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Hi everyone, I would like to make Wolfenstein: Enemy Territory and Discord audio work together.
Wolfenstein is a game that uses alsa-oss for audio.
I use my G432 Gaming Headset for play.
[matteo@XPS-8940 ~]$ aplay --list-devices
**** List of PLAYBACK Hardware Devices ****
card 0: Headset [G432 Gaming Headset], device 0: USB Audio [USB Audio]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: PCH [HDA Intel PCH], device 0: ALC3861 Analog [ALC3861 Analog]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: PCH [HDA Intel PCH], device 7: HDMI 1 [HDMI 1]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: PCH [HDA Intel PCH], device 8: HDMI 2 [HDMI 2]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: PCH [HDA Intel PCH], device 9: HDMI 3 [HDMI 3]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: PCH [HDA Intel PCH], device 10: HDMI 4 [HDMI 4]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: NVidia [HDA NVidia], device 10: HDMI 4 [HDMI 4]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: NVidia [HDA NVidia], device 11: HDMI 5 [HDMI 5]
Subdevices: 1/1
Subdevice #0: subdevice #0
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What do you mean "work together"? What is your end goal?
"UNIX is simple and coherent" - Dennis Ritchie; "GNU's Not Unix" - Richard Stallman
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Sorry for my English, I use a translator.
I intend to use together.
Because if I'm calling on Discord, Enemy Territory starts up with no sound.
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Follow https://wiki.archlinux.org/title/Wolfen … y#No_sound to make it use SDL instead of OSS which can use everything else natively correctly.
Alternatively if you have pulseaudio/pipewire padsp is a tool that will provide OSS emulation on a pulse layer.
Last edited by V1del (2022-05-01 13:31:05)
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I know sdl, but the sound in enemy territory with this method is reproduced with a few tenths of a second delay. For this I don't want to use this solution.
I tried padsp but Enemy Territory starts with no sound.
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