE)
	-Dynamic Partition          ROAResource (0xeb838010-0xeb938010) 1.00 MB (ACTIVE)
	-Dynamic Partition     Portal Rendering (0xeb938010-0xeba38010) 1.00 MB (ACTIVE)
	-Dynamic Partition             Variants (0xeba38010-0xecf38010) 21.00 MB (ACTIVE)
	-Dynamic Partition          VideoPlayer (0xecf38010-0xee838010) 25.00 MB (ACTIVE)
	-Dynamic Partition        Level Manager (0xee838010-0xee8b5010) 0.49 MB (ACTIVE)
	-Dynamic Partition      Model Instances (0xee8b5010-0xeea2c010) 1.46 MB (ACTIVE)
	-Dynamic Partition Launch Tube Behaviour (0xeea2c010-0xeea90010) 0.39 MB (ACTIVE)
	-Dynamic Partition          ECM Jammers (0xeea90010-0xeea90410) 0.00 MB (ACTIVE)
	-Dynamic Partition               Squads (0xeea90410-0xeec90410) 2.00 MB (ACTIVE)
	-Dynamic Partition           Lua Errors (0xeec90410-0xeeca9410) 0.10 MB (ACTIVE)
	-Dynamic Partition Targetable Dictionary (0xeeca9410-0xeeda9410) 1.00 MB (ACTIVE)
Memory Store "Sound" (0x0xd397f008-0x0xd637f008) 42.00 MB
Memory Manager Created
Running Tasks: 
22
     PRIO  NAME                        STATUS
  1)  205: MemoryManager             - [Idle]
  2)  204: ValkyrieEarlyLoad         - [Idle]
  3)  202: Filesystem                - [Idle]
  4)  201: cAsyncLoaderManager       - [Idle]
  5)  200: RendererBase              - [Idle]
  6)  160: RenderStateManager        - [Idle]
  7)  157: cCameraManager            - [Idle]
  8)  153: GLSLManager               - [Idle]
  9)  152: EffectManager             - [Idle]
 10)  150: PostProcess               - [Idle]
 11)  145: MaterialManager           - [Idle]
 12)  120: InputManager              - [Idle]
 13)  110: DebugRender               - [Idle]
 14)  100: CommandLine               - [Idle]
 15)  100: AutoObjectManager         - [Idle]
 16)  100: Sambuca                   - [Idle]
 17)  100: LightingManager           - [Idle]
 18)  100: Localisation              - [Idle]
 19)  100: TaskManager               - [Idle]
 20)  100: Kernel                    - [Idle]
 21)   55: Valkyrie                  - [Idle]
 22)    0: PartitionRenderer         - [Idle]
----------------------
Memory Stores:
	-"Main": 487.00 MB (16 bytes of partitions' alignment)
	-"Sound": 42.00 MB (1024 bytes of partitions' alignment)
Memory Store "Main" (0x0xd641f008-0x0xf4b1f008) 487.00 MB
	-Linear Partition      Xii2 Transient1 (0xd641f010-0xd681f010) 4.00 MB (ACTIVE)
	-Linear Partition      Xii2 Transient2 (0xd681f010-0xd6c1f010) 4.00 MB (ACTIVE)
	-Dynamic ThreadSafe Partition         Xii2 General (0xd6c1f010-0xd6e1f010) 2.00 MB (ACTIVE)
	-TLSF Partition             Xii2 LUA (0xd6e1f010-0xd8c1f010) 30.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 ToLua++ (0xd8c1f010-0xd941f010) 8.00 MB (ACTIVE)
	-Linear Partition   Xii2 StaticEffects (0xd941f010-0xd9438010) 0.10 MB (ACTIVE)
	-Linear Partition   Xii2 ShaderManager (0xd9438010-0xd94b5010) 0.49 MB (ACTIVE)
	-Dynamic Partition         Xii2 Scratch (0xd94b5010-0xda6b5010) 18.00 MB (ACTIVE)
	-Dynamic Partition       Xii2 XmlReader (0xda6b5010-0xda9b5010) 3.00 MB (ACTIVE)
	-Linear Partition    Xii2 Localisation (0xda9b5010-0xdabb5010) 2.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 Physics (0xdabb5010-0xdbdb5010) 18.00 MB (ACTIVE)
