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#1 2021-01-31 15:04:46

Vectorlocity
Member
Registered: 2018-04-15
Posts: 132

CSGO skin textures look extremely jpegged even on full ultra settings

Is there any way to fix my title issue? I know that my CSGO skins can look a lot better just by comparing one of my screenshots with another one from this video here: https://www.youtube.com/watch?v=rrYwwAyNq24

Screenshots can be found here: https://imgur.com/a/cJ7kQul

Apparently this is much easier to fix on Windows with NVIDIA control panel - however nvidia-settings lacks a lot of the options from there. I have image quality set to "High quality" in OpenGL settings with Conformant Texture Clamping and Allow Flipping disabled. I have Anisotropic Filtering and Antialiasing settings set to "Use application settings" as well.

My video.txt:

"VideoConfig"
{
	"setting.cpu_level"		"2"
	"setting.gpu_level"		"3"
	"setting.mat_antialias"		"8"
	"setting.mat_aaquality"		"0"
	"setting.mat_forceaniso"		"16"
	"setting.mat_vsync"		"0"
	"setting.mat_triplebuffered"		"0"
	"setting.mat_grain_scale_override"		"-1.0"
	"setting.gpu_mem_level"		"2"
	"setting.mem_level"		"3"
	"setting.mat_queue_mode"		"-1"
	"setting.csm_quality_level"		"3"
	"setting.mat_software_aa_strength"		"0"
	"setting.mat_motion_blur_enabled"		"0"
	"setting.mat_texturestreaming"		"0"
	"setting.r_player_visibility_mode"		"1"
	"setting.mat_enable_uber_shaders"		"1"
	"setting.defaultres"		"1920"
	"setting.defaultresheight"		"1080"
	"setting.aspectratiomode"		"0"
	"setting.fullscreen"		"1"
	"setting.nowindowborder"		"1"
}

Help will be much appreciated, thanks!

EDIT 14/12/2022: The issue has something to do with OpenGL textures for CS:GO being limited to 1024x1024 resolution - which would explain why pistols look fine with rifles however looking less sharp. I still do not have a solution for this, but I hope this little bit of information will be of use for anyone else who stumbles upon this post.

Last edited by Vectorlocity (2022-12-14 22:55:53)

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#2 2021-01-31 16:22:57

Vectorlocity
Member
Registered: 2018-04-15
Posts: 132

Re: CSGO skin textures look extremely jpegged even on full ultra settings

I've discovered that the option for NVIDIA image sharpening for OpenGl/Vulkan applications was added to Linux drivers from version 450.57 onwards - but for me the option is nowhere to be found in my nvidia-settings while I have driver version 460.39. Where is it? (and does it have to do with me using an LTS kernel instead of the normal one?)

EDIT: Also an idea perhaps regarding shader cache?

EDIT 2: Image sharpening did nothing - neither did shader cache - these were implemented via OpenGL environment variables: __GL_SHARPEN_IGNORE_FILM_GRAIN=100 __GL_SHARPEN_VALUE=100 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE=1 __GL_THREADED_OPTIMIZATIONS=1

Last edited by Vectorlocity (2021-01-31 17:58:48)

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#3 2021-02-02 09:41:53

Vectorlocity
Member
Registered: 2018-04-15
Posts: 132

Re: CSGO skin textures look extremely jpegged even on full ultra settings

Another idea is LOD bias - although I can't find a method to change it to be negative on linux systems.

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#4 2021-03-26 16:07:52

funnisquares
Member
Registered: 2021-03-26
Posts: 3

Re: CSGO skin textures look extremely jpegged even on full ultra settings

I have the exact same problem. If you do find a fix please do post it here, I'll do the same!

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