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#1 2025-09-29 20:21:50

kakuyamii
Member
Registered: 2025-09-29
Posts: 7

New to arch as of a month, some games don't seem to run that good

I started using arch since mint was a bit unupdated and I'm loving it, but I have to say that I'm having trouble getting certain games that worked otherwise fine out of the box
Biggest example is left 4 dead 2, since it seems to stutter a lot out of the box unlike when I played in mint. (FYI, i'm not using the native version of L4D2 because it's unupdated and broken in a lot of regards especially when it comes to modding and vanilla visuals..)
Does mint have any specific optimizations or something of the such to allow games to run better?
Here's my specs, anyhow
Kernel Version: 6.16.7-arch1-1 (64-bit)
Graphics Platform: X11
Processors: 12 × 12th Gen Intel® Core™ i5-12400F
Memory: 16 GiB of RAM (15,4 GiB usable)
Graphics Processor: AMD Radeon RX 7600
Product Name: H610M-HVS

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#2 2025-09-29 21:01:14

seth
Member
From: Don't DM me only for attention
Registered: 2012-09-03
Posts: 69,177

Re: New to arch as of a month, some games don't seem to run that good

Steam?
Do you have https://archlinux.org/packages/?name=vulkan-radeon

pacman -Qs vulkan

Also what DE/WM/compositor and is the limiting factor the GPU or the CPU anyway?

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#3 2025-09-30 19:42:47

kakuyamii
Member
Registered: 2025-09-29
Posts: 7

Re: New to arch as of a month, some games don't seem to run that good

seth wrote:

Steam?
Do you have https://archlinux.org/packages/?name=vulkan-radeon

pacman -Qs vulkan

Also what DE/WM/compositor and is the limiting factor the GPU or the CPU anyway?

Yeah, I do have vulkan. I am using steam for playing the game, using proton experimental
My DE is KDE plasma x11, WM and compositor is kwin (for x11)
I think I don't hate a limiting factor/bottleneck, my specs were picked out carefully and they've worked in harmony easily before, only using arch that they've started to lag in games for some reason, which I must assume is lack of optimization by default?

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#4 2025-09-30 20:03:42

seth
Member
From: Don't DM me only for attention
Registered: 2012-09-03
Posts: 69,177

Re: New to arch as of a month, some games don't seem to run that good

Limiting factor not in terms of hardware but function. If your GPU is bored to death but a single or all cores are constantly stressed, it's more likely the CPU, if your CPU idles but your GPU is close to melting…
The point is to figure where to look.

Yeah, I do have vulkan.

Please don't paraphrase, https://bbs.archlinux.org/viewtopic.php?id=57855 post the output of the pacman command and

vulkaninfo --summary
glxinfo -B
qdbus6 org.kde.KWin /KWin supportInformation

The point is https://archlinux.org/packages/?name=vulkan-radeon and NOT https://archlinux.org/packages/extra/x86_64/amdvlk/
Also the lib32 versions (in case the game is 32bit?)


My DE is KDE plasma x11

Try to suspend the compositor (SHIFT+Alt+F12 toggles it)

I must assume is lack of optimization by default?

You've been running the same game on the same steam/proton before, no? What do you expect to be optimized?
https://wiki.archlinux.org/title/Improv … rmance#CPU
https://wiki.archlinux.org/title/Improv … e#Graphics

But it's not very likely that any of this will result in *drastic* performance changes.
There's nothing such as a "makemysystemactuallyfast=y" switch, it comes down to used hardware (so you're not running on software emulation) and bugs.

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#5 2025-09-30 20:55:18

kakuyamii
Member
Registered: 2025-09-29
Posts: 7

Re: New to arch as of a month, some games don't seem to run that good

Yeah, I do have vulkan.