	-Linear Partition           Xii2 Input (0xdbdb5010-0xdbde7010) 0.20 MB (ACTIVE)
	-Dynamic Partition    Xii2 SoundManager (0xdbde7010-0xdc0d5010) 2.93 MB (ACTIVE)
	-Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xdc0d5010-0xdd8d5010) 24.00 MB (ACTIVE)
	-Dynamic ThreadSafe Partition   Xii2 Sambuca fixed (0xdd8d5010-0xdf0d5010) 24.00 MB (ACTIVE)
	-Dynamic Partition        Xii2 Skeletal (0xdf0d5010-0xdf1d5010) 1.00 MB (ACTIVE)
	-TLSF Partition              Xii2 UI (0xdf1d5010-0xe87d5010) 150.00 MB (ACTIVE)
	-Dynamic Partition             Xii2 HUD (0xe87d5010-0xe88d5010) 1.00 MB (ACTIVE)
	-Linear Partition     Xii2 PostProcess (0xe88d5010-0xe89d5010) 1.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 GBuffer (0xe89d5010-0xe89ee010) 0.10 MB (ACTIVE)
	-Dynamic Partition        Xii2 Renderer (0xe89ee010-0xe8a07010) 0.10 MB (ACTIVE)
	-Dynamic Partition Xii2 ResourceManager (0xe8a07010-0xe8a52010) 0.29 MB (ACTIVE)
	-Dynamic Partition Xii2 Message Delivery (0xe8a52010-0xe8c52010) 2.00 MB (ACTIVE)
	-Dynamic Partition   CollisionMesh Pool (0xe8c52010-0xe9852010) 12.00 MB (ACTIVE)
	-Dynamic Partition          Script Pool (0xe9852010-0xe9a52010) 2.00 MB (ACTIVE)
	-Dynamic Partition           Model Pool (0xe9a52010-0xe9b52010) 1.00 MB (ACTIVE)
	-Dynamic Partition            Mesh Pool (0xe9b52010-0xe9be8010) 0.59 MB (ACTIVE)
	-Dynamic Partition         Texture Pool (0xe9be8010-0xe9c65010) 0.49 MB (ACTIVE)
	-Dynamic Partition            Font Pool (0xe9c65010-0xe9d65010) 1.00 MB (ACTIVE)
	-Dynamic Partition        Skeleton Pool (0xe9d65010-0xe9f65010) 2.00 MB (ACTIVE)
	-Dynamic Partition          Prefab Pool (0xe9f65010-0xea34d010) 3.91 MB (ACTIVE)
	-Dynamic Partition            Xii2 Quad (0xea34d010-0xea44d010) 1.00 MB (ACTIVE)
	-Linear Partition         Xii2 Shaders (0xea44d010-0xea6be010) 2.44 MB (ACTIVE)
	-Linear Partition      Loading Screens (0xea6be010-0xea7be010) 1.00 MB (ACTIVE)
	-Dynamic Partition    Behaviour Manager (0xea7be010-0xeb6be010) 15.00 MB (ACTIVE)
	-Dynamic Partition          Scene Block (0xeb6be010-0xeb8be010) 2.00 MB (ACTIVE)
	-Dynamic Partition      AI Avoid Meshes (0xeb8be010-0xeb8d7010) 0.10 MB (ACTIVE)
	-Dynamic Partition          ROAResource (0xeb8d7010-0xeb9d7010) 1.00 MB (ACTIVE)
	-Dynamic Partition     Portal Rendering (0xeb9d7010-0xebad7010) 1.00 MB (ACTIVE)
	-Dynamic Partition             Variants (0xebad7010-0xecfd7010) 21.00 MB (ACTIVE)
	-Dynamic Partition          VideoPlayer (0xecfd7010-0xee8d7010) 25.00 MB (ACTIVE)
	-Dynamic Partition        Level Manager (0xee8d7010-0xee954010) 0.49 MB (ACTIVE)
	-Dynamic Partition      Model Instances (0xee954010-0xeeacb010) 1.46 MB (ACTIVE)
	-Dynamic Partition Launch Tube Behaviour (0xeeacb010-0xeeb2f010) 0.39 MB (ACTIVE)
	-Dynamic Partition          ECM Jammers (0xeeb2f010-0xeeb2f410) 0.00 MB (ACTIVE)
	-Dynamic Partition               Squads (0xeeb2f410-0xeed2f410) 2.00 MB (ACTIVE)
	-Dynamic Partition           Lua Errors (0xeed2f410-0xeed48410) 0.10 MB (ACTIVE)
	-Dynamic Partition Targetable Dictionary (0xeed48410-0xeee48410) 1.00 MB (ACTIVE)
Memory Store "Sound" (0x0xd3a1e008-0x0xd641e008) 42.00 MB
Memory Manager Created

