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#1 2009-07-17 22:03:41

Alxe
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From: /home/alex
Registered: 2009-01-20
Posts: 102

Ever heard of 0 A. D.?

Well, yesterday I read one of my feeds about a game called 0 A. D.; which went Open Source recently, to make the development easier for the actual developers of the game. At first I thought "Well, it's just a game", but when I saw the very short video (1 minute) which showed graphics and some some more things like sound. The game tries to recreate history with a RTS game developed in C++ and has about more than 150K lines of code, it's multiplatform and looks very promising. Maybe you'd like to check out.
The developers of this game are Wildfire Games, and they have one or two more projects developed/in development.

You can look at the site of the game and the site explaining about their move and plans.

You can view their video at youtube.


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#2 2009-07-17 23:17:29

.:B:.
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Registered: 2006-11-26
Posts: 5,819
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Re: Ever heard of 0 A. D.?

After being featured on /., I doubt anyone around here doesn't know the game wink.


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#3 2009-07-17 23:49:22

Alxe
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From: /home/alex
Registered: 2009-01-20
Posts: 102

Re: Ever heard of 0 A. D.?

... looking right now around my feeds I see I don't have Slashdot or Barrapunto (a spanish clone). Crap, I'll add them right now.

Well, anyways, I hope some archers join the project smile


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#4 2009-07-18 00:08:47

Dusty
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From: Medicine Hat, Alberta, Canada
Registered: 2004-01-18
Posts: 5,986
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Re: Ever heard of 0 A. D.?

B wrote:

After being featured on /., I doubt anyone around here doesn't know the game wink.

I didn't. :-P

Dusty

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#5 2009-07-18 00:29:14

mikesd
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From: Australia
Registered: 2008-02-01
Posts: 788
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Re: Ever heard of 0 A. D.?

B wrote:

After being featured on /., I doubt anyone around here doesn't know the game wink.

I don't recall seeing it it featured on slashdot either. Game looks good though. Nice graphics.

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#6 2009-07-18 01:06:18

Alxe
Member
From: /home/alex
Registered: 2009-01-20
Posts: 102

Re: Ever heard of 0 A. D.?

The game is playable in the context that your machine MAY be able to run it after compiling, but you won't be able to play a nice match. On the Getting Started page there is a guide on what you need and how to build the source code of the game, to run it on your machine. Maybe some Archers could join testing with a PKGBUILD in AUR.


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#7 2009-07-18 05:23:36

Adriano ML
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Registered: 2008-12-18
Posts: 38

Re: Ever heard of 0 A. D.?

Aixe, when you mean that "my" machine may not be able to run, you are talking about the game being heavy on resources or buggy (not stable)?

There are some instructions about how to build it here (In case anyone didn't know. I found their site a bit disorganized)
http://trac.wildfiregames.com/wiki/BuildInstructions

I'm currently doing a sync with their SVN, but it's really slow...

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#8 2009-07-18 06:32:53

.:B:.
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Re: Ever heard of 0 A. D.?

mikesd wrote:
B wrote:

After being featured on /., I doubt anyone around here doesn't know the game wink.

I don't recall seeing it it featured on slashdot either. Game looks good though. Nice graphics.

Y'all need to learn to read tongue

http://games.slashdot.org/story/09/07/1 … pen-Source


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#9 2009-07-18 08:34:13

Dieter@be
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From: Belgium
Registered: 2006-11-05
Posts: 2,004
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Re: Ever heard of 0 A. D.?

looks nice, i would play/buy this


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#10 2009-07-18 11:28:39

Alxe
Member
From: /home/alex
Registered: 2009-01-20
Posts: 102

Re: Ever heard of 0 A. D.?

Adriano ML wrote:

Aixe, when you mean that "my" machine may not be able to run, you are talking about the game being heavy on resources or buggy (not stable)?

There are some instructions about how to build it here (In case anyone didn't know. I found their site a bit disorganized)
http://trac.wildfiregames.com/wiki/BuildInstructions

I'm currently doing a sync with their SVN, but it's really slow...

As I did read in the instructions, you need a fairly good machine to build it (Good CPU, HDD space, etc) and run fairly good, plus that the game is not finished. Many major features are still missing, and so the game is not released built alredy.

And the SVN is slow, of course. Many people are trying to download it, developers and testers, so that means that SVN is recieving many connections and it's satured.


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#11 2009-07-18 18:42:06

Ranguvar
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Registered: 2008-08-12
Posts: 2,577

Re: Ever heard of 0 A. D.?