Please don't paraphrase, https://bbs.archlinux.org/viewtopic.php?id=57855 post the output of the pacman command and

vulkaninfo --summary
glxinfo -B
qdbus6 org.kde.KWin /KWin supportInformation

The point is https://archlinux.org/packages/?name=vulkan-radeon and NOT https://archlinux.org/packages/extra/x86_64/amdvlk/
Also the lib32 versions (in case the game is 32bit?)

my bad, my bad
here's the results of those

 pacman -Qs vulkan
local/lib32-amdvlk 2025.Q2.1-1
    AMD's standalone Vulkan driver
local/lib32-vulkan-icd-loader 1.4.321.0-1
    Vulkan Installable Client Driver (ICD) Loader (32-bit)
local/lib32-vulkan-mesa-device-select 1:25.2.3-2
    Mesa's Vulkan Device Select layer - 32-bit
local/lib32-vulkan-radeon 1:25.2.3-2
    Open-source Vulkan driver for AMD GPUs - 32-bit
local/qt6-shadertools 6.9.2-1 (qt6)
    Provides functionality for the shader pipeline that allows Qt Quick to operate on Vulkan, Metal, and Direct3D, in addition to OpenGL
local/spirv-tools 1:1.4.321.0-1 (vulkan-devel)
    API and commands for processing SPIR-V modules
local/vulkan-icd-loader 1.4.321.0-1 (vulkan-devel)
    Vulkan Installable Client Driver (ICD) Loader
local/vulkan-intel 1:25.2.3-2
    Open-source Vulkan driver for Intel GPUs
local/vulkan-mesa-device-select 1:25.2.3-2
    Mesa's Vulkan Device Select layer
local/vulkan-nouveau 1:25.2.3-2
    Open-source Vulkan driver for Nvidia GPUs
local/vulkan-radeon 1:25.2.3-2
    Open-source Vulkan driver for AMD GPUs
local/vulkan-tools 1.4.321.0-1 (vulkan-devel)
    Vulkan tools and utilities

here's the result of

vulkaninfo --summary, glxinfo -B and qdbus6 org.kde.KWin /KWin supportInformation
vulkaninfo --summary
==========
VULKANINFO
==========

Vulkan Instance Version: 1.4.321


Instance Extensions: count = 24
-------------------------------
VK_EXT_acquire_drm_display             : extension revision 1
VK_EXT_acquire_xlib_display            : extension revision 1
VK_EXT_debug_report                    : extension revision 10
VK_EXT_debug_utils                     : extension revision 2
VK_EXT_direct_mode_display             : extension revision 1
VK_EXT_display_surface_counter         : extension revision 1
VK_EXT_headless_surface                : extension revision 1
VK_EXT_surface_maintenance1            : extension revision 1
VK_EXT_swapchain_colorspace            : extension revision 5
VK_KHR_device_group_creation           : extension revision 1
VK_KHR_display                         : extension revision 23
VK_KHR_external_fence_capabilities     : extension revision 1
VK_KHR_external_memory_capabilities    : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2         : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2       : extension revision 1
VK_KHR_portability_enumeration         : extension revision 1
VK_KHR_surface                         : extension revision 25
VK_KHR_surface_protected_capabilities  : extension revision 1
VK_KHR_wayland_surface                 : extension revision 6
VK_KHR_xcb_surface                     : extension revision 6
VK_KHR_xlib_surface                    : extension revision 6
VK_LUNARG_direct_driver_loading        : extension revision 1

Instance Layers: count = 6
--------------------------
VK_LAYER_AMD_switchable_graphics_32 AMD switchable graphics layer 1.4.313  version 1
VK_LAYER_MESA_device_select         Linux device selection layer  1.4.303  version 1
VK_LAYER_VALVE_steam_fossilize_32   Steam Pipeline Caching Layer  1.3.207  version 1
VK_LAYER_VALVE_steam_fossilize_64   Steam Pipeline Caching Layer  1.3.207  version 1
VK_LAYER_VALVE_steam_overlay_32     Steam Overlay Layer           1.3.207  version 1
VK_LAYER_VALVE_steam_overlay_64     Steam Overlay Layer           1.3.207  version 1