System Information:

Processor Information:
    Vendor:  GenuineIntel
    CPU Family:  0x6
    CPU Model:  0xf
    CPU Stepping:  0xb
    CPU Type:  0x0
    Speed:  2400 Mhz
    4 logical processors
    4 physical processors
    HyperThreading:  Unsupported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Unsupported
    SSE41:  Unsupported
    SSE42:  Unsupported
    
Network Information:
    Network Speed:  
    
Operating System Version:
    "Arch Linux" (64 bit)
    Kernel Name:  Linux
    Kernel Version:  3.12.7-2-ARCH
    X Server Vendor:  The X.Org Foundation
    X Server Release:  11500000
    X Window Manager:  i3
    Steam Runtime Version:  steam-runtime-release_2013-10-23
    
Video Card:
    Driver:  NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2

    Driver Version:  4.4.0 NVIDIA 331.38
    OpenGL Version: 4.4
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 60 Hz
    VendorID:  0x10de
    DeviceID:  0x1200
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    Primary Display Resolution:  1920 x 1080
    Desktop Resolution: 1920 x 1080
    Primary Display Size: 20,04" x 11,26"  (22,95" diag)
                                            50,9cm x 28,6cm  (58,3cm diag)
    Primary Bus: PCI Express 16x
    Primary VRAM: 1024 MB
    Supported MSAA Modes:  2x 4x 8x 16x 
    
Sound card:
    Audio device: Realtek ALC889A
    
Memory:
    RAM:  3956 Mb
    
Miscellaneous:
    UI Language:  English
    LANG:  de_DE.UTF-8
    Microphone:  Not set
    Total Hard Disk Space Available:  230566 Mb
    Largest Free Hard Disk Block:  118537 Mb
    
Installed software:
    
Recent Failure Reports:
   

Thanks in advance for any kind of help! If there's a solution for a problem like that which I just didn't find, please be so kind and post the link. smile

Last edited by cRaZy-bisCuiT (2014-01-20 14:42:55)

Offline

#2 2014-01-21 01:24:51

cRaZy-bisCuiT
Member
Registered: 2013-08-13
Posts: 31

Re: Strike Suit Zero (Steam and DRM free HiB) does not launch

Hey guys,

are there any additional information you need to have a look on the issue? If so, please let me know so I can provide them.

Offline

#3 2014-01-21 16:30:35

Goresome
Member
From: Russia
Registered: 2011-12-06
Posts: 67

Re: Strike Suit Zero (Steam and DRM free HiB) does not launch

You are right, developer is not willing to fix anything.
There is a workaround to this: start game from "main" dir (as in steam installation), but export library path to "binary" dir:

export LD_LIBRARY_PATH=/home/wakuwaku/.local/share/Steam/SteamApps/common/strikesuitzero/linux/main/binary/:$LD_LIBRARY_PATH

That way I can start it but game fails to connect to steam, unfortunately.

Offline

#4 2014-01-21 16:58:02

mzneverdies
Member
Registered: 2012-02-04
Posts: 147

Re: Strike Suit Zero (Steam and DRM free HiB) does not launch

For me it worked flawlessly, I finished it from start to ending about a month ago (before it featured on the humble bundle), on my arch machine (nvidia card).

Offline

#5 2014-01-21 19:05:25

mannemerak
Member
Registered: 2010-03-03
Posts: 17

Re: Strike Suit Zero (Steam and DRM free HiB) does not launch

Hi,
Did you get it working? Downloaded the Humble Bundle ZIP, but get exactly the same behavior.
Exporting the binary directory does not help.

Offline

#6 2014-01-22 10:39:34

mannemerak
Member
Registered: 2010-03-03
Posts: 17

Re: Strike Suit Zero (Steam and DRM free HiB) does not launch

Working.  Copied the game files into Steam /common dir and restarted Steam.
Steam did a update and now it works.  Guess I had an "old" version ZIP.

Last edited by mannemerak (2014-01-22 10:49:24)

Offline

#7 2014-01-23 00:05:27

GloW_on_dub
Member
Registered: 2013-03-13
Posts: 391
Website

Re: Strike Suit Zero (Steam and DRM free HiB) does not launch

Just downloaded it from the hib torrent, unzipped it, made /linux/main/binary/StrikeSuitZero executable and executed it.
it works.

Last edited by GloW_on_dub (2014-01-23 00:05:35)

Offline

#8 2014-01-30 16:26:49

ooo
Member
Registered: 2013-04-10
Posts: 1,638

Re: Strike Suit Zero (Steam and DRM free HiB) does not launch

I had this same issue at first, when I had copied the extracted files from main/ directory to /opt/StrikeSuitZeroS/, I got exactly the same error.
after that, I tried extracting the archive directly to /opt/strikesuitzero/, including the main/linux/ directory path, and now I can launch it, if I cd to main/binaries/ first. So I'm thinking maybe SSZ is kinda precise of the directory structure or something simply went wrong when I extracted and copied the files at first.

I still haven't managed to play the game, because I got this weird gfx issue, where the game only displays on left half of my screen and everything is sort of psychedelic/rainbow colored and garbled, making it unplayable. but that's a whole nother story.

anyway, I hope this was of any help

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