Woah! This looks sweet, at least graphics-wise. This will join Nexuiz in pioneering super open-source 3D engines, I bet, which means more F/LOSS GNU/Linux games big_smile

I'll try building it on my quad-core tonight.

Thanks, 0 A.D. devs!

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#12 2009-07-18 18:47:33

bluewind
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From: Austria
Registered: 2008-07-13
Posts: 172
Website

Re: Ever heard of 0 A. D.?

Here is a (yet broken) PKGBUILD:
http://git.server-speed.net/aur/tree/0ad-svn/PKGBUILD

It fails somewhere during the make in line 54.

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#13 2009-07-19 00:42:33

sand_man
Member
From: Australia
Registered: 2008-06-10
Posts: 2,164

Re: Ever heard of 0 A. D.?

bluewind wrote:

Here is a (yet broken) PKGBUILD:
http://git.server-speed.net/aur/tree/0ad-svn/PKGBUILD

It fails somewhere during the make in line 54.

I'm trying to build it now on x86_64.
I can see here on the website,

revision: 7008
author: jan
date: 2009-07-17
x64 compile fix

Were you building on 64bit?


neutral

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#14 2009-07-19 11:11:48

bluewind
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From: Austria
Registered: 2008-07-13
Posts: 172
Website

Re: Ever heard of 0 A. D.?

Yeah I use arch64 and I tried building 7020. Maybe this helps someone:
$PWD is build/workspace/gcc

==== Building network ====
Network.cpp
cc1plus: error: obj/network_Debug/precompiled.h: No such file or directory
cc1plus: error: one or more PCH files were found, but they were invalid
cc1plus: error: use -Winvalid-pch for more information
In file included from /usr/include/js/jspubtd.h:97,
                 from /usr/include/js/jsapi.h:47,
                 from ../../../source/scripting/SpiderMonkey.h:45,
                 from ../../../source/scripting/ScriptingHost.h:42,
                 from ../../../source/scripting/JSConversions.h:23,
                 from ../../../source/scripting/JSSerialization.h:23,
                 from ../../../source/network/NetMessages.h:31,
                 from ../../../source/network/NetMessage.h:38,
                 from ../../../source/network/Network.h:68,
                 from ../../../source/network/Network.cpp:20:
/usr/include/jsproto.tbl:39:22: error: jsconfig.h: No such file or directory
In file included from /usr/include/js/jsdbgapi.h:46,
                 from ../../../source/scripting/SpiderMonkey.h:49,
                 from ../../../source/scripting/ScriptingHost.h:42,
                 from ../../../source/scripting/JSConversions.h:23,
                 from ../../../source/scripting/JSSerialization.h:23,
                 from ../../../source/network/NetMessages.h:31,
                 from ../../../source/network/NetMessage.h:38,
                 from ../../../source/network/Network.h:68,
                 from ../../../source/network/Network.cpp:20:
/usr/include/js/jsopcode.h:48:20: error: jsutil.h: No such file or directory
In file included from /usr/include/js/jsdbgapi.h:46,
                 from ../../../source/scripting/SpiderMonkey.h:49,
                 from ../../../source/scripting/ScriptingHost.h:42,
                 from ../../../source/scripting/JSConversions.h:23,
                 from ../../../source/scripting/JSSerialization.h:23,
                 from ../../../source/network/NetMessages.h:31,
                 from ../../../source/network/NetMessage.h:38,
                 from ../../../source/network/Network.h:68,
                 from ../../../source/network/Network.cpp:20:
/usr/include/js/jsopcode.h:200: error: expected constructor, destructor, or type conversion before '(' token
make[1]: *** [obj/network_Debug/Network.o] Error 1
make: *** [network] Error 2

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#15 2009-07-19 12:28:37

Stalafin
Member
From: Berlin, Germany
Registered: 2007-10-26
Posts: 617

Re: Ever heard of 0 A. D.?

I was monitoring the game's development since around 2003 or 2004, and was eagerly expecting a release or at least a demo version.

I think the step to making it open source is long overdue.

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#16 2009-07-22 19:14:35

Ranguvar
Member
Registered: 2008-08-12
Posts: 2,577

Re: Ever heard of 0 A. D.?

@bluewind: jsutil.h appears to be part of Spidermonkey, but you have that... oh, wait: http://bugs.archlinux.org/task/15626

Last edited by Ranguvar (2009-07-22 19:16:57)

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