Devices:
========
GPU0:
        apiVersion         = 1.4.318
        driverVersion      = 25.2.3
        vendorID           = 0x1002
        deviceID           = 0x7480
        deviceType         = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
        deviceName         = AMD Radeon RX 7600 (RADV NAVI33)
        driverID           = DRIVER_ID_MESA_RADV
        driverName         = radv
        driverInfo         = Mesa 25.2.3-arch1.2
        conformanceVersion = 1.4.0.0
        deviceUUID         = 00000000-0300-0000-0000-000000000000
        driverUUID         = 414d442d-4d45-5341-2d44-525600000000
glxinfo -B
name of display: :0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: AMD (0x1002)
    Device: AMD Radeon RX 7600 (radeonsi, navi33, LLVM 20.1.8, DRM 3.64, 6.16.7-zen1-1-zen) (0x7480)
    Version: 25.2.3
    Accelerated: yes
    Video memory: 8192MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
Memory info (GL_ATI_meminfo):
    VBO free memory - total: 6831 MB, largest block: 6831 MB
    VBO free aux. memory - total: 7665 MB, largest block: 7665 MB
    Texture free memory - total: 6831 MB, largest block: 6831 MB
    Texture free aux. memory - total: 7665 MB, largest block: 7665 MB
    Renderbuffer free memory - total: 6831 MB, largest block: 6831 MB
    Renderbuffer free aux. memory - total: 7665 MB, largest block: 7665 MB
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 8192 MB
    Total available memory: 16099 MB
    Currently available dedicated video memory: 6831 MB
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 7600 (radeonsi, navi33, LLVM 20.1.8, DRM 3.64, 6.16.7-zen1-1-zen)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 25.2.3-arch1.2
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.6 (Compatibility Profile) Mesa 25.2.3-arch1.2
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 25.2.3-arch1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
qdbus6 org.kde.KWin /KWin supportInformation
Detected locale "C" with character encoding "ANSI_X3.4-1968", which is not UTF-8.
Qt depends on a UTF-8 locale, and has switched to "C.UTF-8" instead.
If this causes problems, reconfigure your locale. See the locale(1) manual
for more information.
KWin Support Information:
The following information should be used when requesting support on e.g. https://discuss.kde.org.
It provides information about the currently running instance, which options are used,
what OpenGL driver and which effects are running.
Please post the information provided underneath this introductory text to a paste bin service
like https://paste.kde.org instead of pasting into support threads.

==========================

Version
=======
KWin version: 6.4.5
Qt Version: 6.9.2
Qt compile version: 6.9.2
XCB compile version: 1.17.0

Operation Mode: X11

Build Options
=============
KWIN_BUILD_DECORATIONS: yes
KWIN_BUILD_TABBOX: yes
KWIN_BUILD_ACTIVITIES: yes
HAVE_X11_XCB: yes
HAVE_GLX: yes

X11
===
Vendor: The X.Org Foundation
Vendor Release: 12101018
Protocol Version/Revision: 11/0
SHAPE: yes; Version: 0x11
RANDR: yes; Version: 0x14
DAMAGE: yes; Version: 0x11
Composite: yes; Version: 0x4
RENDER: yes; Version: 0xb
XFIXES: yes; Version: 0x50
SYNC: yes; Version: 0x31
GLX: yes; Version: 0x0

Decoration
==========
Plugin: org.smod.smod
Theme: 
Plugin recommends border size: Normal
onAllDesktopsAvailable: false
alphaChannelSupported: true
closeOnDoubleClickOnMenu: false
decorationButtonsLeft: 0, 2
decorationButtonsRight: 6, 3, 4, 5
borderSize: 3
gridUnit: 8
font: Segoe UI,9,-1,5,400,0,0,0,0,0,0,0,0,0,0,1
smallSpacing: 2
largeSpacing: 8

