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#1 2007-04-28 17:05:42

nesrecar
Member
From: Germany/Munich
Registered: 2004-06-06
Posts: 79

[update] epsxe

Hi,

i fixed the package from "denis" in the AUR.

Changes:

- Moved it to /opt
- Using through group "games" (before the whole content was moved to user's home)
- Added epsxe.install for initially creating group "games" and some needed hints for users
- Added make dependencies: unzip
- Added dependencies: gtk
- Removed the useless scripts and added some new to /opt/epsxe/bin

Thanks denis for initially creating this package.

Package can be retrieved here: http://freeforge.net/~ssimon/files/linu … sxe.tar.gz

I've no permissions to replace the old package in AUR, if a mod/admin/whoever is reading this, please replace or delete it.

Have fun.

Last edited by mephisto (2007-11-29 15:54:45)


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#2 2007-05-01 12:15:06

nesrecar
Member
From: Germany/Munich
Registered: 2004-06-06
Posts: 79

Re: [update] epsxe

Added a repo for it with some plugins.

Pacman entry:

[ssimon]
Server = http://freeforge.net/~ssimon/arch/pkg

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#3 2007-05-01 14:03:09

Cerebral
Forum Fellow
From: Waterloo, ON, CA
Registered: 2005-04-08
Posts: 3,108
Website

Re: [update] epsxe

The games group was recently added, actually, into the official group-list, with GID 50.  Please correct your .install file to conform to this. smile

http://cvs.archlinux.org/cgi-bin/viewcv … ag=CURRENT

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#4 2007-05-01 14:22:24

nesrecar
Member
From: Germany/Munich
Registered: 2004-06-06
Posts: 79

Re: [update] epsxe

Fixed, thanks for the infe.


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#5 2007-05-02 17:18:35

nesrecar
Member
From: Germany/Munich
Registered: 2004-06-06
Posts: 79

Re: [update] epsxe

Also in AUR now.


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#6 2007-05-06 01:30:16

dauoalagio
Member
From: Florida
Registered: 2007-04-30
Posts: 7

Re: [update] epsxe

Very Helpful, thanks.

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#7 2007-11-29 15:54:14

nesrecar
Member
From: Germany/Munich
Registered: 2004-06-06
Posts: 79

Re: [update] epsxe

epsxe pkgbuilds and plugins are going to be updated when I get home.

Changes:

- Removed the two crappy bash scripts and replaced it with a little launcher. (-old args starts 1.5.2, compability reasons with some games)
- First start creates a ~/.epsxe directory. In this directory are symlinks to /opt/epsxe/* folders placed and writeable for games group.
- Many not so important cosmetic things
- Plugins now have the correct permissions


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#8 2007-11-29 17:58:22

DonVla
Member
From: Bonn, Germany
Registered: 2007-06-07
Posts: 997

Re: [update] epsxe

hi mephisto,

i would leave the games group out of this.
the bash script should make local writable folders inside ~/.epsxe, so every user shoud have his own memory cards and configuration files.
inside the epsxe bash start-up script:

 cp -ri ${GAMEDIR}/cfg .
cp -ri ${GAMEDIR}/cheats .
mkdir memcards
mkdir snap

i think this would be more convenient.
changing config-files globally does not make much sense, since every user can overwrite it.

vlad

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#9 2007-11-29 19:29:37

nesrecar
Member
From: Germany/Munich
Registered: 2004-06-06
Posts: 79

Re: [update] epsxe

Only the static stuff like plugins, bios is symlinked to /opt, variable stuff has it's own directory in ~/.epsxe.


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