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Hello again... more problems from me.
I seem to have a problem with my WINE running fullscreen applications, such as games. When I start, say, a fullscreen game, it does start in fullscreen, but if I move my mouse to the right or bottom edge of the screen, the game screen "scrolls away", and I'm shown my desktop (at a lower resolution). When I pull my mouse/touchpad back to the left or upper edge, the screen returns.
I'd love to post screenshots of this, but those show nothing useful ![]()
(which leads me to a suspicion there might me something wrong with my display configuration - but this is only a suspicion.)
It happens regardless of Compiz or any other window manager, and regardless of the "Graphics" settings in winecfg. This is only the case with WINE; I've tried some native fullscreen games, which work flawlessly.
This is really annoying, as it renders most of the games unplayable.
I have an NVIDIA GeForce 9600M GT graphics card, and am running the 64-bit Arch Linux. Here's my xorg.conf and my Xorg.0.log.
I'd be very grateful if someone could help me with this. Thanks!
Last edited by Wintershade (2009-08-20 19:58:14)
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It really sounds like a compiz 'corner of screen' effect. Use fusion-icon to swap to metacity (or use metacity --replace) and see if that solves it. If it does, then use ccsm to find and change the effect which is being activated by that part of the screen.
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Unfortunately, that doesn't fix it. As I have said, this happens regardless of whether I have a composite window manager or not. Tried Compiz, Metacity, Kwin4 (both composited and non-composited).
edit: SOLVED: I was missing a package named lib32-libxrandr. once I've installed this, it worked. Many thanks to the WINE guys! ![]()
Last edited by Wintershade (2009-08-20 19:59:34)
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Hmm, good to hear of a fix on this. I had this problem too if I understand correctly: the screen would what they call 'pan' or what is sometime called 'virtual-resolution' where moving the mouse to the edges would scroll from the displayed resolution (say 1024x768) to the larger resolution (e.g. 1440x900). I got this fixed by messing the the games resolution and restarting. Think this has to do with wine and good the hear about libxrandr fixing it.
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there was also a workaround I came to, but it was a messy one compared to this. the idea was to make a batch script for every game I would install, which would first call the xrandr <resolution>, then wine the game, and after that xrandr back to my desktop resolution. needless to say I had this as a last resort, since this would mess up changing the ingame resolution, and don't even get me started about the mess it makes on the desktop ![]()
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