Output backend
==============
Name: KWin::X11StandaloneBackend

Cursor
======
themeName: aero-drop
themeSize: 32

Options
=======
focusPolicy: ClickToFocus
xwaylandCrashPolicy: 1
xwaylandMaxCrashCount: 3
nextFocusPrefersMouse: false
clickRaise: true
autoRaise: false
autoRaiseInterval: 0
delayFocusInterval: 0
shadeHover: false
shadeHoverInterval: 250
separateScreenFocus: true
placement: 5
activationDesktopPolicy: SwitchToOtherDesktop
focusPolicyIsReasonable: true
borderSnapZone: 10
windowSnapZone: 10
centerSnapZone: 0
snapOnlyWhenOverlapping: false
edgeBarrier: 100
cornerBarrier: 1
rollOverDesktops: false
focusStealingPreventionLevel: 1
operationTitlebarDblClick: 5000
operationMaxButtonLeftClick: 5000
operationMaxButtonMiddleClick: 5015
operationMaxButtonRightClick: 5014
commandActiveTitlebar1: MouseRaise
commandActiveTitlebar2: MouseNothing
commandActiveTitlebar3: MouseOperationsMenu
commandInactiveTitlebar1: MouseActivateAndRaise
commandInactiveTitlebar2: MouseNothing
commandInactiveTitlebar3: MouseOperationsMenu
commandWindow1: MouseActivateRaiseOnReleaseAndPassClick
commandWindow2: MouseActivateAndPassClick
commandWindow3: MouseActivateAndPassClick
commandWindowWheel: MouseNothing
commandAll1: MouseUnrestrictedMove
commandAll2: MouseToggleRaiseAndLower
commandAll3: MouseUnrestrictedResize
keyCmdAllModKey: 16777250
doubleClickBorderToMaximize: true
condensedTitle: false
electricBorderMaximize: true
electricBorderTiling: true
electricBorderCornerRatio: 0.25
borderlessMaximizedWindows: false
killPingTimeout: 5000
compositingMode: 1
useCompositing: true
hiddenPreviews: 1
glSmoothScale: 2
glStrictBinding: true
glStrictBindingFollowsDriver: true
glPreferBufferSwap: AutoSwapStrategy
glPlatformInterface: 1
windowsBlockCompositing: true
allowTearing: true
interactiveWindowMoveEnabled: true

Screen Edges
============
desktopSwitching: false
desktopSwitchingMovingClients: false
cursorPushBackDistance: 1x1
actionTopLeft: 0
actionTop: 0
actionTopRight: 0
actionRight: 0
actionBottomRight: 0
actionBottom: 0
actionBottomLeft: 0
actionLeft: 0

Screens
=======
Number of Screens: 3

Screen 0:
---------
Name: DisplayPort-0
Enabled: 1
Geometry: 640,0,1920x1080
Physical size: 600x330mm
Scale: 1
Refresh Rate: 179998
Adaptive Sync: incapable
Screen 1:
---------
Name: HDMI-A-0
Enabled: 1
Geometry: 0,600,640x480
Physical size: 1039x584mm
Scale: 1
Refresh Rate: 60000
Adaptive Sync: incapable
Screen 2:
---------
Name: DisplayPort-2
Enabled: 1
Geometry: 640,1080,1920x1080
Physical size: 294x165mm
Scale: 1
Refresh Rate: 60000
Adaptive Sync: incapable

Compositing
===========
Compositing is active
Compositing Type: OpenGL
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 7600 (radeonsi, navi33, LLVM 20.1.8, DRM 3.64, 6.16.7-zen1-1-zen)
OpenGL version string: 4.6 (Compatibility Profile) Mesa 25.2.3-arch1.2
OpenGL platform interface: GLX
OpenGL shading language version string: 4.60
Driver: Unknown
GPU class: Unknown
OpenGL version: 4.6
GLSL version: 4.60
Mesa version: 25.2.3
X server version: 1.21.1
Linux kernel version: 6.16.7
Direct rendering: Requires strict binding: yes
Virtual Machine:  no
OpenGL 2 Shaders are used

Loaded Effects:
---------------
screenshot
outputlocator
colorpicker
zoom
screenedge
aeroglassblur
aeroglide
smodglow
sessionquit
login
slide
frozenapp
fullscreen
dimscreen
squash
seventasks-thumbnails
fadingpopups
windowview
tileseditor
overview
highlightwindow
blendchanges
libkwin_effect_smodsnap
startupfeedback
systembell
kscreen
smodpeekeffect
launchfeedback

Currently Active Effects:
-------------------------
aeroglassblur
smodglow
libkwin_effect_smodsnap

