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Well, yesterday I read one of my feeds about a game called 0 A. D.; which went Open Source recently, to make the development easier for the actual developers of the game. At first I thought "Well, it's just a game", but when I saw the very short video (1 minute) which showed graphics and some some more things like sound. The game tries to recreate history with a RTS game developed in C++ and has about more than 150K lines of code, it's multiplatform and looks very promising. Maybe you'd like to check out.
The developers of this game are Wildfire Games, and they have one or two more projects developed/in development.
You can look at the site of the game and the site explaining about their move and plans.
You can view their video at youtube.
Arch64
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After being featured on /., I doubt anyone around here doesn't know the game
.
Got Leenucks? :: Arch: Power in simplicity :: Get Counted! Registered Linux User #392717 :: Blog thingy
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... looking right now around my feeds I see I don't have Slashdot or Barrapunto (a spanish clone). Crap, I'll add them right now.
Well, anyways, I hope some archers join the project ![]()
Arch64
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After being featured on /., I doubt anyone around here doesn't know the game
.
I didn't. :-P
Dusty
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The game is playable in the context that your machine MAY be able to run it after compiling, but you won't be able to play a nice match. On the Getting Started page there is a guide on what you need and how to build the source code of the game, to run it on your machine. Maybe some Archers could join testing with a PKGBUILD in AUR.
Arch64
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Aixe, when you mean that "my" machine may not be able to run, you are talking about the game being heavy on resources or buggy (not stable)?
There are some instructions about how to build it here (In case anyone didn't know. I found their site a bit disorganized)
http://trac.wildfiregames.com/wiki/BuildInstructions
I'm currently doing a sync with their SVN, but it's really slow...
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B wrote:After being featured on /., I doubt anyone around here doesn't know the game
.
I don't recall seeing it it featured on slashdot either. Game looks good though. Nice graphics.
Y'all need to learn to read ![]()
Got Leenucks? :: Arch: Power in simplicity :: Get Counted! Registered Linux User #392717 :: Blog thingy
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looks nice, i would play/buy this
< Daenyth> and he works prolifically
4 8 15 16 23 42
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Aixe, when you mean that "my" machine may not be able to run, you are talking about the game being heavy on resources or buggy (not stable)?
There are some instructions about how to build it here (In case anyone didn't know. I found their site a bit disorganized)
http://trac.wildfiregames.com/wiki/BuildInstructionsI'm currently doing a sync with their SVN, but it's really slow...
As I did read in the instructions, you need a fairly good machine to build it (Good CPU, HDD space, etc) and run fairly good, plus that the game is not finished. Many major features are still missing, and so the game is not released built alredy.
And the SVN is slow, of course. Many people are trying to download it, developers and testers, so that means that SVN is recieving many connections and it's satured.
Arch64
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Woah! This looks sweet, at least graphics-wise. This will join Nexuiz in pioneering super open-source 3D engines, I bet, which means more F/LOSS GNU/Linux games ![]()
I'll try building it on my quad-core tonight.
Thanks, 0 A.D. devs!
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Here is a (yet broken) PKGBUILD:
http://git.server-speed.net/aur/tree/0ad-svn/PKGBUILD
It fails somewhere during the make in line 54.
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Here is a (yet broken) PKGBUILD:
http://git.server-speed.net/aur/tree/0ad-svn/PKGBUILDIt fails somewhere during the make in line 54.
I'm trying to build it now on x86_64.
I can see here on the website,
revision: 7008
author: jan
date: 2009-07-17
x64 compile fix
Were you building on 64bit?
![]()
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Yeah I use arch64 and I tried building 7020. Maybe this helps someone:
$PWD is build/workspace/gcc
==== Building network ====
Network.cpp
cc1plus: error: obj/network_Debug/precompiled.h: No such file or directory
cc1plus: error: one or more PCH files were found, but they were invalid
cc1plus: error: use -Winvalid-pch for more information
In file included from /usr/include/js/jspubtd.h:97,
from /usr/include/js/jsapi.h:47,
from ../../../source/scripting/SpiderMonkey.h:45,
from ../../../source/scripting/ScriptingHost.h:42,
from ../../../source/scripting/JSConversions.h:23,
from ../../../source/scripting/JSSerialization.h:23,
from ../../../source/network/NetMessages.h:31,
from ../../../source/network/NetMessage.h:38,
from ../../../source/network/Network.h:68,
from ../../../source/network/Network.cpp:20:
/usr/include/jsproto.tbl:39:22: error: jsconfig.h: No such file or directory
In file included from /usr/include/js/jsdbgapi.h:46,
from ../../../source/scripting/SpiderMonkey.h:49,
from ../../../source/scripting/ScriptingHost.h:42,
from ../../../source/scripting/JSConversions.h:23,
from ../../../source/scripting/JSSerialization.h:23,
from ../../../source/network/NetMessages.h:31,
from ../../../source/network/NetMessage.h:38,
from ../../../source/network/Network.h:68,
from ../../../source/network/Network.cpp:20:
/usr/include/js/jsopcode.h:48:20: error: jsutil.h: No such file or directory
In file included from /usr/include/js/jsdbgapi.h:46,
from ../../../source/scripting/SpiderMonkey.h:49,
from ../../../source/scripting/ScriptingHost.h:42,
from ../../../source/scripting/JSConversions.h:23,
from ../../../source/scripting/JSSerialization.h:23,
from ../../../source/network/NetMessages.h:31,
from ../../../source/network/NetMessage.h:38,
from ../../../source/network/Network.h:68,
from ../../../source/network/Network.cpp:20:
/usr/include/js/jsopcode.h:200: error: expected constructor, destructor, or type conversion before '(' token
make[1]: *** [obj/network_Debug/Network.o] Error 1
make: *** [network] Error 2Offline
I was monitoring the game's development since around 2003 or 2004, and was eagerly expecting a release or at least a demo version.
I think the step to making it open source is long overdue.
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@bluewind: jsutil.h appears to be part of Spidermonkey, but you have that... oh, wait: http://bugs.archlinux.org/task/15626
Last edited by Ranguvar (2009-07-22 19:16:57)
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