Effect Settings:
----------------
screenshot:

outputlocator:

colorpicker:

zoom:
zoomFactor: 1.2
mousePointer: 0
mouseTracking: 0
focusTrackingEnabled: false
textCaretTrackingEnabled: false
focusDelay: 350
moveFactor: 20
targetZoom: 1

screenedge:

aeroglassblur:

aeroglide:
duration: 160
inRotationEdge: Top
inRotationAngle: 8
inDistance: 20
inOpacity: 0.4
outRotationEdge: Bottom
outRotationAngle: 10
outDistance: 30
outOpacity: 0

smodglow:

sessionquit:
pluginId: sessionquit
isActiveFullScreenEffect: false

login:
pluginId: login
isActiveFullScreenEffect: false

slide:
horizontalGap: 45
verticalGap: 20
slideBackground: true

frozenapp:
pluginId: frozenapp
isActiveFullScreenEffect: false

fullscreen:
pluginId: fullscreen
isActiveFullScreenEffect: false

dimscreen:
pluginId: dimscreen
isActiveFullScreenEffect: false

squash:
pluginId: squash
isActiveFullScreenEffect: false

seventasks-thumbnails:
pluginId: seventasks-thumbnails
isActiveFullScreenEffect: false

fadingpopups:
pluginId: fadingpopups
isActiveFullScreenEffect: false

windowview:
activeView: 
delegate: 
animationDuration: 300
ignoreMinimized: false
mode: 
partialActivationFactor: 0
gestureInProgress: false
searchText: 
selectedIds: 

tileseditor:
activeView: 
delegate: 
animationDuration: 200

overview:
activeView: 
delegate: 
animationDuration: 300
ignoreMinimized: false
filterWindows: true
organizedGrid: true
overviewPartialActivationFactor: 0
overviewGestureInProgress: false
transitionPartialActivationFactor: 0
transitionGestureInProgress: false
gridPartialActivationFactor: 0
gridGestureInProgress: false
desktopOffset: 
searchText: 

highlightwindow:

blendchanges:

libkwin_effect_smodsnap:

startupfeedback:
type: 0

systembell:

kscreen:

smodpeekeffect:
pluginId: smodpeekeffect
isActiveFullScreenEffect: false

launchfeedback:
type: 1


Loaded Plugins:
---------------
krunnerintegration
nightlight

Available Plugins:
------------------
krunnerintegration
nightlight

As for cpu and gpu optimization, I've done some research on my own and done the following:
Kernel tweaks with:

echo 'vm.swappiness=10' | sudo tee -a /etc/sysctl.d/99-sysctl.conf
echo 'vm.dirty_ratio=10' | sudo tee -a /etc/sysctl.d/99-sysctl.conf
echo 'vm.dirty_background_ratio=5' | sudo tee -a /etc/sysctl.d/99-sysctl.conf

Installed gamemode, and the zen kernel, and installed cpupower and have done

sudo systemctl enable --now cpupower
echo 'governor=performance' | sudo tee /etc/default/cpupower

to try and prioritize higher performance when gaming..I'll try these other performance improevements from the wiki that you've sent, and report on any improvements if I can! I apologize for my lack of reading on the newbie forums as well, I'll make sure to not be ignorant and do so as well to make sure I'm not wasting any time. Thanks for the help, by the way!!

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#6 2025-09-30 21:12:21

seth
Member
From: Don't DM me only for attention
Registered: 2012-09-03
Posts: 69,177

Re: New to arch as of a month, some games don't seem to run that good

Remove
local/lib32-amdvlk 2025.Q2.1-1
local/lib32-vulkan-mesa-device-select 1:25.2.3-2
local/vulkan-intel 1:25.2.3-2
local/vulkan-mesa-device-select 1:25.2.3-2
local/vulkan-nouveau 1:25.2.3-2
and amdvlk, if you have that bug it somehwo wasn't listed.

But you're already using radv, so that's not the main issue.
What happens if you remove all but one monitors and run that at 60Hz (next to suspending the compositor)?

Kernel tweaks with:

This will unlikely be do anything about gaming performance - it manages swapping versus cache dropping and how fast to evict caches (forcing disk writes)
Unless you're running out of RAM or are writing huge files to disk, they don't do anything.
https://lonesysadmin.net/2013/12/22/bet … rty_ratio/

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#7 2025-09-30 23:38:23

kakuyamii
Member
Registered: 2025-09-29
Posts: 7

Re: New to arch as of a month, some games don't seem to run that good

seth wrote:

Remove
local/lib32-amdvlk 2025.Q2.1-1
local/lib32-vulkan-mesa-device-select 1:25.2.3-2
local/vulkan-intel 1:25.2.3-2
local/vulkan-mesa-device-select 1:25.2.3-2
local/vulkan-nouveau 1:25.2.3-2
and amdvlk, if you have that bug it somehwo wasn't listed.

But you're already using radv, so that's not the main issue.
What happens if you remove all but one monitors and run that at 60Hz (next to suspending the compositor)?

Kernel tweaks with:

This will unlikely be do anything about gaming performance - it manages swapping versus cache dropping and how fast to evict caches (forcing disk writes)
Unless you're running out of RAM or are writing huge files to disk, they don't do anything.
https://lonesysadmin.net/2013/12/22/bet … rty_ratio/

I see... i'll try removing these and trying to remove all but my main monitor, and suspending the compositor. just out of curiosity in advance, is there any way to make the compositor automatically when gaming or nope?

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#8 2025-10-01 03:27:23

kakuyamii
Member
Registered: 2025-09-29
Posts: 7

Re: New to arch as of a month, some games don't seem to run that good

Managed to make the game stop stuttering, mainly by disabling the compositor and using this https://github.com/root0emir/ArchLinux- … anceTuning (while removing the network options, for some reason it disables network modules which is STUPID)

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#9 2025-10-01 06:30:45

seth
Member
From: Don't DM me only for attention
Registered: 2012-09-03
Posts: 69,177

Re: New to arch as of a month, some games don't seem to run that good

From what I can see a lot of of https://github.com/root0emir/ArchLinux- … anceTuning is nonsense, somethings are inert, some contradictory and some micro-optimizing specific tasks.
Nothing there will make your game for "stuttering" to "runs at 100fps" for sure (disabling the cpu mitigations as discussed in the wiki has maybe the biggest impact)

=> Undo that and test whether only disabling the compositor gets you comparable results.
KWin is supposed to unredirect fullscreen windows anyway, though - might have failed because of the multiscreen setup?

One more thing: the fat DEs run file indexing services that consume a ridiculous amount of resources while they're running - so also make sure this isn't driven by sideload.

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#10 2025-10-04 04:01:11

kakuyamii
Member
Registered: 2025-09-29
Posts: 7

Re: New to arch as of a month, some games don't seem to run that good

seth wrote:

From what I can see a lot of of https://github.com/root0emir/ArchLinux- … anceTuning is nonsense, somethings are inert, some contradictory and some micro-optimizing specific tasks.
Nothing there will make your game for "stuttering" to "runs at 100fps" for sure (disabling the cpu mitigations as discussed in the wiki has maybe the biggest impact)

=> Undo that and test whether only disabling the compositor gets you comparable results.
KWin is supposed to unredirect fullscreen windows anyway, though - might have failed because of the multiscreen setup?

One more thing: the fat DEs run file indexing services that consume a ridiculous amount of resources while they're running - so also make sure this isn't driven by sideload.

I'll make sure to check this out, i'm gonna try and check the wiki stuff again and try and disable cpu mitigations. Though, I can definitely note that performance has gotten a sort of boost
I'll report on this later on, I plan on testing metal gear solid delta as well and I'll make sure to relate if it runs properly on my pc now, since before it was having a lot of freezes

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#11 2025-10-04 04:18:31

killertofus
Member
Registered: 2025-02-10
Posts: 46

Re: New to arch as of a month, some games don't seem to run that good

does wayland plasma work, as plasma is working to phase out the x11 session by plasma 7

Last edited by killertofus (2025-10-04 04:32:12)

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#12 2025-10-05 02:01:58

kakuyamii
Member
Registered: 2025-09-29
Posts: 7

Re: New to arch as of a month, some games don't seem to run that good

killertofus wrote:

does wayland plasma work, as plasma is working to phase out the x11 session by plasma 7

Does work for me, I'm just not using it right now to guarantee the theme i'm using currently's functionality (which is https://gitgud.io/wackyideas/aerothemeplasma/) I'm not sure if it works with wayland, which apparantely it does but I havent given the time to try and boot into a wayland session to try and install it there

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